Difference between revisions of "Roll-way"

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(A brief summary about the FoW tactics of [roll].)
 
 
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''[roll]-way'' refers to beating [[FoW]] the way that the guild ''[roll]'' (now merged with [DS] to [[Envy]]) is used to. It's objective is to do ''fast'' and ''safe'' FoW runs. There are advanced tactics for teams of 2 to 8 people, though a lot of areas are not suitable for beginners in FoW.
+
{{TOC Right}}
 +
''[roll]-way'' refers to beating [[FoW]] the way that the guild ''[SenT]'' originally used to do. Its objective is to do ''fast'' and ''safe'' FoW runs of ~7 mins without needing perfect spawns o̶r̶ ̶f̶a̶i̶l̶i̶n̶g̶ ̶a̶ ̶l̶o̶t̶. These are the most commonly played casual tactics amongst FoW guilds; some of its roles are not suitable for beginners. [roll]'s tactics for smaller parties are [[Fissure of Woe#Tactics|on the main FoW page]]
  
== Preamble ==
+
== Equipment ==
These tactics are meant for experienced players in FoW. All builds/equipement are recommendations and can (of course) be altered to your needs. However, you should keep in mind, that other areas may depend on your skills.
+
You should bring the usual SC stuff for all areas: PCons, Scrolls of Resurrection, Power Stones, 1 Conset, summoning stones. Do not use party wide morale boost unless you have to.
 
 
The given time is the approximate time a decent team needs to finish all quests without having a perfect run/spawns or failing a lot.
 
 
 
In general, the first ball is skipped. Nobody but the [[Tower_of_Courage|ToC]]-[[VoS_(FoW)|VoS]] may aggro an enemy that belongs to the quest ''Tower of Courage'' (Rangers and Abyssals). The rest of the team runs ''midway'', which is a general rule and will not be stated each time again.
 
 
 
== Equipement ==
 
You should bring the usually SC stuff for all areas: PCons, Scrolls of Resurrection, Power Stones, 1 Conset, summoning stones. Do not use party wide morale boost unless you have to.
 
  
 
=== VoS ===
 
=== VoS ===
basic equipement:
+
basic equipment:
*Armor: 5x Windwalker insignias, 1x superior Vigor, 1x superior Earth Prayers, 1x minor Mysticism, 1x minor Scythe Mastery, 1x Clarity/Restoration/Vitae
+
*Armor: 5x Windwalker insignias, 1x superior Vigor, 1x superior Earth Prayers, 1x minor Mysticism, 1x Clarity/Restoration/Vitae
 
*1x Customized q9 scythe (20% ench, 15^ench [guided by fate], zealus/vamp)
 
*1x Customized q9 scythe (20% ench, 15^ench [guided by fate], zealus/vamp)
*1x staff (20% ench, +5 energy [insightful], +5^ench [have faith])
+
*1x staff (20% ench, +5 armor , 10% cast time [don't think twice])
 
*1x longbow
 
*1x longbow
*Summoning stones: Legionnaire, Ghastly, Mystical
+
*Summoning stones: Legionnaire, Ghastly, Mystical, (warhorns, tengus)
  
forest equipement:
+
forest equipment:
 
*1x shield (+45^ench [devotion], +10 vs lightning [riders on the storm])
 
*1x shield (+45^ench [devotion], +10 vs lightning [riders on the storm])
*1x melee weapon (20% ench, +5 energy)
+
*1x shield (+45^ench [devotion], +10 vs slashing / skelettons (for full bridge)
 +
*1x melee weapon (20% ench, 10% cast time)
  
forge backway equipement:
+
forge backway equipment:
 
*Armor: 5x Forsaken insignias, 1x superior Vigor, 4x Vitae
 
*Armor: 5x Forsaken insignias, 1x superior Vigor, 4x Vitae
 
*1x wand (10% HRC [quickening])
 
*1x wand (10% HRC [quickening])
Line 29: Line 24:
  
 
=== Ranger ===
 
=== Ranger ===
basic equipement:
+
basic equipment:
 
*Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Expertise, 1-3x Vitae/Restoration/Recovery
 
*Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Expertise, 1-3x Vitae/Restoration/Recovery
 
*1x caster weapon (recommendation is to use a spear with Silencing prefix (+33% dazed) in case you have to bring techno babble), 20% ench, +5 energy
 
*1x caster weapon (recommendation is to use a spear with Silencing prefix (+33% dazed) in case you have to bring techno babble), 20% ench, +5 energy
Line 39: Line 34:
 
*Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)
 
*Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)
  
forest equipement:
+
forest equipment:
 
*1x melee weapon (20% ench, +5 energy)
 
*1x melee weapon (20% ench, +5 energy)
 
*1x shield (+45^ench, +10 vs lightning)
 
*1x shield (+45^ench, +10 vs lightning)
Although it is useful to bring a full Stormbound insignia armor (+15 vs lightning) for forest, it is easily doable to get forest done with the basic equipement.
+
Although it is useful to bring a full Stormbound insignia armor (+15 vs lightning) for forest, it is easily doable to get forest done with the basic equipment.
  
