Difference between revisions of "Urgoz Skipway"

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==Builds==
 
==Builds==
===Dasher (x1)===
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===Dasher (1x)===
{{FullSkillbar|{{A}}/{{W}} Dasher|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|I Am Unstoppable|Recall|Death's Charge|Viper's Defense|Shadow: 12+1+3, Tactics: 9, Dagger: 9, Crit: 3|OwFkMOd5HXl0BkOzd5EENZnDuTAD}}
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{{FullSkillbar|{{A}}/{{E}} Dasher|Shadow Form|Stoneflesh Aura|Viper's Defense|Death's Charge|Dwarven Stability|Dash|I Am Unstoppable|Recall|Shadow: 12+1+3, Earth Magic: 12|OwZS85ET6MBM4OTQ0kfV3ldO}}
*Optional: drop Shroud of Distress for Armor of Earth or Stoneflesh Aura. Relies more on the Monks to keep you alive, but provides more team healing because of no block. Typically used in Hard Mode.
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*Stay ahead of the team by maintaining "Dash" and jumping ahead with DC and Viper's
  
===Recall (x2)===
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===Me/Mo (1x)===
{{FullSkillbar|{{Me}}/{{A}} Recall|Arcane Echo|Energy Surge|Death's Charge|Recall|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 12+3, Shadow: 3|OQdTAYB/HaJ4EA3pzhmsJwmkuE}}
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{{FullSkillbar|{{Me}}/{{Mo}} Me/Mo|Arcane Echo|Unyielding Aura|Unnatural Signet|Life Bond|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 11+3, Protection: 6|OQNDIMsvR0k0l2kmONBLBxDMEA}}
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*Maintain "Life Bond" on the tank after the Recall trick until the end
  
===FH (x1)===
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===Monk (1-2x)===
{{FullSkillbar|{{Me}}/{{P}} FH|Arcane Echo|Energy Surge|Unnatural Signet|Mistrust|I Am Unstoppable|Chaos Storm|Finish Him|Ebon Escape|Domination: 12+1+3, FC: 12+3, Command: 3|OQljAwCs5QLBnAmOTP0kNBxk0l}}
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{{FullSkillbar|{{Mo}}/{{Me}} Monk|Arcane Echo|Unyielding Aura|Unnatural Signet|Seed of Life|I Am Unstoppable|Chaos Storm|Blessed Aura|Ebon Escape|Divine Favor: 12+1+3, Domination: 12|OwUSAZBTLBMEmO5g0kNBAE0l}}
*The 3 points in Command is useful if the Mesmer brings a low-req Command shield. This can be changed to Tactics instead.
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*Preferably you want 2 of those, but if you don't have enough damage, you can swap out 1 for an additional spiker.
*Optional: drop ESurge for Visions of Regret for a more reliable hex in the blooddrinker room. VoR's effectiveness depends on how good the spawns are and how often the mesmers use Mistrust.
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 +
===Porogon (1x)===
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{{FullSkillbar|{{P}}/{{A}} Porogon|Incoming|Fall Back|There's Nothing to Fear|Find Their Weakness|I Am Unstoppable|Death's Charge|Return|Ebon Escape|Command: 12+1+3, Leadership: 12+3, Spear: 3|OQejgyljJT7Y0l8YCM4OAh0k1b}}
 +
*Activate the left lever, use "Find Their Weakness" either on yourself or the Dasher
 +
 
 +
===FH (1x)===
 +
{{FullSkillbar|{{Me}}/{{A}} FH|Arcane Echo|Enchanter's Conundrum|Unnatural Signet|Heart of Shadow|I Am Unstoppable|Chaos Storm|Finish Him|Ebon Escape|Domination: 12+1+3, FC: 12+3, Shadow Arts: 3|OQdTI4/AYy0BBiuMmkmcJoJIoC}}
 +
*Activate the right lever, ping "Enchanter's Conundrum" on the drinkers
  
===Spiker (x4)===
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===Spiker (Fill with as many people as available)===
 
{{FullSkillbar|{{Me}}/{{W}} Spiker|Arcane Echo|Energy Surge|Unnatural Signet|Mistrust|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 12+3, Tactics: 3|OQFTAYBXHaJ4Ew0Z6hmsJwmkuE}}
 
{{FullSkillbar|{{Me}}/{{W}} Spiker|Arcane Echo|Energy Surge|Unnatural Signet|Mistrust|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 12+3, Tactics: 3|OQFTAYBXHaJ4Ew0Z6hmsJwmkuE}}
 
*The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead.
 
