Difference between revisions of "T4 (UW)"

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'''T4''' is a role in UWSC. It is typically done by E/Me, but some prefer Me/E. Although slower, is also possible to do the job as a R/A.
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'''T4''' is a role in UWSC ([[Terraway]]). Typically done as mesmer, although slower but also possible to perform as Elementalist or Ranger.  
  
 
== Role ==
 
== Role ==
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==Build==
 
==Build==
{{FullSkillbar|{{E}}/{{Me}} T4|Wastrel's Demise|Wastrel's Worry|Ebon Escape|Obsidian Flesh|Stoneflesh Aura|Sliver Armor|Stone Striker|Mantra of Earth|Earth:12, Domination:12, EStorage:2, Insp:2|OgVEI8IJzCdTJDQXqN8VxDtVZAA}}
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{{FullSkillbar|{{Me}}/{{E}} T4 + Pools|Obsidian Flesh|Stoneflesh Aura|Wastrel's Demise|Wastrel's Worry|Stone Striker|Mantra of Earth|Empathy|Ebon Escape|Dom: 11+1+3, Earth: 12, FC: 6+3, Insp: 2|OQZEAmsjkMpN8VdTJDsVZAoBQXC}}
  
 
==== Optionals ====
 
==== Optionals ====
Sliver armor can be replaced on a {{Me}} Mesmer primary for:
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Empathy can be replaced for:
*'''[[Elemental Lord]]''' to easily maintain enchantments without using [[Lunar Fortunes]].
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*'''[[Elemental Lord]]''' to easily maintain enchantments without having to use [[Lunar Fortunes]].
*'''[[Empathy]]''' for ranged single target damage to deal with enemies such as [[Skeleton of Dhuum|skeles]] and lone [[Dead Thresher|threshers]].
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*'''[[Sliver Armor]]''' if you are an Elementalist.
  
 
== Equipment ==
 
== Equipment ==
==== Armor ====
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[[Mesmer Equipment]]
Max armor with Geomancer's insignias, Sup vigor rune, +4 Earth Magic headpiece, +1 Energy Storage and 2 Runes of Attunement.
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 +
=== Weapons ===
 +
*'''Main set:''' Earth Magic Staff of Enchanting with inscription "Aptitude not Attitude" and an Adept Head for running and casting enchantments.
 +
*'''High energy set:''' Spear of enchanting (+5energy) and a focus with "Live for Today" inscription and +45hp core.
 +
*'''Defensive set:''' Spear of enchanting and Shield +10 armor Vs Earth damage and a +45 health mod)
 +
*'''Optional:''' Envoy staff of enchanting with 3x 10% half casting time of spells for more versitality.
  
==== Weapons ====
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=== Aditional Items ===
*Caster staff (+5 energy, +5wE, 20% enchant)
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*Powerstone of Courage or Seal of the Dragon Empire - allows you to recharge your skills if you have been rupted or if your elite skill have been disabled by Signet of Humiliation.
*30/30 Caster set (Spear with "Let the Memory Live Again" Inscription, 20% Ench and an Earth Magic focus with 20/20 mods)
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*War Supplies and Skalefin Soup - mesmers dont have any way of regenerating health besides Armor of Salvation and the natural way, which is by not taking damage for a certain ammount of time. Therefore, any kind of degeneration skill (mostly hexes) will have its full effect. War supps and soup allow you to slightly compensate for that and more quickly restore your health.
*Defensive set: Spear of enchanting and Shield +10 armor Vs Earth damage and a +45 health mod)
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*Everlasting Mobstopper - Helps you kill skeletons faster by capturing them at 25% of their maximum hp.
  
==== Pcons ====
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=== [[Dhuum Equipment]] ===
* Candy Apples, Birthday Cupcakes, Golden Eggs, Candy Corn, Slices of Pumpkin Pie, War Supplies and Powerstones.
 
* You NEED to have a Powerstone with you every time you do this because when the mindblades are on you, you have a chance to get rupted. Also if you don't cast Obsidian Flesh fast enough you can get sigged.
 
* Rainbows are optional ofc but if you really want to push it and get crippled these are good to have.
 
* Lunars: Not really needed on Ele, but if you plan on going Mesmer T4 these are necessary.
 