 
=== Assassin ===
 
=== Assassin ===
basic equipement:
+
basic equipment:
 
*Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Shadow Arts, 1-3x Vitae/Restoration/Recovery
 
*Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Shadow Arts, 1-3x Vitae/Restoration/Recovery
 
*1x q9 earth magic staff (20% ench, +5^ench, +5 energy .. or HCT as you like it)
 
*1x q9 earth magic staff (20% ench, +5^ench, +5 energy .. or HCT as you like it)
Line 54: Line 49:
 
*Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)
 
*Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)
  
Although it is useful to bring a full Infiltrator's insignia armor (+20 vs piercing) for cave, it is easily doable to get cave done with the basic equipement. That also applies to a full Vanguard's insignia armor (+20 vs blunt) for forge.
+
Although it is useful to bring a full Infiltrator's insignia armor (+20 vs piercing) for cave, it is easily doable to get cave done with the basic equipment. That also applies to a full Vanguard's insignia armor (+20 vs blunt) for forge.
  
 
== Tasks ==
 
== Tasks ==
Line 63: Line 58:
 
hold/hold 1st ball:
 
hold/hold 1st ball:
 
*Aggro the lower shadow group, the shadow elementalists, the 2 monk/beast patrols and the shadow group from above that are potentially blocking the path of Rastigan. Pull it to a safe zone either (if you are unsure) to the monk/beasts spot or (if you know what you are doing) to the high plateau location south of the path.
 
*Aggro the lower shadow group, the shadow elementalists, the 2 monk/beast patrols and the shadow group from above that are potentially blocking the path of Rastigan. Pull it to a safe zone either (if you are unsure) to the monk/beasts spot or (if you know what you are doing) to the high plateau location south of the path.
quicky (aka quick ball):
+
quicky/quick ball:
 
*Kill the first skele group you encounter by either using a VoS or the shadow group nearby.
 
*Kill the first skele group you encounter by either using a VoS or the shadow group nearby.
 
10 skeles:
 
10 skeles:
*Kill the 2 skele groups (Battle Filed entrance) that would block the Griff's path later on. Do not aggro the skele patrol.
+
*Kill the 2 skele groups (Battle Field entrance) that would block the Griff's path later on. Do not aggro the skele patrol.
 
ToC:
 
ToC:
 
*1st: Kill the first group of Rangers/Abyssal. (Fast ToC, Rastigan starts moving now) 2nd: Kill all remaining Rangers/Abyssals. Accept the ''Vailing Lord'' quest.
 
*1st: Kill the first group of Rangers/Abyssal. (Fast ToC, Rastigan starts moving now) 2nd: Kill all remaining Rangers/Abyssals. Accept the ''Vailing Lord'' quest.
 
90s:
 
90s:
*In forge, pull the next Abyssal/Beast group into the next monk/mesmer group and wait for a VoS to spike it. Proceed to the next group until the forge is clear. Default direction doing this is counter-clickwise.
+
*In forge, pull the next Abyssal/Beast group into the next Monk/Mesmer group and wait for a VoS to spike it. Proceed to the next group until the forge is clear. Default direction doing this is counter-clickwise.
 
360:
 
360:
 
*In forge, pull all Abyssal/Beast groups and either kill it on top or make a ball and let a VoS spike it.
 
*In forge, pull all Abyssal/Beast groups and either kill it on top or make a ball and let a VoS spike it.
 
top:
 
top:
*In forge, (solo) spike the left monk/mesmer group, pop the shadow beasts near the rangers and kill it.
+
*In forge, (solo) spike the left Monk/Mesmer group, pop the Shadow Beasts near the Rangers and kill it.
defend S/N:
+
north/south:
*S stands for ''South'', N stands for ''North''. Kill all shadow beasts and abyssals until the quest is done. North accepts ''Defend'' quest, south accepts ''ToS'', ''Cave'' and ''Khobay'' after defend is done. Normally, you will not have a tank for defend.
+
*Refers to the quest Defend the Temple of War. Kill all Shadow Beasts and Abyssals until the quest is done. North accepts ''Defend'' quest, south accepts ''ToS'', ''Cave'' and ''Khobay'' after defend is done. Normally, you will not have a tank for defend.
 
forest:
 
forest:
*Kill all Spirit Shepherds south-west of the path in forest. Kill the western 3 Rock Borer Worms and the forest wolf, if already spawned. If you do not have a VoS to clear the bridge, that is you job as well.
+
*Kill all Spirit Shepherds south-west of the path in forest. Kill the western 3 Rock Borer Worms and the forest wolf, if already spawned. If you do not have a VoS to clear the bridge, that is your job as well.
 
bf:
 
bf:
 
*Are you a VoS? Go to the Battle Field.
 
