Urgoz Warriorway

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Urgoz Warriorway is typically run in Hard Mode in about 5 to 9 minutes.

Requires Full Cons

Speed Clear for Urgoz's Warren Elite Area. Using Warriors as main damage, to quickly kill Urgoz and get the Chest, and a decent amount of faction points. Teams are usually formed at Urgoz's Warren in the American district, which you can reach when using a Passage Scroll From House zu Heltzer, Or if you don't have that outpost yet, use it from Embark Beach. At least 1 of your Characters on your account must have finished the Factions Campaign, to be able to join the team in Hard Mode.

Overview

Assassin Tank
I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Dash Death's Charge Recall Viper's Defense
Shadow: 12+1+3, Crit: 2, Dagger: 10
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Assassin/Monk Bonder
I Am Unstoppable Shadow Form Recall Ebon Battle Standard of Honor Death's Charge Life Bond Return Ebon Escape
Shadow: 12+1+3, Dagger: 9+1, Crit:3+1, Prot: 9
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Monk/Mesmer 1 Seeder
Blessed Aura Unyielding Aura Heal Party Essence Bond Seed of Life I Am Unstoppable Arcane Echo Ebon Escape
DF: 12+1+3, HP: 12+1+1
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Warrior/Assassin 7x 100B Warriors
For Great Justice Hundred Blades Drunken Blow Whirlwind Attack Sun and Moon Slash I Am Unstoppable Return Ebon Escape
Sword: 12+1+3, Strength:3+1, Tactics: 12+1
OQcTEHKXZ6qovoNaqZHkmUghuE
Paragon/Mesmer 1 x Paragon
Echo Fall Back There's Nothing to Fear Brace Yourself Anthem of Envy Find Their Weakness I Am Unstoppable Ebon Escape
Com: 12+1+3, Lead: 12+1
OQWjUOmMKTKB7YAhkYXY1b0k0lA
Necromancer/Mesmer Barbs
Echo Barbs Dark Fury Mark of Pain Order of Pain Ebon Battle Standard of Honor I Am Unstoppable Ebon Escape
Cur: 12+1+3, Blood: 12+1, Soul: 3+1
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Notes For the Whole Team

  • The use of at least Birthday Cupcakes is mandatory. If you get stuck behind a gate and are out of reach from Fall Back, the wolves keep following you, and kill you in just 2 hits. This can cause a cluster fuck-up when people try to resurrect you and also get killed by their attempt. When you have the extra maximum 33% movement speed, partly by the cupcake and Essences of Celerity and press forward (not side-step), the wolves will simply stop following you.
  • Keep up with the rest of team in 1 aggro bubble at the tail of the A/P tank, but do not run in front the tank, or you will aggro/pop wolves too quick and cause body block for the rest of the team.
  • Don't run with a staff, but use your shield melee weapon set. If you wield a staff, the Wolves will hex you with Shroud of Silence and you won't be able to use Ebon Escape.
  • Use "I Am Unstoppable!" VS Knocked-Down and the Crippling effect. Use it on recharge, especially at the start of the run.
  • Use Ebon Escape and Return to the Tank as much as possible to keep up. But you have to be smart about it, so both skills are not on recharge at moments you really need it. Some parts you must use it, to jump past a group Hopping Vampire or wolves that pop up, or make it in time past a gate that is about to close.
  • Use Echo or Arcane Echo to copy your Ebon Escape, especially at the fire dart bridge. Everyone must Ebon Escape or Return to make sure they don't get stuck at each pop. You won't see that you are stuck and will be too late to notice. So use your step skills no matter what (total 4x at the bridge)
  • Keep in mind that Ebon Escape also heals other people.
  • After the Guardian Serpent is killed in room 8, the door will open to room 9. The tank will go SOLO in to that room, to pull the wardens away. That way the team can get a safe passage. The rest of the team has to pay attention to not steal aggro from the tank. If you do so, it is most likely the end of the run.
  • In the meanwhile the tank is pulling the Wardens away, the team stay up that stair and enjoy the seed healing, which keeps the team alive very easy. If the team gets attacked by another group of the Burning Brush, Brooding Thorns, just kill them. Don't be an idiot and run in some sort rush/panic mode in to Wardens room 9, and steal aggro from the tank. Pay attention to your compass and don't steal aggro from the tank here!!

