5man Deep With SF Tank

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This run requires a full Conset. Candy Appl, Candy Corn, Golden Egg, Birthday Cupcake, Slice of Pumpkin Pie, War Supplies, DP removal

This team build focuses on Speed Clearing the elite mission The Deep in Hard Mode. It utilizes just enough party members to stand on the five pressure plates in room 6 (Aspect of Pain), which is necessary in order to warp the party past the gate to room 7 (Aspect of Depletion). Two Vow of Strength Dervishes are used as the main damage source to quickly spike groups of foes. At least one character on each account must have finished the Factions campaign to be able to join the mission in Hard Mode.

Overview

Assassin Tank
Shadow Form Shroud of Distress I Am Unstoppable Signet of Mystic Speed Ebon Battle Standard of Honor Shadow Walk You Move Like a Dwarf Dark Escape
SF: 12+1+3, WP: 6 DM: 11
Owpj0tfsqR6MHQ0kYi5iyZ2kNQA
Monk/Assassin 1x UA Monk Buffer
Unyielding Aura Blessed Signet Healing Breeze Strength of Honor Seed of Life Great Dwarf Weapon Recall Ebon Escape
Smiting Prayers: 12+1+3, DF: 12+1, HP: 3+1
OwcT0GHDZihIlAkYeIHcVszhuEA
Dervish/Assassin 2x VoS Dervish
Sand Shards Vow of Strength Staggering Force Eremite's Attack Mirage Cloak Mystic Regeneration Recall Ebon Escape
Mysticism: 9+1, Scythe: 9+1, Earth Prayers: 12+1+3
Ogejwip6KTmXfbaXNXcXsXdO0lA
Paragon/Assassin 1x Paragon Support
Incoming Fall Back There's Nothing to Fear Find Their Weakness Don't Trip We Shall Return Recall Ebon Escape
Leadership: 12+1+3, Command 12+1
OQeiYyoMxjtjBEWvhKij15QXCA

Team Usage

  • Keep yourself and team members alive with Ebon Escape.
  • The Shadow Form tank, one VoS Dervish and the UA Monk buffer go into room 1 on the far right side, and clear it.
  • The other VoS Dervish and the Paragon support go into room 2. They can sit back and wait until rooms 1 and 5 are cleared. After that, the gate in room 2 will automatically open and they can proceed without fighting. Alternatively, they can attempt to clear the room but this has a chanse of failure if the VoS Dervish player is not skilled enough.
  • The run is loosely divided into two parts. The first "half" of the run is all about fast grouping and spiking of foes, while the other "half" is all about running/skipping foes and spamming Ebon Escape.
  • In room 6, the non-tanks should cast Recall on the tank. Everyone except the tank should spread out and take one pressure plate each except the middle one. Watch the tank cast Shadow Walk and run from the gate to the middle pressure plate. When the stance runs out or is cancelled with Dark Escape, the tank will shadowstep back to the now-open gate. The others should then quickly cancel Recall by double-clicking the buff icon so that they shadowstep to the tank in room 7, before the gate closes again.
  • After clearing room 7, the tank should suicide-pull all foes in room 8 to one side so that the team can safely run past. The Unyielding Aura monk then resurrects the tank back to the team.
  • In room 10, the team should use the Paragon's speed boosting shouts to run to the far hill in the southeast corner. The tank stays so the Oni's all gather close together. Proceed to spike the foes, and then run as fast as possible to the boss room.

Notes

  • If people put some effort in learning from this Wiki post. Appear with positive willpower, and have some "com-and sense". Then this run is very easy, and has with 2 resurrection skills room for mistakes.
  • Pay attention to not steal aggro from the tank, but be prepared to spike as fast possible as soon as the foes are grouped by the tank.
  • It is important that the entire team runs together in a tight group after the tank during the second half of the mission.
  • If players do not use Ebon Escape correctly and as much as possible to both keep up and heal each other, there is a high risk of getting stuck and killed.