*Are you a VoS? Go to the Battle Field.
 
*Are you a Ranger? Go to the Burning Forest.
 
*Are you a Ranger? Go to the Burning Forest.
  
== Builds ==
+
== Builds and Tactics ==
=== 8 men ===
 
Time needed: ~ 7 minutes
 
 
 
T1:
 
*hold, tos, bf
 
*OgcTc5+8Z6ASn5ucCS4gCCBC3BA
 
T3:
 
*quicky, shepps + (worms)
 
*OgcTc5+8Z6ASnhm8uU4ozBBC3BA
 
T4:
 
*quicky, hunt, cave
 
*OwZjkwf84QHQ6M3lTQ8Q5iIQ4OA
 
MT:
 
*quicky, 90s, south, tos quest, mage/lord (stone)
 
*Owlk0hf8YZm0BkOzdZuYb5NGCEuD
 
V1:
 
*open forge spike, 90s, top, south, top quests, khobay
 
*OgGjkarM7SmXfbaX0lNXsX0k7gA
 
V2:
 
*forge left, top, north, toc
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
V3:
 
*camp, bridge, griffs
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
V4:
 
*toc, forge,  menz, text/wolf
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
----
 
 
 
=== 7 men ===
 
Time needed: ~ 8 minutes
 
 
 
T1:
 
*hold first, bf, tos, khobay
 
*OgcTc5+8Z6ASn5ucCS4gCCBC3B
 
T3:
 
*forest, griffs
 
*OgcTc5+8Z6ASnhm8uU4ozBBC3BA
 
T4:
 
*take slaves/hunt,cave/wolfes
 
*OwZjkwf84QHQ6M3lTQ8Q5iIQ4OA
 
MT:
 
*quicky, open forge spike, 90s, defend S, mage/lord
 
*Owlk0hf8YZm0BkOzdZuYb5NGCEuD
 
V1:
 
*quicky, open forge spike, 90s, defend S, tos lord
 
*OgGjkarM7SmXfbaXNXsX0k7g0lA
 
V2:
 
*quicky, camp, top, defend N, menz/wolf
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
V3:
 
*toc, forest, griffs
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
----
 
 
 
=== 6 men ===
 
Time needed: ~ 9 minutes
 
 
 
T1:
 
*hold first, beach hunt, tos, bf, tos lord
 
*OgcTc5+8Z6ASnhm8uU4gCCBC3BA
 
T3:
 
*quicky, ball menz, text, forest, griffs
 
*OgcTc5+8Z6ASn5ucCS4gmEBC3BA
 
T4:
 
*quicky, open forge spike, 360 ball/spike, cave, khobay
 
*OgcTc5+8Z6ASn5ucCS4ImEBC3BA
 
V1:
 
*quicky, open forge spike, mo/mes, defend S, quests, bf wolf, toc shadows
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
V2:
 
*toc, top, defend N, toc wolf
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
V3:
 
*quicky, camp, spike menz, bridge, griffs
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
----
 
 
 
=== 5 men ===
 
Time needed: ~ 10 minutes
 
 
 
T1:
 
*quicky, open forge ball, 360, tos, bf, tos lord
 
*OgcTc5+8Z6ASn5ucCS4gmEBC3BA
 
T3:
 
*hold first, sheps/worms, bridge, forest wolf, griffs
 
*OgcTc5+8Z6ASnhm8uU4ozBBC3BA
 
T4 (aka ''Arschloch''):
 
*quicky, take slaves + hunt, cave, mage, khobay
 
*OwZjkwf84QHQ6M3lTQ8Q5iIQ4OA
 
V1:
 
*toc, camp, defend N, griffs
 
*Ogek8Jp4KzqE713m5Fuj2VzF3VuI
 
V2:
 
*quicky, open forge, 360, defend S, quests, menz/wolf/text
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
----
 