Video

  • One day you are lucky and run like a pro without getting stuck. The next time "most likely" you will get stuck! Just target the tank and click 3 times on your shadow-step skills to get pass the Wolfe pop-ups, then you will never get stuck! Just do it!
  • Firedart bridge tutorial

Tank

Assassin
I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Dash Death's Charge Recall Viper's Defense
Shadow: 12+1+3, Crit: 2, Dagger: 10
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Usage

  • Put in enough attribute points to meet the req on your piercing/plant shield.
  • The purpose of the A/P Tank: To lead the team through Urgoz. Use vipers to jump up and down bridges and tank away the Wardens and the Wolves. With this tactics, the rest of the team can run pass, and only kill the foes that have to be killed to be abble to proseed the run.
  • At the fire dart bridge in room four, you have to be sure that the characters with echo in their build had time enough to cast it, so they get a copy of Ebon Escape in order to jump pass the popping wolves.
  • On the bridge, it can be better to not use Dash. So you stay in range for the people in the back who are a bit slower with clicking on Ebon Escape. You can make a tiny stop after you passed a group wolves that popped up (before you pop the next group wolves), to give people in the back slightly more time to click on Ebon Escape. Tough this will cause a failure when people start run in front of you, and pop up the next group wolves and most likely make you getting stuck between two groups of wolves.
  • Don't rush ahead when you see people in the back can't keep up. There are plenty spots you can make a short stop, to give people in the back time to keep up, or to get resurrected. The run will only be slower or even total fail when you keep rushing ahead.
  • Specially with the use of Dash it is possible to rush pass three gates, witch are open fifteen seconds, and closed ten seconds. You have to start running as soon the gate open up, or you won't make it pass the third gate. Make a pray that people keep up with you.
  • After the team killed the Guardian Serpent in room 8, Use Death's Charge to one of the foes as far possible in to the cathedral. Be careful not to chain aggro the wardens to the team. The 2 most important group of wardens you have to tank away, are the 2 groups that patrol on the right and left side from the Guardian Serpent at the end of the room. Since those 2 groups of wardens can follow the team in to room 9, where the other groups of wardens mostly stop following.
  • Recast shadow form and use Dash right before you cancel Recall. So you can dash in to room 9 to the spot where you tank the wolves, wile your skills are still disabled cause of canceled recall.
  • At Urgoz you stay at the doorway to body block the Burning Brush, Brooding Thorns to prevent them to follow the rest of the team in to the boss room, and as damage receiver for a strong Seed healing from the monk.

Bonder

Assassin/Monk
I Am Unstoppable Shadow Form Recall Ebon Battle Standard of Honor Death's Charge Life Bond Return Ebon Escape
Shadow: 12+1+3, Dagger: 9+1, Crit:3+1, Prot: 9
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Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Don't ever run in front of the tank
  • Put Life Bond on the Tank as soon you have the opportunity. So that the Seeder can Seed you, to provide a party wide healing as soon the tank or you/Bonder receive damage.
  • Use Death's Charge to jump fast to the Guardian Serpents, to put up Ebon Battle Standard of Honor. Than the 100b Warriors can Ebon Escape to you and spike in a Ebon Battle Standard of Honor ward
  • Use Recall (when you have a full team). This is to prevent popping 200 foes at Section 7 (Energy Degeneration) after the whole team cross that bridge. 1 person with Recall has to stay back to prevent this from happening. Make it clear on who you use recall, and that the person you used Recall on, not goes to far in the room and auto Recall you in the room. As soon some team member crossed the other end of the third bridge, it is safe for you to go.
  • Before you cancel your Recall, you have to walk up the bridge first. In the middle you see a bump, after you passed that bump you can cancel Recall. If you cancel to early, it is possible that you are to far out of reach and you won't get teleported to the person you had Recall on.
  • When you arrive at room 8 (the Wardens Area), you need to maintain your Shadow Form to prevent that your Life Bond or Seed of Life not get removed. Room 8, 9 and 10 are the main reason why you have Shadow Form in your build.
  • Stay in compass range with the tank, without stealing his aggro. So the tank not get Recall out wile he is tanking and or lose his Bond which provide strong Seed healing for the team.
  • At Urgoz, cast your Ebon Battle Standard of Honor ward at his feet. Help the warriors hitting Urgoz with your daggers . You can drop your enchants since Shadow Form has no effect at Urgoz. Urgoz removes it with Forest's Binding and so it can make you a priority target.