  
==== [[Dhuum Equipment]] ====
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== Useful Mechanics ==
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*[[Right Wall Blocking]]
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*[[Unglitching]] (other counters)
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*[[Aggro]]
  
 
== Guide ==
 
== Guide ==
Remember to switch to your staff when EEing, Defensive set when in the safespot or taking damage otherwise, caster set when you are using Sliver.
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=== Chamber ===
 +
Your job is to kill offtargets on the right side of the ball (mainly Nightmares). You only need to get them under 90% hp, eoe will finish them off.
  
=== Chamber ===
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After you are done damaing whatever needs to be killed outside of the ball, you can help spike the mainball by targeting only the graspings. That way your and the spikers damage wont cancel one another.
This should be simple, Wastrel the nightmares during first spike and only use 1 wastrel on 1 nightmare, if there are no nightmares focus on the main ball.  
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 +
=== Run to Pits ===
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When the ball is dead start moving out of chamber. Switch to your staff so your [[Ebon Escape]] has a chance to recharge faster.
 +
 
 +
You will serve as a target for the T3 and T2 to jump off of. If you have enough energy you can cast obsidian flesh already at the 1st spot, if not, do it on the next one.
 +
 
 +
Use spots as shown on the screenshots below.
 +
{{ExternalImage|https://i.imgur.com/v2SyNZe.jpg|600px}}
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{{ExternalImage|https://i.imgur.com/99BDtnq.jpg|600px}}
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{{ExternalImage|https://i.imgur.com/BCuQiiD.jpg|600px}}
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{{ExternalImage|https://i.imgur.com/yM8AONO.jpg|600px}}
 +
 
 +
After the T3 jumps to the soul in the pits tunnel, ee to him and use Obsidian flesh and your energy management skills ([[Stone Striker]] + [[Mantra of Earth]])
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{{ExternalImage|https://i.imgur.com/qBrdCto.jpg|600px}}
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Use them again before jumping up on the bridge.
 +
 
 +
=== Pits pop ===
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Run through the skeles to the bottom of Pits monument. The only thing you have to kill at this point is the '''bottom group'''. It consists of 3 or 4 random enemies (collectors/treshers). Here is a complete list of all possible bottom group spawns:
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*1 Tresher 3 collectors
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*2 Treshers 2 collectors
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*3 Treshers 1 collector
 +
*4 treshers 0 collectors
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*0 treshers 4 collectors
 +
 
 +
In order to kill them efficiently you have to quickly recognise what spawn it is. That will help you choose the best way of killing them.
 +
*'''Variant I''': If you have more than 1 collector, rightwall block them along with other collectors following you from the back and use wastrels to kill them . After that empathy and wastrels the leftover treshers from the bottom group if there are any.
 +
*'''Variant II''': If you have either none or 1 collector, Stand in approximatly 50% range of your bubble aggro and wastrel them. After they die, you will have to wait for the collectors from other groups to cast their corpse exploiting skills and allow them to follow you up.(This way is only accurate if all the enemies are close enough so wastrel's deals damage to all of them at the same time)
 +
*'''Variant III''' (recommanded for new players): Regardless of the number of collectors, always rightwallblock and kill all of them and then take care of the treshers left form the bottom group. (Slightly slower in some cases but cleaner and way easier to controll due to lack of collectors and their minions following you up the path)
  
I'll not write that many things about running through mnts, you'll see videos with all spots to HoS, just EE right after the T3 used HoS on you)
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After that is done move up and carefully walk into the spot in front of the monument.
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{{ExternalImage|https://i.imgur.com/Zib1q7a.jpg|600px}}
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Depending on if you have any collectors following you from the bottom of the monument you will have to wait for them to catch up first (that happens only if you use Variant II). Lightly touch the group of enemies in the back with your bubble aggro.
 +
{{ExternalImage|https://i.imgur.com/2ncIgmg.jpg|600px}}
 +
That forces all the collectors from that group to walk into your wallblock. While you are waiting for them to do that, empathy and put a set of wastrels on the lonely tresher on the right. Right after that quickly kill the collector ball. Next, take care of the leftover treshers in the back. Kill 2 of the attacking Terrorwebs and put empathy and a set of wastrels on the leftover one. While hes slowly dying finish the main tresher ball.
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{{ExternalImage|https://i.imgur.com/XlYDArU.jpg|600px}}
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If its messy you can adjust it by taking a step or two back away from them. 
  
