Difference between revisions of "SoOSC 5 Man"

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===VoS===
 
===VoS===
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 8+1, Marks 2|OgKkkJp4Kzqk513GNJd54Vz1qI2B}}
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{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6|OgKkkZp2Kzqk513GNJd54Vz1qI2B}}
 
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'''Tips:'''
 
'''Tips:'''
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* Use a flatbow while enchanted with Spellbreaker to pull Cursed Brigand on level 1.
 
* Use a flatbow while enchanted with Spellbreaker to pull Cursed Brigand on level 1.
 
* Make sure you call for SB when killing anything.
 
* Make sure you call for SB when killing anything.
* Spiking Soul of Fendi is optional, with good coordination it is faster.
+
* Spiking Soul of Fendi is optional, with good coordination it can be faster.
  
 
===TaO===
 
===TaO===

Revision as of 20:48, 21 April 2021

An easy way to SC Shards of Orr with 5 people.

Basic Guide

Tank runs to the dungeon.

Use a BU for level 1 and 2, Conset for level 3. (Or a Conset every level for safety)

Level 1

  • Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
  • Tank will pull foes away from Team then run to level 2 immediately.

Level 2

  • Tank balls first group then Team spikes for Torch.
  • One person runs Torch while Tank pulls hill group down.
  • Once the Team is on the hill the Tank uses EE to begin lighting braziers.
  • Tank balls enemy group in the middle for Team to spike.
  • VoS now splits off to gate as Tank runs Torch to light last braziers downstairs.
  • Team runs with Tank to kill Cursed Brigand for Dungeon Key.

Level 3

  • Tank runs Torch through the Dungeon stopping to light braziers.
  • Team uses EE and TaO to keep up and stay alive.
  • Tank will light all braziers in the big room then ball the Cursed Brigand group.
  • Team spikes Cursed Brigand for Dungeon Key.
  • Tank balls Fendi Nin then calls DC so team can begin spike.
  • Once Soul of Fendi spawns the Monk Spellbreaks the VoS so it can join spike. (Optional)


Video Guide

Builds

Tank

Assassin/Warrior A/W
Shadow Form Shroud of Distress Dwarven Stability Dash Ebon Escape Death's Charge Wary Stance Ebon Battle Standard of Honor
Shadow: 12+1+3, Tactics: 12, Crit: 2, Dagger 2
OwFkMKdyHXxkOzB0d5EEdJuTeRuI


Tips:

  • Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.
  • Perma Dwarven Stability and Dash when running Torch.
  • Do not stop to recast Shroud or SF when running Torch.
  • Try to Coordinate well with the SB + VoS.

VoS

Dervish/Ranger D/R
Sand Shards Vow of Strength I Am Unstoppable Ebon Escape Heart of Holy Flame Eremite's Attack Great Dwarf Weapon Favorable Winds
Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6
OgKkkZp2Kzqk513GNJd54Vz1qI2B


Tips:

  • Use a flatbow while enchanted with Spellbreaker to pull Cursed Brigand on level 1.
  • Make sure you call for SB when killing anything.
  • Spiking Soul of Fendi is optional, with good coordination it can be faster.

TaO

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Together as One Heart of Holy Flame Expert Focus Triple Shot Sundering Attack Penetrating Attack
Expertise: 12+1+3, Marks: 12+1, Wilderness: 3
OgoTcZ8kZC5gucse8KMEG8UyxAA


Tips:

  • Perma TaO when running and spiking.
  • Spread out when killing Cursed Brigands to prevent blind.

Prep Shot

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Heart of Holy Flame Expert Focus Triple Shot Prepared Shot Sundering Attack Penetrating Attack
Expertise: 12+1+3, Marks: 12+1, Wilderness: 3
OgoTcZ8kZC5guc8KMEGM36UyxAA


Tips:

  • Spread out when killing Cursed Brigands to prevent blind.

SB

Monk/Ranger Mo/R
Serpent's Quickness Ebon Escape You Move Like a Dwarf Draw Conditions Ebon Battle Standard of Honor Spell Breaker Edge of Extinction Blessed Aura
Divine: 12+1+3, Beast: 12, Wilderness: 3
OwITAZLjHC5gu0m8mIXMiA6AgAA


Tips:

  • Place EoE in range of spikes.
  • Perma Ebon Standard on R/D's when spiking.
  • Use Ymlad on Cursed Brigands to interrupt Shock/Blinding Surge; and to finish off single targets.
  • Remove blind from Team with Draw Conditions.
  • Try to coordinate well with the Tank and VoS.
  • If the VoS is spiking Soul of Fendi; only attempt to refresh his Spellbreaker from casting range, do not gain aggro.


Aria Moonshot (talk)