Difference between revisions of "RragarSC 3 Man"

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m (small build changes)
(revised bars to run more consistently)
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* Gater picks up a Keg and runs downhill to destroy the wall.
 
* Gater picks up a Keg and runs downhill to destroy the wall.
  
* SB+VoS run to spike the Charr Warden then Rragar for the Dungeon Key.
+
* Monk + Dervish run to spike the Charr Warden then Rragar for the Dungeon Key.
  
 
=== Level 2 ===
 
=== Level 2 ===
  
* Gater runs ahead then SB+VoS split to kill Rragar for Dungeon Key.
+
* Gater runs ahead to Dungeon Lock.
 +
 
 +
* Monk + Dervish split to kill Rragar for Dungeon Key.
  
 
=== Level 3 ===
 
=== Level 3 ===
  
* Team runs to the cracked wall; Gater pulls the Charr spawn away so the SB+VoS can run through.
+
* Team runs to the cracked wall; Gater pulls the Charr foes away so the Team can run through.
  
* SB+VoS spike Fleshreavers for the Boss Key whilst the Gater kills Rragar.
+
* Monk uses Life Bond on the Assassin so it can ball Fleshreavers for the Dervish to spike.
 +
 
 +
* Team/Gater runs to kill Rragar.
  
 
== Video Guide ==
 
== Video Guide ==
 +
 +
[UPDATE] The team has been slightly tweaked since this video to run more consistently [UPDATE]
  
 
<youtube>0z2gjnD_32c</youtube>
 
<youtube>0z2gjnD_32c</youtube>
Line 39: Line 45:
 
* Don't use SF needlessly or become interrupted while casting it.
 
* Don't use SF needlessly or become interrupted while casting it.
  
===VoS (Tank)===
+
===Dervish (Tank)===
 
{{FullSkillbar|{{D}}/{{A}} D/A|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Staggering Force|Eremite's Attack|Earth: 12+1+3, Mystic 11+2, Scythe: 6+1|OgejkarM7SmXfbsXcX4O5iaXNXA}}
 
{{FullSkillbar|{{D}}/{{A}} D/A|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Staggering Force|Eremite's Attack|Earth: 12+1+3, Mystic 11+2, Scythe: 6+1|OgejkarM7SmXfbsXcX4O5iaXNXA}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Keep up your Mirage Cloak whilst tanking.
+
* Keep up your Mystic Regen + Mirage Cloak whilst tanking.
* Cover your DC/EbsoH with Mirage so it isn't interrupted.
+
* Cover DC/EbsoH with Mirage Cloak so it isn't interrupted.
* Don't take too long balling the Fleshreavers on level 3.
+
* Use DC/Shadowstep on recharge to progress the Dungeon faster.
  
===SB===
+
===Monk===
{{FullSkillbar|{{Mo}}/{{R}} Mo/R|Serpent's Quickness|Ebon Escape|Spell Breaker|Great Dwarf Weapon|Edge of Extinction|Blessed Signet|Life Bond|Blessed Aura|Divine: 12+1+3, Prot: 10+2, Beast: 8, Wild: 2|OwIUA5naRsQIH0lREriQHpExDAE}}
+
{{FullSkillbar|{{Mo}}/{{P}} Mo/P|Ebon Escape|Spell Breaker|Great Dwarf Weapon|Make Haste|Technobabble|Blessed Aura|Life Bond|Blessed Signet|Divine: 12+1+3, Prot: 10+2, Command: 8|OwkjAxPqJS0lREri3YtlAExDpE}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Use your skill chain correctly; make sure EoE is in range.
+
* Don't cast spells prematurely or gain shared aggro whilst the Dervish tanks.
* Don't cast spells late/prematurely or gain shared aggro whilst the VoS tanks.
+
* Use EE/Make Haste on the Dervish when running, the Gater should always be ahead.
* Use Blessed Aura before casting Spell Breaker.
+
* Life Bond is only needed for the Fleashreaver spike on level 3.
* Life Bond is only needed on VoS for the Fleashreaver spike on level 3.
+
* Technobabble can be used on any remaining spellcaster enemies.
  
 
<br />
 
<br />
  
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])

Revision as of 06:38, 30 September 2021

A fast and consistent way to lowman Rragars Menagerie within 10 minutes. (Age 8 / Age 9)

Basic Guide

Gater runs to the dungeon.

Use a Conset each level for safety

Level 1

  • Gater picks up a Keg and runs downhill to destroy the wall.
  • Monk + Dervish run to spike the Charr Warden then Rragar for the Dungeon Key.

Level 2

  • Gater runs ahead to Dungeon Lock.
  • Monk + Dervish split to kill Rragar for Dungeon Key.

Level 3

  • Team runs to the cracked wall; Gater pulls the Charr foes away so the Team can run through.
  • Monk uses Life Bond on the Assassin so it can ball Fleshreavers for the Dervish to spike.
  • Team/Gater runs to kill Rragar.

Video Guide

[UPDATE] The team has been slightly tweaked since this video to run more consistently [UPDATE]

Builds

Gater

Assassin/Warrior A/W
Shroud of Distress Shadow Form Dwarven Stability Dash Great Dwarf Weapon Ebon Battle Standard of Honor Dark Prison Death's Charge
Shadow: 12+1+3, Tactics: 9, Daggers: 8+1, Crit: 5+1
OwFkUld4HPW0BkOzd5E0qYuIFEuD


Tips:

  • Stay ahead of the Team.
  • Don't use SF needlessly or become interrupted while casting it.

Dervish (Tank)

Dervish/Assassin D/A
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Staggering Force Eremite's Attack
Earth: 12+1+3, Mystic 11+2, Scythe: 6+1
OgejkarM7SmXfbsXcX4O5iaXNXA


Tips:

  • Keep up your Mystic Regen + Mirage Cloak whilst tanking.
  • Cover DC/EbsoH with Mirage Cloak so it isn't interrupted.
  • Use DC/Shadowstep on recharge to progress the Dungeon faster.

Monk

Monk/Paragon Mo/P
Ebon Escape Spell Breaker Great Dwarf Weapon Make Haste Technobabble Blessed Aura Life Bond Blessed Signet
Divine: 12+1+3, Prot: 10+2, Command: 8
OwkjAxPqJS0lREri3YtlAExDpE


Tips:

  • Don't cast spells prematurely or gain shared aggro whilst the Dervish tanks.
  • Use EE/Make Haste on the Dervish when running, the Gater should always be ahead.
  • Life Bond is only needed for the Fleashreaver spike on level 3.
  • Technobabble can be used on any remaining spellcaster enemies.


Aria Moonshot (talk)