=== Pits ===
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Let your T3 know when you are ready to take the quest.  
There are exactly 5 different bottom group spawns(4-1 Threshers + 3-1 Collectors) you can get and regardless of the spawn there will always be at least 3 foes you have to kill and the most enemies you can have in 1 spawn is 4. If the spawn only has threshers in it all you have to do is use your wastrels to get them down. When you have 1 Collector in the spawn you can just Wastrel him with the Threshers be careful not to get too close though, this will make the Collector go out of the ball and it's just going to be a big clusterfuck with all the bone horrors he can make from the threshers. If you get lucky and get 3 Collectors you can just get the derp one next to a wall and bring the other 2 next to him and Wastrel them down. When you have killed the bottom group sidewalk to the top, aggro the group next to the 2 Chained Soul spawn and go to the usual spot to kill all the Collectors. Try to not to move too slow because the Collectors might get past you or get you stuck. Please don't use your Sliver on the big ball of Collectors, but if you only have 4-5 Collectors or one of them breaks outside the ball you have the permission to use Sliver here. If you get unlucky and one of them breaks you might have enough aggro to just cast Sliver and stand next to it and kill him while he's casting Animate Bone Horror. After the Collectors are dead you pull up the Threshers that spawn next to the 2 Chained souls and Sliver/Wastrel them down. After those are dead you have 2 options: pull the Terrorwebs on top of the big ball of Threshers you have or Sliver the Terrrorwebs while Wastreling the Threshers. Either way is ok, I find the 2nd one faster if you get lucky at Sliver recharge or if you're bad at pulling them. After the Reaper is popped be ready for the quest and EE down when the T3 breaks his SoH.
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*You can run down to center yourself (usually used when the T3 is slow)
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*Stand on the ledge and wait for him to take the quest, whirling out and then ee to him.
  
 
=== Pits Quest ===
 
=== Pits Quest ===
Line 58: Line 97:
 
Now you just pull the bosses and kill them, if the patrol is coming make sure to aggro them cast a few set of wastrels before trying to cast Obby Flesh.   
 
Now you just pull the bosses and kill them, if the patrol is coming make sure to aggro them cast a few set of wastrels before trying to cast Obby Flesh.   
  
== Videos ==
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== Useful Videos ==
<youtube>r404OcRoQ0Q</youtube>
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 +
==== Video Guide ====
 +
<youtube>Ne6cQLVfJIE/youtube>
 +
 
 +
==== Elementalist ====
 +
<youtube>4abJuszFSrQ</youtube>
 +
 
 +
==== Mesmer ====
 +
<youtube>rOUO7lq0Iek</youtube>
  
<youtube>DmoKYw-LsHM</youtube>
+
==== Elementalist ====
 +
<youtube>4abJuszFSrQ</youtube>

Latest revision as of 18:46, 3 June 2019

T4 is a role in UWSC (UW Terraway). Typically done as mesmer, although slower but also possible to perform as Elementalist or Ranger.

Role

The T4's job comes in two parts:

Because the T4's entire job is done together with the T3, they are together known as "duos".

At Dhuum, the T4 dies and returns as a ghost to fill Dhuum's Rest and kill Dhuum.

Build

Mesmer/Elementalist T4 + Pools
Obsidian Flesh Stoneflesh Aura Wastrel's Demise Wastrel's Worry Stone Striker Mantra of Earth Empathy Ebon Escape
Dom: 11+1+3, Earth: 12, FC: 6+3, Insp: 2
OQZEAmsjkMpN8VdTJDsVZAoBQXC

Optionals

Empathy can be replaced for:

Equipment

Mesmer Equipment

Weapons

  • Main set: Earth Magic Staff of Enchanting with inscription "Aptitude not Attitude" and an Adept Head for running and casting enchantments.
  • High energy set: Spear of enchanting (+5energy) and a focus with "Live for Today" inscription and +45hp core.
  • Defensive set: Spear of enchanting and Shield +10 armor Vs Earth damage and a +45 health mod)
  • Optional: Envoy staff of enchanting with 3x 10% half casting time of spells for more versitality.

Aditional Items

  • Powerstone of Courage or Seal of the Dragon Empire - allows you to recharge your skills if you have been rupted or if your elite skill have been disabled by Signet of Humiliation.
  • War Supplies and Skalefin Soup - mesmers dont have any way of regenerating health besides Armor of Salvation and the natural way, which is by not taking damage for a certain ammount of time. Therefore, any kind of degeneration skill (mostly hexes) will have its full effect. War supps and soup allow you to slightly compensate for that and more quickly restore your health.
  • Everlasting Mobstopper - Helps you kill skeletons faster by capturing them at 25% of their maximum hp.

