Difference between revisions of "Rragar's Menagerie"

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Rragar's Menagerie is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Dryad_Bow Dryad Bow]. Pug groups typically form at Doomlore Shrine in American Districts.
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'''Rragar's Menagerie''', more often referred to as '''rragarsc''', is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Dryad_Bow Dryad Bow]. Pug groups typically form at Doomlore Shrine in American Districts.
  
 
== Area Description ==
 
== Area Description ==
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*Do not run with enchantments since mobs have spells that heavily punish players who are enchanted.
 
*Do not run with enchantments since mobs have spells that heavily punish players who are enchanted.
 
*Do not run with a staff as a Dervish as mobs will cast Backfire on the player.
 
*Do not run with a staff as a Dervish as mobs will cast Backfire on the player.
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== Notes ==
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*All casters ''(with the obvious exception of caster-class gaters)'' are likely to have Backfire cast on them, regardless of the weapon they hold.
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*On Level 3, it is possible for some Fleshreavers to spawn behind the wall. There is no partilcarly easy way to counter this. Tank should drop EBSoH, and all present players should auto-attack the Fleshreavers with bow or spear until keydrop. Any ranged summoning stone will also help, provided it's killed as soon as possible after keydrop; gaters often use Legionnaire or similar to speed up Rragar & Hidesplitter.

Revision as of 05:01, 19 December 2016

Rragar's Menagerie, more often referred to as rragarsc, is a dungeon that is commonly run for a Dryad Bow. Pug groups typically form at Doomlore Shrine in American Districts.

Area Description

The quest Veiled Threat given by Gron Fierceclaw in Doomlore Shrine is required to do Rragar's Menagerie. Since many mobs in this dungeon are Charr, players should display their Ebon Vanguard title.

Level 1

Team runs to and spikes the Charr Warden group (whole group must die to proceed) before spiking Rragar Maneater and collecting the dungeon key. Gater gates.

Level 2

Run to Rragar Maneater and spike, the dungeon key will drop on the ground once Rragar Maneater is dead. Gater gates.

Level 3

Whole team runs to the room in which you'll find a keg station. In this room, two VoS follow the tank to the Flesheaters while remaining VoS split and follow the gater to Rragar Maneater and Hidesplitter. Many teams find it useful to have the gater pull the Charr groups away from the exploding wall to allow the main team safer passage to the Flesheaters.

Current Meta Builds

Tank (x1)

Build

Assassin/Elementalist Tank
Shroud of Distress Shadow Form Armor of Earth Unseen Fury Ebon Battle Standard of Honor Shadow of Haste Ebon Escape Death's Charge
Shadow: 12+1+3, Earth: 12, Dagger: 3
OwZT0nPnY6ASnpUICKXM0huE3B
Assassin/Warrior Tank (Dash)
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor Shadow of Haste Optional Death's Charge
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
OwFkMOd5HXl0BkOzd5EUuYozKIuD

Optional:


Equipment

Tips

  • During the Flesheater ball on level 3, walk sideways during the pull or else the first group will break.
  • The 9 Tactics is used to meet the shield requirement; the tank can run 9 Command or Motivation instead if the respective shield is used.

Gater (x1)

Build

Assassin/Mesmer Gater (Solo)
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor Arcane Echo Ebon Vanguard Assassin Support Death's Charge
Shadow: 12+1+3, Dagger: 10, Crit: 8
OwVjMid6HTHQ6M3lTQLB5i7i4O
Assassin/Warrior Gater (Split)
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor Great Dwarf Weapon Dark Prison Death's Charge
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
OwFkMOd5HXl0BkOzd5E0qYuIFEuD
  • The second build should be brought if the Gater expects some VoS's to split on level 3.
  • The 9 Tactics is used to meet the shield requirement; the gater can run 9 Command or Motivation instead if the respective shield is used.
  • Dark Escape can be brought over Dark Prison to help tank the Flesheaters on level 3 in case the Tank dies.

Equipment

Tips

  • On level 1, Shroud is unnecessary and Shadow Form only needs to be cast three times (before the first Charr group, before the Oozes, and after dropping the Dwarven Powder Keg to blow up the gate).
  • On level 2, Shroud is unnecessary and Shadow Form does not need to be used until after the Gater is past the Fleshreavers.

VoS (x6)

Build

Dervish/Warrior VoS
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack Optional Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgGjwqp4KTfbmX0laXNX7gcXsX

Optional:

Equipment

Usage

  • Do not run with enchantments since mobs have spells that heavily punish players who are enchanted.
  • Do not run with a staff as a Dervish as mobs will cast Backfire on the player.

Notes

  • All casters (with the obvious exception of caster-class gaters) are likely to have Backfire cast on them, regardless of the weapon they hold.
  • On Level 3, it is possible for some Fleshreavers to spawn behind the wall. There is no partilcarly easy way to counter this. Tank should drop EBSoH, and all present players should auto-attack the Fleshreavers with bow or spear until keydrop. Any ranged summoning stone will also help, provided it's killed as soon as possible after keydrop; gaters often use Legionnaire or similar to speed up Rragar & Hidesplitter.