Difference between revisions of "User:Unreal/Math"
Jump to navigation
Jump to search
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
==Damage== | ==Damage== | ||
+ | https://wiki.guildwars.com/wiki/Damage_calculation | ||
===Level multiplier=== | ===Level multiplier=== | ||
Line 16: | Line 17: | ||
*2^((60-AR)/40) | *2^((60-AR)/40) | ||
*https://wiki.guildwars.com/wiki/Armor_rating | *https://wiki.guildwars.com/wiki/Armor_rating | ||
+ | |||
+ | ===Critical hit=== | ||
+ | *Reduce armor by 20 and deal maximum weapon damage | ||
+ | |||
+ | ==Stacking== | ||
+ | https://wiki.guildwars.com/wiki/Armor_calculation |
Latest revision as of 03:34, 29 June 2017
Movement Speed
- Pcons needed to run at 33% IMS when crippled: bu, cupcake, rainbows
- Pcons needed to run at 50% IMS when crippled with dash: bu, cupcake, (red rocks or blue+green rocks)
- Pcons needed to run at 31% IMS in pools (close enough to 33): bu, cupcake, blue rock
Damage
https://wiki.guildwars.com/wiki/Damage_calculation
Level multiplier
- 2^((Level-20)*3/40)
- https://wiki.guildwars.com/wiki/Level
Armor multiplier
- 2^((60-AR)/40)
- https://wiki.guildwars.com/wiki/Armor_rating
Critical hit
- Reduce armor by 20 and deal maximum weapon damage