Difference between revisions of "Talk:Frostmaw's Burrows"

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:: The A/N is mostly needed on lvls 1,2 and 5. The fact that the spawns aren't really far apart makes that he will not be much later at the spike. Dash is mostly useful on lvl 3, where you want to get past incubus spawns as fast as possible. [[User:Cain|Cain]] ([[User talk:Cain|talk]]) 21:29, 26 August 2016 (CEST)
 
:: The A/N is mostly needed on lvls 1,2 and 5. The fact that the spawns aren't really far apart makes that he will not be much later at the spike. Dash is mostly useful on lvl 3, where you want to get past incubus spawns as fast as possible. [[User:Cain|Cain]] ([[User talk:Cain|talk]]) 21:29, 26 August 2016 (CEST)
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:::So where Dash is needed, the A/N is expendable? [[User:Mistie|Mistie]] ([[User talk:Mistie|talk]]) 00:36, 27 August 2016 (CEST)

Revision as of 22:36, 26 August 2016

I'm aware that these are the correct meta builds, but I'm curious: how is the A/N supposed to keep up with no Dash and no extra jumps? The Mistyreous Mystery of Misty (talk) 15:57, 26 August 2016 (CEST)

Well, I've never noticed it to be an issue. Skill 7 could be changed to optionals FNP and EE though, I guess. ʕ •ᴥ•ʔ Voxxy (talk) 21:19, 26 August 2016 (CEST)
The A/N is mostly needed on lvls 1,2 and 5. The fact that the spawns aren't really far apart makes that he will not be much later at the spike. Dash is mostly useful on lvl 3, where you want to get past incubus spawns as fast as possible. Cain (talk) 21:29, 26 August 2016 (CEST)
So where Dash is needed, the A/N is expendable? The Mistyreous Mystery of Misty (talk) 00:36, 27 August 2016 (CEST)