Difference between revisions of "User:Mistie/mission triggers"

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I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.
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[[User:Mistie/mission triggers/Prophecies|Prophecies]]
  
=Factions=
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[[User:Mistie/mission triggers/Factions|Factions]]
  
==Minister Cho's Estate==
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[[User:Mistie/mission triggers/Nightfall|Nightfall]]
===Main Objectives===
 
*Talk to Minister Cho to trigger the cutscene, teleporting Master Togo and Yijo Tahn with the party.
 
*Kill the Afflicted Minister.
 
*If Master Togo or Yijo Tahn dies, the mission fails.
 
===Gates===
 
<span style="color:#FF0000">Maybe only Togo needs to reach the checkpoints to open the gates, or maybe only Yijo. I'm not really sure how to test this (could Make Haste just one of them...) since they stick together.</span>
 
*After a few seconds, Togo and Yijo will run to the first gate and open it, and then run to the second gate.
 
*When they reach the second gate, Togo and Yijo talk for a while, and then open it.
 
*When they reach the third gate, Togo and Yijo open it immediately.
 
*After entering the third gate, Togo and Yijo begin a lengthy dialogue and run to the tree. After Yijo talks about drawing on the map, they wait for the party to catch up. Then a dialogue with the Minister's Guard starts, and Togo and Yijo run to open the fourth gate.
 
*When they reach the fifth gate, Togo and Yijo talk for a while, and then open it.
 
*When they reach the sixth gate, Togo and Yijo talk for a while, and then open it.
 
===Other===
 
*Approach Togo to start each dialogue.
 
:*Togo and Yijo will always wait for a party member to catch up before moving ahead or starting the next dialogue.
 
:*They will also not proceed until the next group of enemies is dead, even if they do not have aggro.
 
*After opening the fifth gate, Togo will run through on his own, aggro 2 Sickened Guards, and pull them back to Yijo before fighting them.
 
*After crossing the bridge before the sixth gate, Togo and Yijo will begin walking slowly.
 
*After opening the sixth gate, Togo and Yijo run normally again, and wait for a party member to enter before they proceed.
 
  
==Zen Daijun==
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[[User:Mistie/mission triggers/Eye of the North|Eye of the North]]
===Main Objectives===
 
===Other===
 
 
 
==Vizunah Square==
 
===Main Objectives===
 
===Gates===
 
 
 
===Other===
 
 
 
==Nahpui Quarter==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Tahnnakai Temple==
 
===Main Objectives===
 
===Gates===
 
 
 
==Arborstone==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Boreas Seabed==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Sunjiang District==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==The Eternal Grove==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Other===
 
 
 
==Gyala Hatchery==
 
===Objectives===
 
===Bonus Objectives===
 
===Other===
 
 
 
==Unwaking Waters==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Raisu Palace==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Imperial Sanctum==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
=Nightfall=
 
 
 
==Chahbek Village==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Jokanur Diggings==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Blacktide Den==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Consulate Docks==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Venta Cemetery==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Kodonur Crossroads==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Rilohn Refuge==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Pogahn Passage==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Moddok Crevice==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Tihark Orchard==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Dzagonur Bastion==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Dasha Vestibule==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Grand Court of Sebelkeh==
 
===Main Objectives===
 
===Gates===
 
===Other===
 
 
 
==Jennur's Horde==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Nundu Bay==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Gate of Desolation==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Ruins of Morah==
 
===Main Objectives===
 
===Other===
 
 
 
==Gate of Pain==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Gate of Madness==
 
===Main Objectives===
 
===Bonus Objectives===
 
===Gates===
 
===Other===
 
 
 
==Abaddon's Gate==
 
===Main Objectives===
 
===Other===
 

Latest revision as of 16:48, 16 February 2018