User:Mistie/mission triggers

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I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.

Contents

Factions

Minister Cho's Estate

Main Objectives

  • Talk to Minister Cho to trigger the cutscene, teleporting Master Togo and Yijo Tahn with the party.
  • Kill the Afflicted Minister.
  • If Master Togo or Yijo Tahn dies, the mission fails.

Gates

Maybe only Togo needs to reach the checkpoints to open the gates, or maybe only Yijo. I'm not really sure how to test this (could Make Haste just one of them...) since they stick together.

  • After a few seconds, Togo and Yijo will run to the first gate and open it, and then run to the second gate.
  • When they reach the second gate, Togo and Yijo talk for a while, and then open it.
  • When they reach the third gate, Togo and Yijo open it immediately.
  • After entering the third gate, Togo and Yijo begin a lengthy dialogue and run to the tree. After Yijo talks about drawing on the map, they wait for the party to catch up. Then a dialogue with the Minister's Guard starts, and Togo and Yijo run to open the fourth gate.
  • When they reach the fifth gate, Togo and Yijo talk for a while, and then open it.
  • When they reach the sixth gate, Togo and Yijo talk for a while, and then open it.

Other

  • Approach Togo to start each dialogue.
  • Togo and Yijo will always wait for a party member to catch up before moving ahead or starting the next dialogue.
  • They will also not proceed until the next group of enemies is dead, even if they do not have aggro.
  • When a player enters spirit range, Sickened Guardsman Tahnjo's group begin pursuing his brother across the bridge. He stops to fight, and after they have killed him, they continue across the bridge.
  • After opening the fifth gate, Togo will run through on his own, aggro 2 Sickened Guards, and pull them back to Yijo before fighting them.
  • After crossing the bridge before the sixth gate, Togo and Yijo will begin walking slowly.
  • After opening the sixth gate, Togo and Yijo run normally again, and wait for a party member to enter before they proceed.
  • When a player enters spirit range, the first group of Sickened Guards after the Afflicted Horror will approach and attack the closest Minister Guards.

Zen Daijun

Main Objectives

  • Kill Afflicted Yijo.
  • Kill Afflicted Farmer Xeng Jo.
  • Kill Afflicted Kana and its group.
  • If Master Togo dies, the mission fails.

Other

  • Approach Master Togo to start his dialogue. Headmaster Vhang will now follow whichever player calls a target, or if no target is called, whichever player moves. Togo will proceed to the first Shrine of Zunraa.
  • Once a party member catches up, Togo will talk briefly, and then start following whichever player calls a target, or if no target is called, whichever player moves.

Vizunah Square

Main Objectives

  • Kill the Shiro'ken to complete the mission. I'm not 100% certain this is enough on its own, since I've never skipped everything else.
  • If Mhenlo or Togo die, the mission fails.

Gates

  • After the initial timer, Mhenlo and Togo start their dialogues, after which they open their respective gates and run through.
  • After the cutscene, waves of Afflicted spawn from 3 different points. After these are defeated, Mhenlo and Togo talk for a while before opening the next gate.
  • When both Mhenlo and Togo arrive at the second Afflicted battleground, waves of Afflicted spawn from 3 different points. After these are defeated, Mhenlo and Togo talk for a while before opening the next gate.
  • When both Mhenlo and Togo arrive at the third Afflicted battleground, waves of Afflicted spawn from 3 different points. After these are defeated, Mhenlo and Togo talk for a while before opening the last gate.

Other

  • At the start of the mission, a timer will count down for 1 minute. During this time, resigning will do nothing, except make it impossible to resign later.
  • When Mhenlo reaches Togo, the cutscene is triggered.

Nahpui Quarter

Main Objectives

  • Kill Kaijun Don.
  • Kill Kuonghsang.
  • Kill Hai Jii.
  • Kill Tahmu.

Other

  • When each of the Celestial bosses is killed, their respective Essences spawn all around the main area of the map (not the start, where Adept Nai is).
  • Killed Essences will re-spawn at their original spawn point if a party member returns there after 5 minutes.

Tahnnakai Temple

Main Objectives

  • Kill Bound Vizu and the surrounding foes, including the Afflicted Ranger patrols, but not the Temple Guardians.
  • If Mhenlo or Master Togo dies, the mission fails.
  • Approaching Mhenlo and Togo starts a 10 minute timer. If the timer runs out, the mission fails.
  • Killing each Bound boss (except Vizu) adds 4 minutes to the timer.

Gates

  • After killing each Bound boss, the freed soul will run to the next gate and use Passage to Tahnnakai to open it.

Arborstone

Main Objectives

  • Kill all the Wardens inside the first room of the cathedral.
  • Pick up the Urn of Saint Victor, triggering the cutscene.
  • Bring Danika to the end gate so she uses Blood of zu Heltzer, opening the gate and completing the mission.
  • Danika does not follow far if the Urn of Saint Victor is left behind. Just how far does she follow, though?
  • Kill the Stone Guardians to get Danika to follow.
  • If Danika or Mhenlo dies, the mission fails.

Gates

  • Bring Danika to the gate and she will talk for a moment, after which she uses Blood of zu Heltzer, opening the gate.

Boreas Seabed

Main Objectives

Gates

Other

Sunjiang District

Main Objectives

Gates

Other

The Eternal Grove

Main Objectives

Bonus Objectives

Other

Gyala Hatchery

Objectives

Bonus Objectives

Other

Unwaking Waters

Main Objectives

Gates

Other

Raisu Palace

Main Objectives

Gates

Other

Imperial Sanctum

Main Objectives

Gates

Other

Nightfall

Chahbek Village

Main Objectives

Bonus Objectives

Gates

Other

Jokanur Diggings

Main Objectives

Bonus Objectives

Gates

Other

Blacktide Den

Main Objectives

Bonus Objectives

Gates

Other

Consulate Docks

Main Objectives

Bonus Objectives

Gates

Other

Venta Cemetery

Main Objectives

Bonus Objectives

Gates

Other

Kodonur Crossroads

Main Objectives

Bonus Objectives

Gates

Other

Rilohn Refuge

Main Objectives

Bonus Objectives

Gates

Other

Pogahn Passage

Main Objectives

Bonus Objectives

Gates

Other

Moddok Crevice

Main Objectives

Bonus Objectives

Gates

Other

Tihark Orchard

Main Objectives

Bonus Objectives

Gates

Other

Dzagonur Bastion

Main Objectives

Bonus Objectives

Gates

Other

Dasha Vestibule

Main Objectives

Bonus Objectives

Gates

Other

Grand Court of Sebelkeh

Main Objectives

Gates

Other

Jennur's Horde

Main Objectives

Bonus Objectives

Gates

Other

Nundu Bay

Main Objectives

Bonus Objectives

Gates

Other

Gate of Desolation

Main Objectives

Bonus Objectives

Gates

Other

Ruins of Morah

Main Objectives

Other

Gate of Pain

Main Objectives

Bonus Objectives

Gates

Other

Gate of Madness

Main Objectives

Bonus Objectives

Gates

Other

Abaddon's Gate

Main Objectives

Other