SoOSC Rangerway

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Can't Touch This Shadow Form Dash Fall Back You Are All Weaklings Dwarven Stability Shroud of Distress Ebon Battle Standard of Honor
Heart of Shadow Shadow Form Dash Ebon Escape Death's Charge Dwarven Stability Shroud of Distress Weaken Armor
Triple Shot Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Dwarven Stability Serpent's Quickness Ebon Escape
Triple Shot Sundering Attack Penetrating Attack Read the Wind Heart of Holy Flame Together as One Serpent's Quickness Ebon Escape
Vow of Strength Sand Shards Ebon Escape Heart of Holy Flame Eremite's Attack Favorable Winds Ebon Battle Standard of Honor Great Dwarf Weapon

These are the tactics most commonly run by PUGs in Shards of Orr. Groups typically form at Vlox's Falls in American Districts.

Builds

A/P Tank

Build

Assassin/Paragon Tank
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor You Are All Weaklings Can't Touch This Fall Back
Shadow Arts: 12+1+3, Command: 12, Dagger: 3
Owlj0NfsJTHQ6M3lTQ3k5i0b7YA

Video

Equipment

  • See Assassin Equipment
  • +10 vs Undead shield or Command shield of Devotion with +10 vs Piercing

Tips

  • The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.

A/N Gater

Build

Assassin/Necromancer Gater
Shroud of Distress Shadow Form Dwarven Stability Dash Heart of Shadow Weaken Armor Death's Charge Ebon Escape
Shadow Arts: 12+1+3, Curses: 12, Dagger: 3
OwRTc4+8Z6ASn5ucCCB6TA3huEA

Video

Equipment

Usage

  • Glitch through the gate on level 3 to pre-pull Fendi.

D/R VoS

Build

Dervish/Ranger VoS
Vow of Strength Sand Shards Ebon Escape Heart of Holy Flame Eremite's Attack Favorable Winds Ebon Battle Standard of Honor Great Dwarf Weapon
Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9
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  • Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have maximum points in Earth Prayers, at least 9 Scythe Mastery, and at least 9 Marksmanship, after all runes and attribute buffs, with the remaining points going into Mysticism.

Video

Equipment

R/D Glass Arrows (x4)

Build

Ranger/Dervish Glass Arrows
Triple_Shot_(Luxon) Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Dwarven Stability Serpent's Quickness Ebon Escape
Exp: 12+1+3, Marks: 12+3, Wildnerness: 3
OgoTcZ8kZK07Uyx4Va86uE5guEA
  • Body Shot or "I am the Strongest" can be brought over Dwarven Stability

Video

Equipment

  • See Ranger Equipment
  • Blessed armor for running. Radiant is useful for combat, if you don't have 19 Expertise.
  • Zealous Flatbow of Deathbane with 15wE inscription
  • Shield set for running

R/D TaO

Build

Ranger/Dervish TaO
Triple_Shot_(Luxon) Sundering Attack Penetrating Attack Read the Wind Heart of Holy Flame Together as One Serpent's Quickness Ebon Escape
Exp: 12+1+3, Marks: 12+3, Wildnerness: 3
OgoTcZ8kZK07UyxA2Y8asG5guE

Equipment

  • See Ranger Equipment
  • Blessed armor for running. Radiant is useful for combat, if you don't have 19 Expertise.
  • Zealous Flatbow of Deathbane with 15wE inscription
  • Shield set for running

Usage

  • Use TaO on the team, its range is in the area.

Overview

Assassin/Paragon A/P Assassin/Necromancer A/N Dervish/Ranger VoS Ranger/Dervish rangers
Templates Owlj0NfsJTHQ6M3lTQ3k5i0b7YA OwRTc4+8Z6ASn5ucCCB6TA3huEA OgKkwWp4Knl03m5Fdp2VzF2Ru4qI OgoTcZ8kZK07Uyx4Va86uE5guEA
Level 1
Start Run with the team
Brigand Pull the Brigand Split off to gate Use GDW, Favorable Winds, and Honor Kill the Brigand
End Pick up the key Run to gate Wait for gate
Level 2
1st Brigand Pull the Brigand's group and right wall block; ping Honor Pull the patrol out of the way Use GDW, Favorable Winds, and Honor; spike Spike off damage and clean up
Graveyard Carry the torch and light all the braziers Hide in the annexe in the south-east
Ball the enemies in the middle of the room; ping Honor Use Weaken Armor Use GDW, Favorable Winds, and Honor; spike Spike off damage and clean up
Light the torch again and carry it; light the next 2 braziers Split off to gate Run with the A/P
2nd Brigand Pull the Brigand Gate Use GDW, Favorable Winds, and Honor Kill the Brigand
Level 3
Start Light the necessary braziers Run with the A/P - EE to heal and do not rush ahead
Last Brazier Drop the torch and go to pull Split off to glitch through the door Use GDW, Favorable Winds, and Honor One ranger light the last brazier
Brigand Pull the Brigand's group and right wall block; ping Honor Run to Fendi Spike Spike off damage and clean up
Run to Fendi Pull Fendi away from the skeletons Run with the A/P
Fendi Tank Fendi and auto-attack Use GDW, Favorable Winds, and Honor Kill Fendi