*The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead.
  
===Me/Mo (x1)===
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===Recall (Optional)===
{{FullSkillbar|{{Me}}/{{Mo}} Me/Mo|Arcane Echo|Unyielding Aura|Unnatural Signet|Life Bond|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 11+3, Protection: 6|OQNDArwvRLBMEmOxD0kNB2k0l}}
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{{FullSkillbar|{{Me}}/{{A}} Recall|Arcane Echo|Energy Surge|Mistrust|Recall|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 12+3, Shadow: 3|OQdTAYB/HaJ4EY6pzhmsJwmkuE}}
 +
*Bring 2 Mesmers with this bar if you want to go even faster and use the other Recall strategy
  
===Monk (x2)===
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==Walkthrough==
{{FullSkillbar|{{Mo}}/{{Me}} Monk|Arcane Echo|Unyielding Aura|Unnatural Signet|Seed of Life|I Am Unstoppable|Chaos Storm|Blessed Aura|Ebon Escape|Divine Favor: 12+1+3, Domination: 12|OwUSAZBTLBMEmO5g0kNBAE0l}}
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Run through everything, kill serpents with Norn shouts, wield a martial weapon around wolves and keep moving if there is a closed gate in front of you, spike down the 4 drinker groups, echo cstorm Urgoz
  
===Porogon (x1)===
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===Recall trick===
{{FullSkillbar|{{P}}/{{A}} Porogon|Incoming|Fall Back|There's Nothing to Fear|Find Their Weakness|I Am Unstoppable|Death's Retreat|Return|Ebon Escape|Command: 12+1+3, Leadership: 12+3, Spear: 3|OQejgyljJT8Y7YAh1b0kzZCM0l}}
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If you use the Dasher for the Recall trick
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*Just before stepping on the bridge leading into room 7 (-4 energy degen), the Dasher should use Recall on a mesmer(tell the target). The Dasher waits outside the room (not stepping on the bridge) while the FH uses HoS to jump down the second Bridge, the team then kills the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the Dasher can run in, so that the whole path is shown on the compass and end Recall.
  
==Walkthrough==
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*This tactic allows the team to continue running without stopping, neither popping the enemies in the room or leaving someone behind. If someone died earlier in the run, this Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose.
Run through everything, kill serpents with Norn shouts, wield a martial weapon around wolves, spike down the 4 drinker groups, echo cstorm Urgoz
 
  
===Recall trick===
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If you are bringing 2 Recall Mesmers, you can use the following strat
Just before stepping on the bridge leading into room 7 (-4 energy degen), one of the Recall mesmers should Recall the other one, and the other should Recall the dasher. The first waits outside the room (not stepping on the bridge) while the other goes in with the team to kill the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the first mesmer can run in and end Recall. Then both mesmers run together until Recall is recharged, the first one casts Recall again, and then they can both Recall out to the dasher.
+
*Just before stepping on the bridge leading into room 7 (-4 energy degen), one of the Recall mesmers should Recall the other one, and the other should Recall the dasher. The first waits outside the room (not stepping on the bridge) while the other goes in with the team to kill the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the first mesmer can run in and end Recall. Then both mesmers run together until Recall is recharged, the first one casts Recall again, and then they can both Recall out to the dasher.
This tactic allows the team to continue running without stopping, neither popping the enemies in the room or leaving someone behind. If someone died earlier in the run, this Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose.
 

Revision as of 14:22, 20 August 2019

Urgoz Skipway is typically run in Normal Mode to farm the end chest for Gaki's in about 6 to 8 minutes. Hard mode is possible with the same builds but it is less forgiving of mistakes making wipes much more likely, requires good seed uptime in the drinker room, and the dasher needs a slashing armor + shield.