A/D Shadow Form Tank

Assassin
Shadow Form Shroud of Distress I Am Unstoppable Signet of Mystic Speed Ebon Battle Standard of Honor Shadow Walk You Move Like a Dwarf Dark Escape
SF: 12+1+3, WP: 6 DM: 11
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Extra equipment:

  • Superior Rune of Dagger Mastery - bring an extra piece of armor, like gloves, and equip for extra damage when spiking solo targets.
  • Longbow or Flatbow of Enchanting to bow pul the group Outcast's that is behind the gate in room 7 (Aspect of Depletion)

Consumable/PCons

  • Birthday_Cupcake - for easier and faster tanking use them only after clearing room 7.
  • Candy_Apple
  • Candy_Corn
  • Golden_Egg
  • Lunar_Fortune - for if you feel rich
  • Pumpkin_Pie
  • War Supplies

Usage

  • This is the hardest job and largely determines the speed of the whole run. Make sure you know what you are doing.
  • To maintain your enchantments, always use "I Am Unstoppable!" before using Signet of Mystic Speed. Then you will be able to instantly cast Shadow Form and Shroud of Distress
  • Cast Ebon Battle Standard of Honor whenever you can. In some rooms like room 5 and 10 most likely, you won't be able to get Ebon Battle Standard of Honor up because of interrupting. But you can try to time it, in combination with knockdowns or in the short time that you see that foes not hitting you
  • After clear room 1, wait "patiently" until you see the patrols in room 5 all on the left side of the room (at least all down that hill) before you grab their aggro. If you grab their aggro at the right moment, all you have to do is sidestep to the right side of the room, so the (casters) Irukandji's and Manta's are in 1 tight group down that hill. Side step to that tight group, so they not scatter. When the casters and (melee) Ripper Carp are in 1 tight group. Then the Dervishes can spike them.
  • If you clear room 1 too slow, the patrols in room 5 are probably more spread out. A possible way to make a tight group of them, is to run all the way to the left side of the room, to get all the (casters) Irukandji's and Manta's down that hill. Run back to the right side to group them. Be careful, not to get stuck by the (melee) Ripper Carp and the knockdowns. If you lose Shadow Form, it's not a problem. Losing Shroud of Distress most likely you are going to get killed.
  • Only a couple (monks) Blessed Manta stay on their spot. Spike them after you kill the main group. The Dervishes should focus their damage on the (ritualist) Darkened Irukandji, since they can cast Restoration. Restoration spirits causes all defeated foes to resurrect. The current team setup does not have room to swap in skills to get rid of the Restoration spirit.
  • To tank room 6, you have to time the moment that you go in the room. When you see that the patrol of Leviathan Minds (mesmer) and Leviathan Arm (warriors), that is moving between the middle pressure plate and gate, is coming back toward your direction, you can walk into the room (time your skill casting).If you grab their aggro when they are standing still during their patrol routes, they won't follow you far enough to decently ball them.
  • After the (warrior) Leviathan Arms are killed at the gate/corner, the whole team should walk backwards into room 5, until the (mesmer) Leviathan Minds are all in a tight group.
  • The team does not have to clear room 6, though it is better as it helps with killing Kanaxai.
  • As tank you have the middle plate. You run to the gate and (Flatbow/Longbow) cast Shadow Walk on one of the foes behind that gate. Run back to your pressure plate. Cancel Shadow Walk with Dark Escape or just wait until the stance timer runs out. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so all pressure plates are taken (only then will the gate open). All must have Recall on the tank. As soon the tank is warped "back" behind the gate. The rest of the team Should fast cancel their Recall by double click on that icon, to get warped to the tank behind the gate in to room 7, Before it close again.
  • After killed the 2 groups foes at the begin of room 7. Run with only "I Am Unstoppable!" Up to the Kanaxai to aggro him. Than run back to the team. The Kanaxai will follow you, wile the Outcast's will break aggro. Kill the Kanaxai Before you start tank the outcast's. This makes it way easier to survive.
  • Cast Shadow Form and Shroud of Distress, walk to the right wall and hug the middle of it. Cast "I Am Unstoppable!" and Signet of Mystic Speed. By time you have cast that, the Golems are in your touch range. Start walking backwards toward that gate (this way you not get stuck), sidestep (walk if not have a Cupcake on) to the left side. Keep hugging the wall on the right side, or the group outcast on the right hill will break aggro. Also don't sidestep to far back. Just enough so the outcast on the right hill are in a tight group. now cast Dark Escape to survive, and sidestep (or walk backwards to not get stuck) to the right side hill. Keep hugging the wall, so the left side not break aggro. Sidestep all the way up the right hill until all caster Outcast's are in 1 tight group. Not forget use "I Am Unstoppable!" Before Signet of Mystic Speed or when that is still up Shadow Form and Shroud of Distress. Sidestep back to the main ball and ping Ebon Battle Standard of Honor. Big explosion and they should all be dead.
  • During the running part use "You Move like a Dwarf!" for knockdowns to help other members to not get stuck. Use "You Move like a Dwarf!" on the Outcast Ritualist versus Binding Chains.
  • In the boss room "You Move like a Dwarf!" Kanaxai on one side so the Sapping Nightmare pop. Pull them back on a safe Shadow Walk distance and cast it on a Sapping Nightmare . Walk back and stand still at the point where you want to have all Sapping Nightmare's. When you stand still Kanaxai will come to you. You Move like a Dwarf!" him, to pop the maximum amount Sapping Nightmare's and cancel out with Dark Escape or wait till the stance timer is up. Go to the other side of the room and kill Kanaxai there. "You Move like a Dwarf!" him to interrupt him from cast any skill, or when you see he gets 0 damage from hits.
  • Ball up the Sapping Nightmares again, cast Ebon Battle Standard of Honor so the Dervish can spike them. Get the chest and resign.