  
=== 4 men ===
+
Nobody but the [[Tower_of_Courage|ToC]]-[[VoS_(FoW)|VoS]] may aggro an enemy that belongs to the quest ''Tower of Courage'' (Rangers and Abyssals). The rest of the team runs ''midway''
Time needed: ~ 11 minutes
 
  
T1:
+
* T1: hold, tos, bf
*hold, beach hunt, bf, tos, cave
+
<div class="mw-collapsible-content">{{FullSkillbar|{{R}}/{{A}}|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Whirling Defense|Dark Prison|Heart of Shadow|Death's Charge||OgcTc5+8Z6ASn5ucCS4gCCBC3BA}}</div>
*OgcTc5+8Z6ASnhm8uU4gCCBC3B
 
T3:
 
*quicky, 360 (leave before defend),forest, griffs
 
*OgcTc5+8Z6ASn5ucCS4gmEBC3B
 
V1:
 
*quickie, camp, menz, forge/north, griffs
 
*Ogek8Jp4KzqE713m5Fuj2VzF3VuI
 
V2:
 
*toc, forge/south, quests, text/wolf, toslord, khobay
 
*Ogek8Jp2Kzuk513m2FuTzF7F3VuI
 
----
 
  
=== 3 men ===
+
* T3: Quicky, shepps (+ worms if VoS is late), forest wolf, griffs
Time needed: ~ 16 minutes
+
<div class="mw-collapsible-content">{{FullSkillbar|{{R}}/{{A}}|Shroud of Distress|Shadow Form|I Am Unstoppable|Dwarven Stability|Whirling Defense|Recall|Heart of Shadow|Death's Charge||OgcTc5+8Z6ASnhm8uU4ozBBC3BA}}</div>
  
R1:
+
* T4: quicky, take hunt, cave
*10 skeles/quicky, sheps/worms, bridge, tos, forest wolf, griffs
+
<div class="mw-collapsible-content">{{FullSkillbar|{{A}}/{{E}}|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Sliver Armor|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge||OwZjkwf84QHQ6M3lTQ8Q5iIQ4OA}}</div>
*OgcTc5+8Z6ASn5ucCS4gmEBC3B
 
R2:
 
*1st, forge, hunt, cave/wolves, khobay, tos-lord, burning/wolf
 
*OgcTc5+8ZSn5AC3BBaCKm8uU4AA
 
V1:
 
*toc, camp, forge, menzies/wolf/text, griffs, toc-wolf
 
*Ogek8Jp4KzqE713m5Fuj2VzF3VuI
 
----
 
  
=== 2 men ===
+
* MT: quicky, 90s, south, tos quest, mage/lord (stone)
Depending on the V's skill and self-confidence there are 2 builds. If you choose the first (fun) one, you have to make sure that the VoS survives the backway to Khobay and is able to kill the (already triggered) shadows all alone before the griffs die. If you choose the ''safe and slow'' build, the VoS will have plenty of time doing his business.
+
<div class="mw-collapsible-content">{{FullSkillbar|{{A}}/{{P}}|Shroud of Distress|Shadow Form|Dwarven Stability|Ebon Battle Standard of Honor|Technobabble|Make Haste|Heart of Shadow|Death's Charge||Owlk0hf8YZm0BkOzdZuYb5NGCEuD}}</div>
  
==== solo griffs ====
+
* V1: open forge spike, 90s, top, south, top quests, khobay
Time needed: ~ 20 minutes
+
<div class="mw-collapsible-content">{{FullSkillbar|{{D}}/{{W}}|Sand Shards|Vow of Strength|Staggering Force|Eremite's Attack|Mystic Regeneration|I Am Unstoppable|Whirlwind Attack|Ebon Escape||OgGjkarM7SmXfbaXNXsX0k7g0lA}}</div>
  
R:
+
* V2: forge left, top, north, toc (pop beasts, wolf)
*hold 1st, 10skele, forge, hunt, tos/wolf, burning/wolf, forest/bridge/wolf/take, trigger toc, cave/wolves
+
<div class="mw-collapsible-content">{{FullSkillbar|{{D}}/{{A}}|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Mystic Regeneration|Mirage Cloak|Ebon Battle Standard of Honor||Ogek8Jp2Kzuk513m2FuTzF7F3VuI}}</div>
*OgcTc5+8Z6ASn5ucCS4gmEBC3B
 
V:
 
*toc, camp, forge/defend/quests, khobay, tos-lord, menzies/text/wolf, solo-griffs, toc-wolf
 
