Zraw Deep Tactics

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Zraw tactics continue a tradition of tanking the Deep with a warrior, with builds updated for the modern meta. These builds are designed for fun, efficiency, and ease of use. In particular, it is possible for the team to add or remove players without having to adjust the other bars. So long as the first 3 roles are filled by reliable players, PUGs can easily be added, filling the other spots.

Builds

Warrior/Assassin Tank (room 2)
Hundred Blades Soldier's Defense Shield Stance Death's Charge You Move Like a Dwarf Whirlwind Attack I Am Unstoppable Recall
Tactics:11+1+1, Strength:10+1, Sword:10+1, SA:1
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  • Maintain stances while tanking. Use IAU for Soldier's Defense. Avoid getting stuck.
  • While running, use Recall and DC to keep up. IAU if you get crippled.
Monk/Assassin Swap monk (room 2)
Ebon Escape Patient Spirit Seed of Life Infuse Health You Move Like a Dwarf Heal Party Swap Unyielding Aura
Divine:12+1, Healing:12+1+1
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  • Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place.
  • Maintain UA so you can res people instantly.
  • Remember to use EE as a heal, especially after Infuse.
Necromancer/Ranger SS (room 2)
Ebon Escape Spiteful Spirit Mark of Pain Barbs You Move Like a Dwarf Necrosis Insidious Parasite Edge of Extinction
Curses:12:1:3, SR: 6:3, BM: 11
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  • In rooms with Mantas, do not hex targets other than the Aspect.
Mesmer/Assassin Empathy (room 1)
Ebon Escape Energy Surge Cry of Pain Empathy You Move Like a Dwarf Wastrel's Demise Unnatural Signet Recall
Domination:12+1+3, FC:12+3
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  • Together with the other mesmer, off damage is your job.
  • Shut down your Wastrel's target with YMLaD and Cry of Pain.
Paragon/Assassin poro (room 1)
Ebon Escape Incoming Fall Back You Move Like a Dwarf Ebon Battle Standard of Honor Make Haste We Shall Return Recall
Command:12+1+3, Leadership:12+3, Spear:3
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  • Use Honor where the party will stand, to help with clean-up damage.
  • Save "We Shall Return!" for when monks or a lot of the party are dead.
Mesmer/Assassin Viper's mes (room 1)
Ebon Escape Energy Surge Cry of Pain Wastrel's Worry You Move Like a Dwarf Viper's Defense Unnatural Signet Recall
Domination:12+1+3, FC:12+3, Shadow:3
OQdCIMwEd5JgNoMgNZAjpTnD
  • Together with the other mesmer, off damage is your job.
  • Shut down your Wastrel's target with YMLaD and Cry of Pain.
  • Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
Dervish/Assassin VoS (room 3)
Ebon Escape Eremite's Attack Mirage Cloak Death's Charge Vow of Strength Sand Shards I Am Unstoppable Recall
Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1
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  • Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
Monk Extinguish (room 3)
Ebon Escape Patient Spirit Seed of Life Infuse Health You Move Like a Dwarf Heal Party Extinguish Unyielding Aura
Divine:12+1, Healing:12+1+1, Protection: 3
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  • Maintain UA so you can res people instantly.
  • Remember to use EE as a heal, especially after Infuse.
  • The main purpose of Extinguish is to remove cripple while running.
Ritualist/Ranger DwG (room 3)
Ebon Escape Destructive Was Glaive Great Dwarf Weapon Serpent's Quickness Finish Him Spirit Rift Ancestors' Rage Edge of Extinction
Channeling:12+1+3, SP:6+1, BM:11, WS:2
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  • Co-ordinate your GDW with the monk - if all the physical attackers have a weapon up, cast it on the monks.
  • Use EoE to cover any area the necro doesn't reach.
Assassin/Warrior dasher AKA Oscar Pistorius (room 4)
Ebon Escape Jagged Strike Fox Fangs Death Blossom Dash Viper's Defense Charge Dwarven Stability
Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2
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  • Use "Charge!" against the slow effect at the pads, and to remove cripple while running.
  • Save EE for if you fall behind the group.
  • Do not run too far ahead into more aggro if someone is stuck at the back.
  • Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
Assassin WotA (room 4)
Ebon Escape Jagged Strike Fox Fangs Death Blossom You Move Like a Dwarf Technobabble Way of the Assassin Recall
Dagger: 12+1+3, CS:12+1
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  • Almost all enemies in The Deep use spells, so Technobabble is actually effective against anything except single targets.
Monk GDW monk (room 4)
Ebon Escape Smite Hex Great Dwarf Weapon Castigation Signet You Move Like a Dwarf Smite Condition Strength of Honor Unyielding Aura
Divine:12+1, Smiting:12+3+1
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  • Maintain UA so you can res people instantly.
  • Co-ordinate your GDW with the DwG - if all the physical attackers have a weapon up, cast it on the other monks.

