Difference between revisions of "User:Mistie/mission triggers/Nightfall"

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==Venta Cemetery==
 
==Venta Cemetery==
 
===Main Objectives===
 
===Main Objectives===
 +
* Bring at least one Sunspear Evacuee to Margrid the Sly and talk to her to complete the mission.
 +
* If all the Sunspear Evacuees die, the mission fails.
 
===Bonus Objectives===
 
===Bonus Objectives===
 +
* Kill the Kournan groups at each of the 12 Guard Posts.
 
===Gates===
 
===Gates===
 +
* Accept the Disarm Trap skill from Rojis and disarm the first Sentry Trap to open the first gate.
 
===Other===
 
===Other===
 +
* Entering aggro range of a Guard Post (the interactive object, not the group of Kournans) starts a 30 second timer. If the nearby Kournan group is not killed before the timer ends, a Siege Attack strikes the area every 10 seconds until the Kournan group is killed and the party moves away.
 +
* Entering compass range of any of Morzek's Garrison's bombards causes them to rapidly fire Siege Attacks on the party.
  
 
==Kodonur Crossroads==
 
==Kodonur Crossroads==

Revision as of 12:07, 18 February 2018

I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.

Chahbek Village

Main Objectives

  • Kill all the Corsairs.

Bonus Objectives

  • Keep 2 Sunspear Recruits alive to receive the Expert's reward.
  • Keep all 3 Sunspear Recruits alive to receive the Master's reward.

Jokanur Diggings

Main Objectives

  • Kill the Apocrypha.
  • If Kormir dies, the mission fails.

Bonus Objectives

  • Keep 2 Sunspear Ghosts (including Kahdash) alive to receive the Expert's reward.
  • Keep all 3 Sunspear Ghosts (including Kahdash) alive to receive the Master's reward.

Gates

  • Approach the Ghostly Sunspear Commander to trigger his dialogue. After it is done, he will open the first gate.
  • Darehk the Quick drops a Stone Tablet when he dies. Place it on the Stone Pedestal to open the second gate.
  • Place a Stone Tablet on both Stone Pedestals to open the third gate.
  • As soon as one tablet is placed, a Sunspear Ghost will run to pick it up and take it back to one of the places it could be found.
  • When a party member reaches Kahdash, he will start walking towards the final Stone Pedestal. When he reaches it, he will place his Stone Tablet, triggering a cutscene that does not teleport the party, and opening the final gate.
  • If Kahdash is killed, he will re-spawn at his original spawn point, /bow, and start his walk again.

Blacktide Den

Main Objectives

  • Kill Ironfist's Envoy to drop the Corsair Garb.
  • Pick up the Corsair Garb to trigger the cutscene, disguising the whole party as Corsairs.
  • If the cutscene is skipped almost instantly, only the party leader (and any of their heroes) is teleported. If it is not skipped immediately, the whole party is teleported.
  • Talk to Captain Besuz while disguised as a Corsair to start him moving.
  • Bring Captain Besuz to the meeting with General Kahyet.
  • Besuz will not proceed until each group of enemies along the path is killed.
  • When Besuz arrives at the meeting point, Kahyet's group will spawn as allies and walk towards the meeting.
  • When Kahyet's group arrives at the meeting, her dialogue begins, after which they turns hostile.
  • Kill General Kahyet's group to complete the mission.

Bonus Objectives

  • Kill at least 3 Rinkhal Monitors to receive the Expert's reward.
  • Kill all 5 Rinkhal Monitors to receive the Master's reward.

Consulate Docks

Main Objectives

  • Kill the group of Kournan Elite Spears and Kournan Elite Guards at the Plaza of the Five Gods.

Bonus Objectives

  • Kill at least 2 Kournan Field Commander groups to receive the Expert's reward.
  • Kill all 3 Kournan Field Commander groups to receive the Master's reward.

Gates

  • Clear the path to the first gate to open it.
  • Kill the Kournan Siege Engineers to allow Nerashi to move forward, and then talk to her to open the second gate.
  • Kill the 4 Kournan groups in front of the third gate to trigger the cutscene, opening the gate.

Other

  • After talking to Nerashi, she, Rojis, and Lonai will follow the party.

Venta Cemetery

Main Objectives

  • Bring at least one Sunspear Evacuee to Margrid the Sly and talk to her to complete the mission.
  • If all the Sunspear Evacuees die, the mission fails.

Bonus Objectives

  • Kill the Kournan groups at each of the 12 Guard Posts.

Gates

  • Accept the Disarm Trap skill from Rojis and disarm the first Sentry Trap to open the first gate.

Other

  • Entering aggro range of a Guard Post (the interactive object, not the group of Kournans) starts a 30 second timer. If the nearby Kournan group is not killed before the timer ends, a Siege Attack strikes the area every 10 seconds until the Kournan group is killed and the party moves away.
  • Entering compass range of any of Morzek's Garrison's bombards causes them to rapidly fire Siege Attacks on the party.

Kodonur Crossroads

Main Objectives

Bonus Objectives

Gates

Other

Rilohn Refuge

Main Objectives

Bonus Objectives

Gates

Other

Pogahn Passage

Main Objectives

Bonus Objectives

Gates

Other

Moddok Crevice

Main Objectives

Bonus Objectives

Other

Tihark Orchard

Main Objectives

Bonus Objectives

Other

Dzagonur Bastion

Main Objectives

Bonus Objectives

Gates

Other

Dasha Vestibule

Main Objectives

Bonus Objectives

Gates

Other

Grand Court of Sebelkeh

Main Objectives

Other

Jennur's Horde

Main Objectives

Bonus Objectives

Other

Nundu Bay

Main Objectives

Bonus Objectives

Gates

Other

Gate of Desolation

Main Objectives

Bonus Objectives

Other

Ruins of Morah

Main Objectives

Other

Gate of Pain

Main Objectives

Bonus Objectives

Other

Gate of Madness

Main Objectives

Bonus Objectives

Gates

Other

Abaddon's Gate

Main Objectives

Other