Difference between revisions of "User:Cruz/7 Man 6-0"

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{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
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Revision as of 14:19, 15 August 2018

General Idea

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape Shadow of Haste Recall Shroud of Distress
Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape You Move Like a Dwarf Recall Shroud of Distress
Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust You Move Like a Dwarf Air of Superiority Edge of Extinction
Arcane Echo Energy Surge Unnatural Signet Wandering Eye Mistrust Pain Inverter Finish Him Recall
Arcane Echo Energy Surge Unnatural Signet You Move Like a Dwarf Mistrust Pain Inverter I Am Unstoppable Heart of Shadow
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Mistrust Empathy Backfire Healing Seed
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Balthazar's Spirit Life Bond Protective Bond

These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. It is not recommended for inexperienced players.

Tactics specific to 7 Man 6-0 Tactics

  • IAU splits for 6-2 in Foundry.
  • TK Takes both 1st and 2nd Snakes.
  • MLK pings for Snakes, but Emo takes the reward.
  • Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
  • If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward.
  • On 360, Emo walls waves 1, 2 and 5; TT walls wave 3 and 4; IAU walls wave 6.
  • MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
  • IAU goes to cap rift.

Pros

  • The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
  • Only one individual build is changed compared to 8-man builds.

Cons

  • The builds require experienced players on almost every role.
  • No UA or Seed of Life means players are punished harder for mistakes.
  • The MT needs to be able to do Jadoth and Ranger without seed.
  • No Healing Seed at Clover Pull makes it risky.