Optional Skills

  • With less than 7 members in the party, the monk should drop YMLaD for Recall.
  • When the WotA dagger spammer is added, the tank can drop Recall for Return.
  • The VoS can be replaced with another 100B, which deals less AoE damage but can function as a backup tank.
  • Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA
  • Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular.

General Tips

  • While running, wield a shield set and don't wear low health armor. DON'T wield a staff or wand, or Sapping Nightmares will cast Chaos Storm on you.
  • Stand on the same pad each run, to avoid confusion.
  • Run in a tight ball with the team, and use EE to keep up. Running too far in front is as bad as dawdling behind.
  • EE targets with low health to help the monks out. If they are stuck though, just let them die so they can be UA'd.

Overview

Warrior/Assassin tank Monk/Assassin Swap Necromancer/Ranger SS Mesmer/Assassin Empathy Paragon/Assassin poro Mesmer/Assassin Viper's Dervish/Assassin VoS Monk Extinguish Ritualist/Ranger DwG Assassin/Warrior dasher Assassin WotA Monk GDW
start room 2 room 1 room 3 room 4
split rooms ball melee on casters heal tank SS Kanaxai wait for ball and spike pull irukandjis away from Aspect and ball on them wait for ball and spike tank and kill heal VoS Splinter and spike kill carps heal sins
Pain ball Heal Party and seed on spike EoE and SS Kanaxai off damage any irukandjis off damage any irukandjis spike main ball Heal Party EoE on left clean up Heal Party
Lethargy spike pull leviathans Heal Party and seed on spike EoE; MoP when off damage is done off damage minds give tank shouts for pull off damage minds spike arms Heal Party clean up Heal Party
pads Recall necro and stand on middle pad run to gate Recall necro and stand on an empty pad run to gate Recall necro and stand on an empty pad run to gate
Depletion start tank until it's safe to start the pull heal and res kill outcasts tank bottom group heal and res kill outcasts heal and res
Depletion spike pull back 3 groups Heal Party and seed on spike EoE and MoP off damage clean up off damage spike main ball Heal Party clean up Heal Party
Failure pull outcasts and die res tank run with team res tank run with team res tank
Shadows run
Scorpions tank in corner Heal Party EoE and MoP off damage Honor for clean-up off damage tank in corner Heal Party off damage clean up Heal Party
Fear Recall and DC to keep up seed anyone "Make Haste!" on cripples Viper's over cliffs remove cripple remove cripple and Viper's over cliffs seed anyone
Depletion 2 UNEQUIP CASTER WEAPONS! WHY ARE YOU EVEN RUNNING WITHOUT A SHIELD SET?!
Decay / Torment rupt Binding Chains rupt Binding Chains rupt Binding Chains rupt Binding Chains
Kanaxai 2nd knock; tank (do not block) and attack heal and attack maintain hexes 1st knock; rupt Nightmare Refuge with CoP Honor and attack spam Wastrel's Worry attack heal and attack GDW attackers attack GDW attackers

Videos

Swap Monk

Toolbox Minimap Helpful Lines

These three lines show good spots to use Viper's Defence in the Aspect of Fear.

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EoE spots are here:

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Numbering the rooms at the start:

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