Difference between revisions of "User:Ether"

From Speedclear Wiki
Jump to navigation Jump to search
Line 65: Line 65:
  
 
The main concept is that you use a large amount of souls to whirl foundry rooms and city, and to split in veil.  
 
The main concept is that you use a large amount of souls to whirl foundry rooms and city, and to split in veil.  
 +
 +
 
=== Ranger Mes ===
 
=== Ranger Mes ===
 
[http://gwscr.com/forum/viewtopic.php?f=31&t=1845 Ranger Mes Duo]: City and Veil can be difficult without extensive knowledge and experience
 
[http://gwscr.com/forum/viewtopic.php?f=31&t=1845 Ranger Mes Duo]: City and Veil can be difficult without extensive knowledge and experience
Line 79: Line 81:
  
 
The ranger does close to what a regular solo would do, except you have a monk bonder. Bonder allows the ranger to cast less enchants, and to have more energy. The monk can also be used to place spirits, take snakes, quests etc.
 
The ranger does close to what a regular solo would do, except you have a monk bonder. Bonder allows the ranger to cast less enchants, and to have more energy. The monk can also be used to place spirits, take snakes, quests etc.
 +
 
== 3 Man ==
 
== 3 Man ==
 
TBA
 
TBA
 
== 4 Man ==
 
== 4 Man ==

Revision as of 19:21, 10 November 2017

im gonna put some tactics/general info for smaller party sizes here until i figure out where to put them

Solo

Armor

With the RC Bar, you want

  • 5x Blessed
  • 1x +4 Expertise Headpiece
  • 1x Superior Vigor
  • 3x Vitae Runes
  • 1x Blessed +1 Expertise Headpiece of Vitae

With the SoH Bar, you want

  • 5x Blessed
  • 1x +4 Expertise Headpiece
  • 1x Superior Vigor
  • 3x Attunement Runes
  • 1x Blessed +1 Expertise Headpiece of Vitae

Weapons

For both bars you want

  • 20% Ench Weapon with +5e
  • 20% Ench Weapon with 10% HCT
  • +10 vs Demons, +xxhp (+45hp ^ ench is ideal)
  • +10 vs Earth, +45 hp ^ ench
  • +20e Staff
  • Vampiric Flatbow of Enchanting

For the SoH bar you also want

  • 20% Ench Zealous Spear with +5e

General Usage

The RC Bar makes Gloom/Foundry a bit more annoying to do, as you dont have an SoH to easily take quests, take+glitch snakes. The bar also makes city easier, and veil significantly easier and faster. Having recall makes it so you have 1 less enchant to cast every cycle in veil, but it makes energy more annoying with only 2 pips of regen. With LB sig the less energy regen is negated. LB Sig is used for the instant 24 energy in Veil, allowing you to be much more mobile and faster than the SoH bar.

Gloom

Gloom is fairly straight-forward with both bars. You do cave while duping souls, finish + run quests. You have the option of duping the souls at rift if wanted. If you want to be safe you kill all Sanities/Spirits that spawn from rift. Deathbringer you spike once NPC's are dead, and Darkness you right wall block on the Earths.

Foundry

The Foundry rooms are just run and spike. You need to move in continuous, smooth lines to not break souls when going thru gates. Going thru room 2 and the room 4 gate is where your movement matters the most, as souls break here. Watch the video to see how to run into the rooms.

Room 1

Wait for Margonites to ball, run in Whirl. Spike Titans on spawn

Room 2

Try to speed boost ball the Margonites together and whirl them with the Torturewebs. For the 2nd wave kill the Torturewebs if they are balled, otherwise right wall block the dreamies and whirl those first.

Room 3

Grab all the Titans and the Torturewebs and right wall block to whirl the titans and the glitched Dreamrider. Then kill the Torturewebs

Room 4

Run to the furthest point of the room and dupe souls while doing the room. Try to right wall block dementias. On the 3rd wave try to kill the Despairs first as they take longer to settle. Last wave just ball and spike.

Room 5

TBA

City

Whirl and move down the wall. You can get pretty intricate with how you do City, but its basically just whirling mobs 1 by 1.

Veil

TBA.

2 Man

2 Rangers

2 Rangers: Fastest possible team, but extremely hard to do without extensive knowledge and experience.

Both rangers run the

The main concept is that you use a large amount of souls to whirl foundry rooms and city, and to split in veil.


Ranger Mes

Ranger Mes Duo: City and Veil can be difficult without extensive knowledge and experience

The main concept is whirling foundry with souls, and then just balling and spiking city/veil.

Ranger Monk

1 Ranger 1 Monk: Safest team, but the slowest. The ranger needs experience and knowledge to do his job, but the monk is much more relaxed.

The ranger does close to what a regular solo would do, except you have a monk bonder. Bonder allows the ranger to cast less enchants, and to have more energy. The monk can also be used to place spirits, take snakes, quests etc.

3 Man

TBA

4 Man