Variants

  • Ebon Escape - instead of You Move Like a Dwarf or Ebon Battle Standard of Honor when you have a bigger team than 5 members.
  • A permanent Dash with Viper's Defense can speed up the run (but requires an experienced team).

Exemplary Video


Mo/A UA Monk Buffer

Monk/Assassin
Unyielding Aura Blessed Signet Healing Breeze Strength of Honor Seed of Life Great Dwarf Weapon Recall Ebon Escape
Smiting Prayers: 12+1+3, DF: 12+1, HP: 3+1
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Extra equipment:

  • 1x Rune of Superior Smiting Prayers - bring on an extra headpiece and equip before casting Strength of Honor.
  • 1x Rune of Minor Divine Favor - bring on an extra headpiece and equip while running for less health reduction.

Consumable/PCons

  • Birthday_Cupcake
  • Candy_Apple
  • Candy_Corn
  • Golden_Egg
  • Lunar_Fortune - for if you feel rich
  • Pumpkin_Pie
  • War Supplies

Usage

  • Try to get Strength of Honor on the tank as soon you are in room 1(this is not a "must do" to clear this room), and don't steal his aggro with it.
  • Use Strength of Honor and Great Dwarf Weapon on the Dervish. This makes a real big change in how fast you clear room 1 and 5.
  • Maintain your energy with Blessed Signet by spam it. The more enchants you have on you, Unyielding Aura included. The more energy you get back from Blessed Signet.
  • Swap your headpiece to gain the maximum amount of attribute points before you cast your enchantments or Blessed Signet.
  • Keep Great Dwarf Weapon and Strength of Honor as much possible on all team members, but focus that skills on the 2 Dervish to maintain energy.
  • Keep yourself and team members alive with Ebon Escape, Healing Breeze and Seed of Life.
  • Use Seed of Life on recharge, especially in room 11 during the run part.

Variants

  • Restful Breeze - instead of Healing Breeze if Healing Breeze is an issue for you.


VoS Dervish

Dervish/Assassin
Sand Shards Vow of Strength Staggering Force Eremite's Attack Mirage Cloak Mystic Regeneration Recall Ebon Escape
Mysticism: 9+1, Scythe: 9+1, Earth Prayers: 12+1+3
Ogejwip6KTmXfbaXNXcXsXdO0lA

Consumable/PCons

  • Birthday_Cupcake
  • Candy_Apple
  • Candy_Corn
  • Golden_Egg
  • Lunar_Fortune - for if you feel rich
  • Pumpkin_Pie
  • War Supplies

Usage

  • Use the Vampiric scythe of Enchanting for maximum damage.
  • Cast your enchantments in the right order before you jump in to a group of foes.
  • Start with Mystic Regeneration followed by Mirage Cloak. Then cast Sand Shards, Vow of Strength and Staggering Force in that order. Jump in with Ebon Escape and quickly position yourself so your scythe hits 3 foes. Spike with Eremite's Attack.
  • In room 6, the Dervishes should take the left and right pressure plates in the front.

Variant

  • You Move Like a Dwarf - instead of Recall if you have more than 5 team members.
  • Swap - instead of Recall if you have more than 5 team members.


