Difference between revisions of "User:Cruz/7 Man 6-0"

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(Redirected page to 7-man 6-0 DoA)
 
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== General Idea ==
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#REDIRECT [[7-man 6-0 DoA]]
<div style="float: right; clear:right">
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
</div>
 
These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. It is not recommended for inexperienced players.
 
 
 
== Tactics specific to 7 Man 6-0 Tactics ==
 
* [[IaU_(spiker)|IAU]] takes Silzesh and caps rift.
 
* [[VoR]] takes General.
 
* [[TK]] splits for 6-2 in 5th room.
 
* [[MLK]] pings for Snakes, but Emo takes the reward.
 
* [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike.
 
* If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward.
 
* On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
 
* MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
 
 
 
== Pros ==
 
* The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
 
* Only one individual build is changed compared to 8-man builds.
 
 
 
== Cons ==
 
* The builds require experienced players on almost every role.
 
* No UA or Seed of Life means players are punished harder for mistakes.
 
* The [[Main_Tank_(DoA)|MT]] needs to be able to do Jadoth and Ranger without seed.
 
* No Healing Seed at [[Clover Pull]] makes it risky.
 

Latest revision as of 15:33, 3 May 2019

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