Dhuum Equipment

Useful Mechanics

Guide

Chamber

Your job is to kill offtargets on the right side of the ball (mainly Nightmares). You only need to get them under 90% hp, eoe will finish them off.

After you are done damaing whatever needs to be killed outside of the ball, you can help spike the mainball by targeting only the graspings. That way your and the spikers damage wont cancel one another.

Run to Pits

When the ball is dead start moving out of chamber. Switch to your staff so your Ebon Escape has a chance to recharge faster.

You will serve as a target for the T3 and T2 to jump off of. If you have enough energy you can cast obsidian flesh already at the 1st spot, if not, do it on the next one.

Use spots as shown on the screenshots below.

v2SyNZe.jpg
99BDtnq.jpg
BCuQiiD.jpg
yM8AONO.jpg

After the T3 jumps to the soul in the pits tunnel, ee to him and use Obsidian flesh and your energy management skills (Stone Striker + Mantra of Earth)

qBrdCto.jpg

Use them again before jumping up on the bridge.

Pits pop

Run through the skeles to the bottom of Pits monument. The only thing you have to kill at this point is the bottom group. It consists of 3 or 4 random enemies (collectors/treshers). Here is a complete list of all possible bottom group spawns:

  • 1 Tresher 3 collectors
  • 2 Treshers 2 collectors
  • 3 Treshers 1 collector
  • 4 treshers 0 collectors
  • 0 treshers 4 collectors

In order to kill them efficiently you have to quickly recognise what spawn it is. That will help you choose the best way of killing them.

  • Variant I: If you have more than 1 collector, rightwall block them along with other collectors following you from the back and use wastrels to kill them . After that empathy and wastrels the leftover treshers from the bottom group if there are any.
  • Variant II: If you have either none or 1 collector, Stand in approximatly 50% range of your bubble aggro and wastrel them. After they die, you will have to wait for the collectors from other groups to cast their corpse exploiting skills and allow them to follow you up.(This way is only accurate if all the enemies are close enough so wastrel's deals damage to all of them at the same time)
  • Variant III (recommanded for new players): Regardless of the number of collectors, always rightwallblock and kill all of them and then take care of the treshers left form the bottom group. (Slightly slower in some cases but cleaner and way easier to controll due to lack of collectors and their minions following you up the path)

After that is done move up and carefully walk into the spot in front of the monument.

Zib1q7a.jpg

Depending on if you have any collectors following you from the bottom of the monument you will have to wait for them to catch up first (that happens only if you use Variant II). Lightly touch the group of enemies in the back with your bubble aggro.

2ncIgmg.jpg

That forces all the collectors from that group to walk into your wallblock. While you are waiting for them to do that, empathy and put a set of wastrels on the lonely tresher on the right. Right after that quickly kill the collector ball. Next, take care of the leftover treshers in the back. Kill 2 of the attacking Terrorwebs and put empathy and a set of wastrels on the leftover one. While hes slowly dying finish the main tresher ball.

XlYDArU.jpg

If its messy you can adjust it by taking a step or two back away from them.

Let your T3 know when you are ready to take the quest.

  • You can run down to center yourself (usually used when the T3 is slow)
  • Stand on the ledge and wait for him to take the quest, whirling out and then ee to him.

Pits Quest

If you get any skeles in the quest, I suggest you go to the safespot to make it easier, just make sure that you have the 2 Threshers from the hill aggroed so you won't run out of energy. In the safespot pick your targets carefully and if only 1 Terrorweb is within Wastrel range of the skeles only target that one. When you get out of the safespot be aware of the bridge skele since he can and will kill you if you're not careful. For the last spawn there are again, 2 ways to kill it. I just see if they're all within Wastrel range, I don't even bother to use sliver but if they're not, I'm going to Sliver 1 down and Wastrel the 2 others. After the last spawn is dead EE down to the T3 who should already be waiting for you and make your way to Plains.

Plains

Please don't run around like a headless chicken when killing the Pitside Skele. Just relax, cast your enchantments and SIDEWALK next to the Skele. Wastrel the wailings and not the skele. Now your T3 wants you to pop mindblades for the glitch, you got 2 options : Sliver the rider with wailings (wastrells them too) then kill the dryder ball after. Pull one (or 2) dryders on rider and wastrel them, keep wailings for lasts dryders.

4H

Now you just pull the bosses and kill them, if the patrol is coming make sure to aggro them cast a few set of wastrels before trying to cast Obby Flesh.

Useful Videos

Video Guide

Mesmer

Elementalist