Difference between revisions of "User:Mistie/mission triggers"

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(Created page with "=Prophecies= ==The Great Northern Wall== ===Objectives=== *Talk to Captain Calhaan. This opens the gate at the start. *Trigger the cutscene. *Talk to Captain Calhaan. A cha...")
 
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===Other===
 
===Other===
 
The gate by the big bridge leading back to Captain Calhaan will open when you reach the northern end of the bridge (in compass range of the gate). It doesn't matter which direction you approach from, but it's possible to leave the gate closed by shadow-stepping over the trigger point.
 
The gate by the big bridge leading back to Captain Calhaan will open when you reach the northern end of the bridge (in compass range of the gate). It doesn't matter which direction you approach from, but it's possible to leave the gate closed by shadow-stepping over the trigger point.
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==Fort Ranik==
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==Ruins of Surmia==
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==Nolani Academy==
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==Borlis Pass==
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==The Frost Gate==
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==Gates of Kryta==
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==D'Alessio Seaboard==
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==Divinity Coast==
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 +
==The Wilds==
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==Bloodstone Fen==
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==Aurora Glade==
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==Riverside Province==
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==Sanctum Cay==
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 +
==Elona Reach==
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 +
==Dunes of Despair==
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 +
==Thirsty River==
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 +
==Augury Rock==
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 +
==The Dragon's Lair==
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 +
==Ice Caves of Sorrow==
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 +
==Iron Mines of Moladune==
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 +
==Thunderhead Keep==
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 +
==Ring of Fire==
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 +
==Abaddon's Mouth==
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 +
==Hell's Precipice==
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 +
=Factions=
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==Minister Cho's Estate==
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==Zen Daijun==
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==Vizunah Square==
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==Nahpui Quarter==
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 +
==Tahnnakai Temple==
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 +
==Arborstone==
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==Boreas Seabed==
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==Sunjiang District==
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==The Eternal Grove==
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==Gyala Hatchery==
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==Unwaking Waters==
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==Raisu Palace==
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==Imperial Sanctum==
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=Nightfall=
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==Chahbek Village==
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==Jokanur Diggings==
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 +
==Blacktide Den==
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 +
==Consulate Docks==
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==Venta Cemetery==
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==Kodonur Crossroads==
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==Rilohn Refuge==
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 +
==Pogahn Passage==
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==Moddok Crevice==
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==Tihark Orchard==
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 +
==Dzagonur Bastion==
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 +
==Dasha Vestibule==
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 +
==Grand Court of Sebelkeh==
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 +
==Jennur's Horde==
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 +
==Nundu Bay==
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==Gate of Desolation==
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==Ruins of Morah==
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==Gate of Pain==
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==Gate of Madness==
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==Abaddon's Gate==
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=Eye of the North=
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==Curse of the Nornbear==
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==Blood Washes Blood==
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==A Gate Too Far==
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 +
==Against the Charr==
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 +
==Warband of Brothers==
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 +
==Assault on the Stronghold==
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==The Elusive Golemancer==
 +
 +
==Finding the Bloodstone==
 +
 +
==Genius Operated Living Enchanted Manifestation==
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 +
==Destruction's Depths==
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==A Time for Heroes==

Revision as of 13:32, 11 January 2018

Contents

Prophecies

The Great Northern Wall

Objectives

  • Talk to Captain Calhaan. This opens the gate at the start.
  • Trigger the cutscene.
  • Talk to Captain Calhaan. A character that slow-loaded after the cutscene will receive a unique error message.

Bonus

  • Talk to Kilnn Testibrie.
  • Talk to him again with all 4 pieces of his armor in your inventory. You can turn in the pieces individually, and different players can turn in each piece separately. The bonus is completed when he receives the last piece.

You can store the pieces in your inventory for future runs, and each type of piece is stackable with copies of itself. Be aware that talking to Kilnn Testibrie will remove ALL pieces of his armor from your inventory, including stacks.

Other

The gate by the big bridge leading back to Captain Calhaan will open when you reach the northern end of the bridge (in compass range of the gate). It doesn't matter which direction you approach from, but it's possible to leave the gate closed by shadow-stepping over the trigger point.

Fort Ranik

Ruins of Surmia

Nolani Academy

Borlis Pass

The Frost Gate

Gates of Kryta

D'Alessio Seaboard

Divinity Coast

The Wilds

Bloodstone Fen

Aurora Glade

Riverside Province

Sanctum Cay

Elona Reach

Dunes of Despair

Thirsty River

Augury Rock

The Dragon's Lair

Ice Caves of Sorrow

Iron Mines of Moladune

Thunderhead Keep

Ring of Fire

Abaddon's Mouth

Hell's Precipice

Factions

Minister Cho's Estate

Zen Daijun

Vizunah Square

Nahpui Quarter

Tahnnakai Temple

Arborstone

Boreas Seabed

Sunjiang District

The Eternal Grove

Gyala Hatchery

Unwaking Waters

Raisu Palace

Imperial Sanctum

Nightfall

Chahbek Village

Jokanur Diggings

Blacktide Den

Consulate Docks

Venta Cemetery

Kodonur Crossroads

Rilohn Refuge

Pogahn Passage

Moddok Crevice

Tihark Orchard

Dzagonur Bastion

Dasha Vestibule

Grand Court of Sebelkeh

Jennur's Horde

Nundu Bay

Gate of Desolation

Ruins of Morah

Gate of Pain

Gate of Madness

Abaddon's Gate

Eye of the North

Curse of the Nornbear

Blood Washes Blood

A Gate Too Far

Against the Charr

Warband of Brothers

Assault on the Stronghold

The Elusive Golemancer

Finding the Bloodstone

Genius Operated Living Enchanted Manifestation

Destruction's Depths

A Time for Heroes