Difference between revisions of "DoA 100a"

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{{FullSkillbar|{{A}}/{{W}} Tank |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Shadow of Haste|Heart of Shadow|Death's Charge|Recall|Shadow Arts: 12+3+1, Tactics: 7, Dagger Mastery: 10, Critical Strikes: 4|OwZkMafc3mIUojOTD0BENJuDCUnD}}
 
{{FullSkillbar|{{A}}/{{W}} Tank |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Shadow of Haste|Heart of Shadow|Death's Charge|Recall|Shadow Arts: 12+3+1, Tactics: 7, Dagger Mastery: 10, Critical Strikes: 4|OwZkMafc3mIUojOTD0BENJuDCUnD}}
  
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for the Wall and Foundry Rooms.
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Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for Foundry Rooms.
  
 
=== Equipment ===
 
=== Equipment ===

Revision as of 20:43, 27 September 2021

Introduction

100a is an off-meta tactic used by TFZ in Domain of Anguish. Before there was Hundred Blades (100b), there was 100a, where 4 rangers spam multiple bow attacks over and over to kill all the enemies in DoA.

The goal isn't to go for time, but rather to have fun by using Ranger spikers with actual bows. These builds purposefully do not use MoP (the primary damage skill in DoA_Ignition_Remix) as this was considered too OP and cheating to be as fun and off-meta as was desired. The splits and tactics are moderately different to meta and single tank tactics so someone with experience and voice communication is essential to ensure the team is co-ordinated well.

Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).

Overview

I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Shadow of Haste Heart of Shadow Death's Charge Recall
Volley Sundering Attack Penetrating Attack Pain Inverter Together as One Heart of Shadow I Am Unstoppable Recall
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Finish Him Edge of Extinction Death's Retreat
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Favorable Winds Death's Retreat
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Winnowing Recall
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Ebon Battle Standard of Honor Sloth Hunter's Shot Death's Retreat
Arcane Echo Splinter Weapon Great Dwarf Weapon Panic Spirit Siphon Cry of Pain Lamentation Ebon Escape
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit

The general idea is for the Ritualist to provide splinter before each spike and cast Panic>Cry of Pain>Lamentation to shutdown the enemies and get everything below 90% to proc EoE. Meanwhile, the Rangers are spamming 100a to kill enemies. Sundering and Penetrating Attack allows for strong cleanup and because you are Rangers with Together As One, you are surprisingly tanky.


Tactics

Foundry

Room 1+2: as per meta Room 3: Tank pulls the titan groups whilst the team can work on the Dryders/Dream Rider solo. Rock pull the titans with a good Right Wall Block. Room 4: 3-3 pull to the corner at the start of the room Room 5: TK takes all snakes and the EoE pings. There is no split so he will also take 3rd snake, requiring the tank to pull enemies out of the way and the team tobreak aggro of the spawn by running back past the black beast spawn. Black Beast: No differences Fury: the EMo should stay by the wall and take the quest. Barragers and Rit runs towards City. TTaOK will pull the Fury group, with a speedbookst into Cave and you can kill the dream riders first, followed by the Eles and Kis in separate balls.

City

First Outer: TTaOK hits the first Su on the wall. Rest spike Wall: Rangers spam sword attacks on the wall with GDW. Leave the last Mank alive. Second Outer: Wait for the Rit to call and let him/her lead the spike to ensure EoE procs. Finish the wall once the Ranger is in position. First inner: Do the TT side first. Once enemies are out of the way, the team can HoS/jump to the usual spike spot for better elevation. Second inner: TT recalls EMo (if not already up) and EMo runs to the start of City to get to Jadoth quicker. Rangers should spike from down below to ensure you aren't obstructed. Jadoth: Pulled inside City (no Veil split).

Veil

360: All rangers wall all waves and hit stuff as early as possible Derv Lord: TTaOK will pull Derv lord. Recall target is the Rit and the Winnowing also goes to kill the lord. During this time, check the Monk Lord spawn - the information will be useful later. Ranger Lord: Everyone else goes ranger lord - remember there is no YMLaD on the Tank so he will break late. Trenchs: Use the Mesmer Lord Glitch Spot. Ranger Lord Rangers go to the Glitch Spot. TTaOK pops the Monk Trench and pulls the back group. Winnowing pops gloom trench and pulls back group. Rit pulls both front groups of Monk and Gloom Trench. Meanwhile the Tank pops Mesmer Trench and uses SoH in the trench to get back in quicker. EMo runs up the hill and EEs to the Tank in the trench when it is safe to do so. Kill stuff in the glitch spot and the tormentor on the hill. Remember to place spirits behind the glitch spot so they dont die to flash enchantments Clover: As normal. Ensure Rangers arent obstructed. Lords: Winnowing and Honor go straight to Monk Lord if a Hunger pop is not required. Recall pull and kill the Lord. Tank pulls Necro lord. If the Monk Lord spawn needs a Hunger pop, these roles should be reversed. Meanwhile, the rest of the team kills Ele Lord Patrol. TTaOK and EMo kill the Ele lord like normal whilst the Rit, EoE and FW kill necro lord. First 3:3: TTaOK and the Tank kill the IAU tendrils whilst the FW kills the front tendril. Second 3:3: Tank runs to Gloom and skips second 3:3 Meanwhile and TTaOK and Winnowing kill the back tendrils and TTaOK pulls the enemies in.