Variants

  • Bring Shroud of Distress instead Recall or Death's Charge in case when the tanking part goes horribly wrong you can shortly cover as tank
  • Bring Viper's Defense instead Recall or Death's Charge
  • Bring Essence Bond instead Death's Charge Use it on the tank for energy so you can use Great Dwarf Weapon and Ebon Battle Standard of Honor on recharge
  • Bring Great Dwarf Weapon instead Ebon Escape Alltought, this makes it a lot harder to keep up with the team since Return has a very slow recharge time. If you do want this extra damage, you really have to know how to run Warriorway. Of course you still have Recall. Just not forget about your skills that are disabled for 10 seconds after you canceled Recall

Seeder

Monk/Mesmer
Blessed Aura Unyielding Aura Heal Party Essence Bond Seed of Life I Am Unstoppable Arcane Echo Ebon Escape
DF: 12+1+3, HP: 12+1+1
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Usage

  • Keep up Blessed Aura so your Seed of Life is extended.
  • Keep up Unyielding Aura so if someone dies on his way, you can fast resurrect/teleport this person to you.
  • Use Seed of Life on the Bonder to provide a Part-wide healing. If the tank or bonder not get any damage, you can pick any team member to use Seed of Life if it is needed to heal the person or the team.
  • Use Heal Party if the team needs healing and your Seed is still on Rercharge.
  • Use Essence Bond on the tank, so you don't get any energy isues wile spam Heal Party or Seed of Life
  • Cover Essence Bond with Unyielding Aura and Blessed Aura. This to prevent the Blooddrinkers from stripping Essence Bond. It is possible to put Essence Bond on the bonder as well, for extra energy and as extra cover that you can easy recast if it gets stripped.
  • If there are 2 monks in the team, time your Seed of Life for the moments you don't see the blue numbers in your screen from the other monks Seed of Life.
  • At Urgoz Use Seed of Life directly on the tank who is body blocking the Burning Brush, Brooding Thorns at the doorway. This should keep the warriors alive when they get damage from the Explosive Growth. Try to position yourself so that your are not in reach of Urgoz, who will cast cast Forest's Binding on you and so strip your enchants.

Variants

Just do it with 1 monk! If you do have 2 monks, Might as well have the 2 monks bring some damage. However, Keep in mind, that this is 1 of hardest job. So both monks have to know what they are doing.

  • Bring Unnatural Signet instead Blessed Aura
  • Bring Overload instead Essence Bond
  • Bring Shatter Delusions instead Heal Party

Video

https://www.youtube.com/watch?v=ZMSEr0EQ-T4&t=19s


7x 100B

Warrior/Assassin
For Great Justice Hundred Blades Drunken Blow Whirlwind Attack Sun and Moon Slash I Am Unstoppable Return Ebon Escape
Sword: 12+1+3, Strength:3+1, Tactics: 12+1
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Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Don't ever run in front of the tank.
  • Kill the Burning Brush, Brooding Thorns at the Guardian Serpent in room 8 in de meanwhile the tank pulls the wardens in room 9. If the team has aggro from the other group Burning Brush, Brooding Thorns, just kill them. Don't steal aggro from the tank when he goes in to the kathedreal.
  • Use a Zealous Sword for energy gain at Urgoz. so you can keep up "I Am Unstoppable!".
  • At Urgoz, you have to ball up with the other warriors on Urgoz his feet. This is to let the Explosive Growth pop up as much possible at the same area, so they can be killed with Mark of Pain. If the warriors not ball up, it is possible the Explosive Growth are not in reach to receive enough damage to get killed. The longer they stay alive, the more damage they do when they explode
  • Keep Urgoz as target. The Combination Hundred Blades and Sun and Moon Slash does the most damage to him, and has a multiplicative effect with Barbs. Keep I Am Unstoppable up to prevent the permanent knockdown effect from the Explosive Growth.

Variants

  • Bring To the Limit when there is no paragon in the team who brought Brace Yourself
  • One or two warriors can bring I Am the Strongest instead Whirlwind Attack to speed up the killing on solo targets like the Guardian Serpent.

Paragon

Paragon/Mesmer
Echo Fall Back There's Nothing to Fear Brace Yourself Anthem of Envy Find Their Weakness I Am Unstoppable Ebon Escape
Com: 12+1+3, Lead: 12+1
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  • Bring an extra armor piece with +3 leadership to solve your energy issues.