P/A Paragon Support

Paragon/Assassin
Incoming Fall Back There's Nothing to Fear Find Their Weakness Don't Trip We Shall Return Recall Ebon Escape
Leadership: 12+1+3, Command 12+1
OQeiYyoMxjtjBEWvhKij15QXCA

Consumable/PCons

  • Birthday_Cupcake
  • Candy_Apple
  • Candy_Corn
  • Golden_Egg
  • Lunar_Fortune - for if you feel rich
  • Pumpkin_Pie
  • War Supplies

Usage

  • Use the shouts in a chain to keep the team alive during the run.
  • Provide shouts in room 6 to the tank to make him move faster versus the environment effect.
  • In room 6, as a Paragon you put Recall on the tank, and take a left or right pressure plate in the front. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so all pressure plates are taken (only then will the gate open). Watch the tank cast Shadow Walk and run back to the middle pressure plate. Soon The tank his Stance run out, or he cancels it with Dark Escape. As soon you see him warped back to the gate, fast cancel Recall by double click on that icon to get warped to the tank behind the gate in to room 7, Before it close again.
  • Use "Don't Trip!" to help the team members versus knockdowns. Especially in Room 10, members still get teleported by the environment effect, but the knockdowns can be prevented a bit.

Variant

  • Edge of Extinction - instead of Recall if there are more than 5 team members.
  • You Move Like a Dwarf - instead of Recall or Don't Trip if there are more than 5 team members.
  • Swap - instead of Recall or Don't Trip if there are more than 5 team members.
  • I Am Unstoppable - instead of Recall or Don't Trip if there are more than 5 team members.


Additional party members

If more than 5 players join the run, skills such as Swap, Recall, Signet of Binding, Edge of Extinction, Viper's Defense, You Move Like a Dwarf and Dash are great to bring. Depending on your primary profession, consider bringing one of the following builds to assist the run.

Assassin

Dagger Spam

Assassin/Ranger
You Move Like a Dwarf Ebon Escape I Am the Strongest Locust's Fury Critical Eye Critical Defenses Recall Edge of Extinction
Dagger: 12+1+3, Crit: 10+1, Beast: 8
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Elementalist

Starburst

Elementalist/Assassin
Flame Burst Star Burst Inferno Glyph of Sacrifice Meteor Shower You Move Like a Dwarf Air of Superiority Ebon Escape
Fire Magic: 12+1+3, ES: 12+1 SF: 3
OgdToYG/HiX4I6WQZAYwmEukuEA

Mesmer

Energy Surge

Mesmer/Assassin
Arcane Echo Energy Surge Mistrust Cry of Pain Unnatural Signet You Move Like a Dwarf Recall Ebon Escape
Domination: 12+1+3, Fast Casting: 12+3
OQdCAsw0SwJw0jNopjNZnDdJ

Necromancer

SS EoE

Necromancer/Ranger
Spiteful Spirit Mark of Pain Barbs You Move Like a Dwarf Necrosis Insidious Parasite Edge of Extinction Ebon Escape
Curses: 12+1+3 SR: 6+1 Beast: 11
OAJTYsDbXKPwSoMwm8GcPA6guEA

SV Viper's

Necromancer/Assassin
Spoil Victor Order of Pain You Move Like a Dwarf I Am Unstoppable Dwarven Stability Dash Viper's Defense Recall
Blood Magic: 12+1+3 Soul Reaping: 12+1 Shadow: 3
OAdTQYD/HSFyQwmkm8ucCKgpzB

Ritualist

Shouter

Elementalist/Assassin
Incoming Fall Back Splinter Weapon You Move Like a Dwarf Don't Trip Signet of Binding We Shall Return Ebon Escape
Chan: 11+1+3, Com: 12 SP: 5+1 Resto: 4
OAmkESiLZZyEP2OGGjNJq4zGOGdJ

Splinter Barrage

Ritualist/Ranger
Barrage Splinter Weapon Ancestors' Rage I Am the Strongest You Move Like a Dwarf Signet of Binding Edge of Extinction Ebon Escape
Chan: 12+1+3, SP: 2 Marksment: 10 Beast: 8
OAKkYhZqITK0iBGj30MpN5zG0BdJ

Ranger

Ignite Arrows

Ranger/Assassin
Incendiary Arrows Triple Shot Ebon Battle Standard of Honor Distracting Shot Ignite Arrows Favorable Winds Recall Ebon Escape
Marksment: 6+3, Expert: 11, Wild: 12+1+3
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  • Given the fact that Dervish pretty much solo spikes most of the grouped foes. There are still a lot foes to defeat that are standing in the open field and can be reached with your bow. Even with a bow it is possible to make yourself useful to speed up the run. Just be aware that you don't steal aggro from the tank by shooting to soon. Wait patiently for the Dervish to damage at first. Ignite Arrows has this effect on foes, that they start to flee from it.