Gloom

Entrance: TTaOK takes quest. No one triggers the front group. the TTaOK can hos up and everyone has a jump. Kill the Mind Tormentor group in the way of your run to cave and catch/kill waves 4 and 8 Cave: Winnowing recalls the EMo and EMo stands towards Rift. During the Spike, the TT casts Recall on the Winnowing and that team go to Rift. Meanwhile the Rit can be a recall target for the TTaOK as he takes quest from Cave and does quest running. Deathbringer: Spike as normal Darknesses: Pull to the wall like in meta 3-3 tactics.


Tank

Build

Assassin/Warrior Tank
I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Shadow of Haste Heart of Shadow Death's Charge Recall
Shadow Arts: 12+3+1, Tactics: 7, Dagger Mastery: 10, Critical Strikes: 4
OwZkMafc3mIUojOTD0BENJuDCUnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for Foundry Rooms.

Equipment

Normal Tank Equipment is used.

Role

You are the only tank so ensure you are aware of the differences when playing this role.

Build Usage

  • Remember you don't have seed so be careful and plan your Ranger Lord and Clover pulls.


TTaOK

Build

Ranger/Assassin TTaOK
Volley Sundering Attack Penetrating Attack Pain Inverter Together as One Heart of Shadow I Am Unstoppable Recall
Expertise: 12+3+1, Marksmanship: 12+3, Shadow Arts: 3
OgcTk5L/HCM0x4USukmcsGBqzB

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Role

You have a challenging and crucial role to play. You will be pulling Derv Lord and Fury Group.

Subtitle here for parts that could do with explanations

Text here to explain.


EoE

Build

Ranger/Assassin EoE
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Finish Him Edge of Extinction Death's Retreat
Marksmanship: 11+3+1, Expertise: 10+3, Beast: 10+3+1, Shadow Arts: 1
OgcUk3ra1fQLGOGnSvlxkzkQHzZ

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Role

One of the core spikers with the responsibility of casting EoE as needed. remember to headpiece swap!

Subtitle here for parts that could do with explanations

Text here to explain.


FW

Build

Ranger/Assassin FW
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Favorable Winds Death's Retreat
Marksmanship: 12+3+1, Expertise: 12+3, Shadow Arts: 3
OgcTk5L/Haxwx4U6t0mcmE7YOD

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Role

One of the core spikers with the responsibility of casting FW as needed. You are also responsible for off damage.

Subtitle here for parts that could do with explanations

Text here to explain.


Winnowing

Build

Ranger/Assassin Winowing
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest You Move Like a Dwarf Winnowing Recall
Marksmanship: 12+3+1, Expertise: 12+3, Shadow Arts: 3
OgcTk5L/Haxwx4U6t0mcmE7YOD

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Role

One of the core spikers with the responsibility of casting Winnowing as needed. You also have Recall and so are needed for necessary chains and pulling Monk/Necro Lord.

Subtitle here for parts that could do with explanations

Text here to explain.


Honor

Build

Ranger/Assassin Honor
Barrage Sundering Attack Penetrating Attack Asuran Scan I Am the Strongest Ebon Battle Standard of Honor Sloth Hunter's Shot Death's Retreat
Marksmanship: 12+3+1, Expertise: 12+3, Shadow Arts: 3
OgcTk5L/Haxwx4U6tMXcmsCcOD

Equipment

  • Zealous Flatbow (of Demonslaying is ideal if you can find one)
  • Anniversary Sword for the wall (otherwise daggers)
  • Shield Set for tanking and pulling

Role

One of the core spikers with the responsibility of casting Honor as needed with good positioning.

Subtitle here for parts that could do with explanations

Text here to explain.


Rit

Build

Ritualist/Mesmer Rit
Arcane Echo Splinter Weapon Great Dwarf Weapon Panic Spirit Siphon Cry of Pain Lamentation Ebon Escape
Channeling: 12+3+1, Spawning Power 0+3, Domination: 9, Communing: 3
OAWkIkgjITm0SAGzqINAdJzEljNI

Equipment

  • 40/40 Channeling Set
  • +30/-2 High Energy Channeling Magic Set
  • Flatbow for any necessary pulling

Role

You have a crucial job and should call all the spikes and lead the team. Cast SPlinter on everyone before all the spikes and use Panic, Lamentation and CoP on spikes to shutdown and proc EoE.

Subtitle here for parts that could do with explanations

Text here to explain.


EMo

Build

Elementalist/Monk EMo
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit
Energy Storage: 12+3+1, Protection: 12, Healing: 3
OgNDwcPPT1C3MaRkEHExDyD0l

Equipment

  • Any enchanting weapon with useful mods
  • +15/-1e Enchanting Staff
  • Flatbow for any necessary pulling

Role

Your job is the same as meta tactics, but you will find it more challenging as there is no seed so you ned to heal lots, or additional enchantments for additional energy management.

Subtitle here for parts that could do with explanations

Text here to explain.