Difference between revisions of "6 and 7 Man Tactics"
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− | + | Low Man DoA has 3 variations for team composition. The 1st variation being the most practical to run. The 2nd being quicker, but more difficult to run. The 3rd being the most difficult to run. | |
+ | |||
+ | 1. Tank(s)/Spikers/Emo (4/5/6/7 man) | ||
+ | |||
+ | 2. Tank(s)/Spikers/No Emo (2/3/4 man) | ||
+ | |||
+ | 3. Ranger with Duplicated Souls (1/2/3 man) | ||
+ | |||
+ | === 4 and 5 Man === | ||
+ | Both 4 and 5 Man share similar team compositions, with only 5 man having an extra spiker. The team consists of a | ||
+ | |||
+ | {{FullSkillbar|{{R}}/{{A}} Ranger Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Optional|Dwarven Stability|Whirling Defense|Recall|SA:12, Expertise:12+1+3, Marksmanship:3|OgcTc588ZSn5AimEBCA4uU4ozBA}} | ||
+ | |||
+ | Optionals being '''Dark Escape''' or '''Death's Charge'''. | ||
+ | |||
+ | Dark Escape offers damage reduction as well as a speedboost and cancel stance. Death's Charge offers mobility and a self heal. Experienced ranger tanks will run Dark Escape, where ones who are more used to casual tanking can run Death's Charge. | ||
+ | |||
+ | {{FullSkillbar|{{N}}/{{R}} Necro Spike|Spiteful Spirit|Desecrate Enchantments|Defile Enchantments|Optional|I Am Unstoppable|You Move Like a Dwarf|Necrosis|Edge of Extinction|Curses:12+1+3, Beast:11, Soul Reaping:6+3|OAJTYsDbXKPwFCOAAgm0m8GE6AA}} | ||
+ | |||
+ | Optionals being '''Signet of Sorrow''', '''Insidious Parasite''', or '''Mark of Pain'''. | ||
+ | |||
+ | Signet is another spammable single-target spell, Insidious is basically another Empathy which is only useful in 4 man, and Mark of Pain helps speed up City Spikes. | ||
+ | |||
+ | {{FullSkillbar|{{Me}}/{{A}} VoRTK|Arcane Echo|Visions of Regret|Unnatural Signet|Shatter Delusions|Mistrust|Pain Inverter|Optional|Recall|Domination Magic:12+1+3, Fast Casting:12+3|OQdCAsw0SgbjpzGw0jcJAQnD}} | ||
+ | |||
+ | Optionals being '''Empathy''', usually used in 4 man or '''Finish Him!'''. If you don't bring FH, then there won't be one on the team. | ||
+ | |||
+ | {{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}} | ||
+ | |||
+ | You can drop Life Bond/ Ebon Escape for Shield of Absorbtion or Life Attunement, but it is entirely up to the preference of the Emo. | ||
+ | |||
+ | Lastly in 5 man you would add a | ||
+ | |||
+ | {{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Optional|Shatter Delusions|Mistrust|Healing Seed|Life Bond|Domination:12+1+3, Fast Cast:11+3, Heal:6, Prot:2|OQNEArwt9isEngpDAbw0LRxD}} | ||
+ | |||
+ | Optionals being '''Overload''' or '''Backfire'''. |
Revision as of 23:43, 18 April 2018
Low Man DoA has 3 variations for team composition. The 1st variation being the most practical to run. The 2nd being quicker, but more difficult to run. The 3rd being the most difficult to run.
1. Tank(s)/Spikers/Emo (4/5/6/7 man)
2. Tank(s)/Spikers/No Emo (2/3/4 man)
3. Ranger with Duplicated Souls (1/2/3 man)
4 and 5 Man
Both 4 and 5 Man share similar team compositions, with only 5 man having an extra spiker. The team consists of a
/ Ranger Tank | |||||||
SA:12, Expertise:12+1+3, Marksmanship:3
OgcTc588ZSn5AimEBCA4uU4ozBA
|
Optionals being Dark Escape or Death's Charge.
Dark Escape offers damage reduction as well as a speedboost and cancel stance. Death's Charge offers mobility and a self heal. Experienced ranger tanks will run Dark Escape, where ones who are more used to casual tanking can run Death's Charge.
/ Necro Spike | |||||||
Curses:12+1+3, Beast:11, Soul Reaping:6+3
OAJTYsDbXKPwFCOAAgm0m8GE6AA
|
Optionals being Signet of Sorrow, Insidious Parasite, or Mark of Pain.
Signet is another spammable single-target spell, Insidious is basically another Empathy which is only useful in 4 man, and Mark of Pain helps speed up City Spikes.
/ VoRTK | |||||||
Domination Magic:12+1+3, Fast Casting:12+3
OQdCAsw0SgbjpzGw0jcJAQnD
|
Optionals being Empathy, usually used in 4 man or Finish Him!. If you don't bring FH, then there won't be one on the team.
/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
OgNDwcPPTaR3MkE1C0lyDxDHEA
|
You can drop Life Bond/ Ebon Escape for Shield of Absorbtion or Life Attunement, but it is entirely up to the preference of the Emo.
Lastly in 5 man you would add a
/ MeMo | |||||||
Domination:12+1+3, Fast Cast:11+3, Heal:6, Prot:2
OQNEArwt9isEngpDAbw0LRxD
|
Optionals being Overload or Backfire.