Variant

  • Bring By Ural's Hammer instead There's Nothing to Fear for a fast temporary resurrection with 33% extra damage on the ones who died
  • When the team does not have warriors with Drunken Blow and/or people in the team who are inexperienced with Warriorway.
Paragon/Assassin
Incoming Fall Back There's Nothing to Fear Find Their Weakness We Shall Return I Am Unstoppable Return Ebon Escape
Command: 12+1+3, Lead: 12+1+1
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Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Don't ever run in front of the tank.
  • Specially in the blood drinker room (Section 10) Use Brace Yourself on the Warriors who brought Drunken Blow. This can really speed up the killing process.

Barbs

Necromancer/Mesmer
Echo Barbs Dark Fury Mark of Pain Order of Pain Ebon Battle Standard of Honor I Am Unstoppable Ebon Escape
Cur: 12+1+3, Blood: 12+1, Soul: 3+1
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Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Use Barbs And Dark Fury on the Guardian Serpents.
  • In room 10 (the Greater Blood Drinker/trapped room) use Ebon Battle Standard of Honor on the next pop-up Greater Blood Drinkers as soon the first group is killed. Try to line this up with the A/Mo bonder so there is always a Ebon Battle Standard of Honor ward for the warriors to spike in.
  • Use Mark of Pain on groups and Barbs on the "off damage" single targets. Use Dark Fury and Order of Pain whenever you can.
  • On Urgoz Mark of Pain is very useful. If you don't use it, the Warriors possibly die because of the Explosive Growth. Which will explode within six seconds, after they spawned. The combination Hundred Blades and Mark of Pain must have killed them, before they explode. This way the damage from Exploding Spores effect will be reduced significantly.
  • Use Barbs, Dark Fury, Order of Pain and Mark of Pain. Urgoz should die within fifteen seconds.

Optional Characters to bring

Weapons Rit

Ritualist/Mesmer
Echo Great Dwarf Weapon Splinter Weapon Ancestors' Rage Essence Strike Bloodsong I Am Unstoppable Ebon Escape
Channeling: 12+1+3, Spawn: 12+1
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Mesmer

Mesmer/Ritualist
Echo Splinter Weapon Great Dwarf Weapon Unnatural Signet Empathy Chaos Storm I Am Unstoppable Ebon Escape
Domination: 12+1+3, Channeling: 12, FC: 3+1
OQhjAMCsITKBYMrimOaANB0k0l

Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Use Great Dwarf Weapon on the warriors when they are about to spike a single target.
  • Use Splinter Weapon on the warriors when they are about to spike groups.
  • Use spirits as a bait for Hopping Vampire and wolves.
  • While you are in room 10, place your spirits on a smart spot, so they can strike most of the bloodrinkers that need to be killed.
  • When you are in the Urgoz Boss room 11, put Great Dwarf Weapon on as many warriors. The left over attackers you can give Splinter Weapon. It does not damage Urgoz since he is a single target, but Splinter Weapon helps a lot to kill the Explosive Growth.

Variants

  • Signet of Spirits and Arcane Echo instead ofEcho and Essence Strike.

Ranger

Ranger/Assassin
Together as One Jagged Strike Fox Fangs Death Blossom Death's Charge I Am Unstoppable Return Ebon Escape
Dagger: 12, Expertise: 12+3+1
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Usage

  • Don't run with a staff, but use your shield melee weapon set. If you run with a Staff the Wolves will hex you with Shroud of Silence and you won't be able to keep up with Ebon Escape.
  • Help the team to stay alive with Together as One, as well as let them do extra damage.
  • Kill the solo targets

Variants

  • Bring Viper's Defense instead Death's Charge
  • Bring Recall instead Death's Charge

Tip

Don't bother bring these Nature rituals Winnowing or Edge of Extinction.

  • 1 = In Section 10 the Blooddrinkers just kill the Nature rituals, as Spirits\Nature rituals are mostly the first target they will attack.
  • 2 = The cast time to put them down is horribly slow. Help spike solo targets instead
  • 3 = You simply won't have time enough to find the right spot at Urgoz, since the Nature rituals must be in range of Urgoz to harm him.
  • 4 = That bit extra damage it gives at Urgoz (when you succeeded to put it in time, on the right spot) is totally negligible. Warriors already kill Urgoz in 15 seconds
  • 5 = Edge of Extinction equally damage your own team members when some of them die.
  • 6 = Winning time in section 10, and faster killing the Guardian Serpent's, is just much better for the speed of the whole run, than wasting time in putting down these Nature rituals for that "possible" extra seconds faster kill at Urgoz