Builds

Dasher (1x)

Assassin/Elementalist Dasher
Shadow Form Stoneflesh Aura Viper's Defense Death's Charge Dwarven Stability Dash I Am Unstoppable Recall
Shadow: 12+1+3, Earth Magic: 12
OwZS85ET6MBM4OTQ0kfV3ldO
  • Stay ahead of the team by maintaining "Dash" and jumping ahead with DC and Viper's

Me/Mo (1x)

Mesmer/Monk Me/Mo
Arcane Echo Unyielding Aura Unnatural Signet Life Bond I Am Unstoppable Chaos Storm You Move Like a Dwarf Ebon Escape
Domination: 12+1+3, FC: 11+3, Protection: 6
OQNDIMsvR0k0l2kmONBLBxDMEA
  • Maintain "Life Bond" on the tank after the Recall trick until the end

Monk (1-2x)

Monk/Mesmer Monk
Arcane Echo Unyielding Aura Unnatural Signet Seed of Life I Am Unstoppable Chaos Storm Blessed Aura Ebon Escape
Divine Favor: 12+1+3, Domination: 12
OwUSAZBTLBMEmO5g0kNBAE0l
  • Preferably you want 2 of those, but if you don't have enough damage, you can swap out 1 for an additional spiker.

Porogon (1x)

Paragon/Assassin Porogon
Incoming Fall Back There's Nothing to Fear Find Their Weakness I Am Unstoppable Death's Charge Return Ebon Escape
Command: 12+1+3, Leadership: 12+3, Spear: 3
OQejgyljJT7Y0l8YCM4OAh0k1b
  • Activate the left lever, use "Find Their Weakness" either on yourself or the Dasher

FH (1x)

Mesmer/Assassin FH
Arcane Echo Enchanter's Conundrum Unnatural Signet Heart of Shadow I Am Unstoppable Chaos Storm Finish Him Ebon Escape
Domination: 12+1+3, FC: 12+3, Shadow Arts: 3
OQdTI4/AYy0BBiuMmkmcJoJIoC
  • Activate the right lever, ping "Enchanter's Conundrum" on the drinkers

Spiker (Fill with as many people as available)

Mesmer/Warrior Spiker
Arcane Echo Energy Surge Unnatural Signet Mistrust I Am Unstoppable Chaos Storm You Move Like a Dwarf Ebon Escape
Domination: 12+1+3, FC: 12+3, Tactics: 3
OQFTAYBXHaJ4Ew0Z6hmsJwmkuE
  • The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead.

Recall (Optional)

Mesmer/Assassin Recall
Arcane Echo Energy Surge Mistrust Recall I Am Unstoppable Chaos Storm You Move Like a Dwarf Ebon Escape
Domination: 12+1+3, FC: 12+3, Shadow: 3
OQdTAYB/HaJ4EY6pzhmsJwmkuE
  • Bring 2 Mesmers with this bar if you want to go even faster and use the other Recall strategy

Walkthrough

Run through everything, kill serpents with Norn shouts, wield a martial weapon around wolves and keep moving if there is a closed gate in front of you, spike down the 4 drinker groups, echo cstorm Urgoz

Recall trick

If you use the Dasher for the Recall trick

  • Just before stepping on the bridge leading into room 7 (-4 energy degen), the Dasher should use Recall on a mesmer(tell the target). The Dasher waits outside the room (not stepping on the bridge) while the FH uses HoS to jump down the second Bridge, the team then kills the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the Dasher can run in, so that the whole path is shown on the compass and end Recall.
  • This tactic allows the team to continue running without stopping, neither popping the enemies in the room or leaving someone behind. If someone died earlier in the run, this Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose.

If you are bringing 2 Recall Mesmers, you can use the following strat

  • Just before stepping on the bridge leading into room 7 (-4 energy degen), one of the Recall mesmers should Recall the other one, and the other should Recall the dasher. The first waits outside the room (not stepping on the bridge) while the other goes in with the team to kill the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the first mesmer can run in and end Recall. Then both mesmers run together until Recall is recharged, the first one casts Recall again, and then they can both Recall out to the dasher.