*Ogek8Jp4KzqE713m5Fuj2VzF3VuI
 
  
==== safe and slow ====
+
* V3: camp, (backway) full bridge, take griffs
Time needed: ~ 23 minutes
+
<div class="mw-collapsible-content">{{FullSkillbar|{{D}}/{{A}}|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Mystic Regeneration|Mirage Cloak|Ebon Battle Standard of Honor||Ogek8Jp2Kzuk513m2FuTzF7F3VuI}}</div>
  
R:
+
* V4: toc, forge, menz, text/wolf
*1st,quicky,forge,hunt,tos/wolf,(rezz VoS),cave/wolves,burning/wolf,forest/wolf,griffs
+
<div class="mw-collapsible-content">{{FullSkillbar|{{D}}/{{A}}|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Mystic Regeneration|Mirage Cloak|Ebon Battle Standard of Honor||Ogek8Jp2Kzuk513m2FuTzF7F3VuI}}</div>
*OgcTc5+8Z6ASn5ucCS4gmEBC3B
 
V:
 
*toc,camp,forge,quests,khobay,tos-lord,menzies/text/wolf,bridge/worms,griffs,toc-wolf
 
*Ogek8Jp4KzqE713m5Fuj2VzF3VuI
 

Latest revision as of 18:45, 20 April 2024

[roll]-way refers to beating Fissure of Woe the way that the guild [SenT] originally used to do. Its objective is to do fast and safe FoW runs of ~7 mins without needing perfect spawns o̶r̶ ̶f̶a̶i̶l̶i̶n̶g̶ ̶a̶ ̶l̶o̶t̶. These are the most commonly played casual tactics amongst FoW guilds; some of its roles are not suitable for beginners. [roll]'s tactics for smaller parties are on the main FoW page

Equipment

You should bring the usual SC stuff for all areas: PCons, Scrolls of Resurrection, Power Stones, 1 Conset, summoning stones. Do not use party wide morale boost unless you have to.

VoS

basic equipment:

  • Armor: 5x Windwalker insignias, 1x superior Vigor, 1x superior Earth Prayers, 1x minor Mysticism, 1x Clarity/Restoration/Vitae
  • 1x Customized q9 scythe (20% ench, 15^ench [guided by fate], zealus/vamp)
  • 1x staff (20% ench, +5 armor , 10% cast time [don't think twice])
  • 1x longbow
  • Summoning stones: Legionnaire, Ghastly, Mystical, (warhorns, tengus)

forest equipment:

  • 1x shield (+45^ench [devotion], +10 vs lightning [riders on the storm])
  • 1x shield (+45^ench [devotion], +10 vs slashing / skelettons (for full bridge)
  • 1x melee weapon (20% ench, 10% cast time)

forge backway equipment:

  • Armor: 5x Forsaken insignias, 1x superior Vigor, 4x Vitae
  • 1x wand (10% HRC [quickening])
  • 1x shield (+60^hex, -3^hex)

Ranger

basic equipment:

  • Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Expertise, 1-3x Vitae/Restoration/Recovery
  • 1x caster weapon (recommendation is to use a spear with Silencing prefix (+33% dazed) in case you have to bring techno babble), 20% ench, +5 energy
  • 1x shield (+45^ench, +10 vs piercing)
  • 1x caster staff (20% ench, 10% HCT, 10% HCT)
  • optional: 1x high energy staff (20% ench, +5 energy, +15^-1 energy)
  • 1x longbow
  • 1x customized low-req daggers (20% ench, vamp, +15^ench/stance)
  • Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)

forest equipment:

  • 1x melee weapon (20% ench, +5 energy)
  • 1x shield (+45^ench, +10 vs lightning)

Although it is useful to bring a full Stormbound insignia armor (+15 vs lightning) for forest, it is easily doable to get forest done with the basic equipment.

Assassin

basic equipment:

  • Armor: 5x Blessed insignias, 1x superior Vigor, 1x superior Shadow Arts, 1-3x Vitae/Restoration/Recovery
  • 1x q9 earth magic staff (20% ench, +5^ench, +5 energy .. or HCT as you like it)
  • 1x caster weapon (recommendation is to use a spear with Silencing prefix (+33% dazed) in case you have to bring techno babble), 20% ench, +5 energy
  • 1x shield (+45^ench, +10 vs piercing)
  • 1x longbow
  • 1x customized q9 daggers (20% ench, vamp, +15^ench)
  • Summoning stones: Legionnaire, Ghastly (, Tengu/Imperial/Shining Blade if you have)

Although it is useful to bring a full Infiltrator's insignia armor (+20 vs piercing) for cave, it is easily doable to get cave done with the basic equipment. That also applies to a full Vanguard's insignia armor (+20 vs blunt) for forge.

Tasks

Common tasks will not be explained here, just some things you will not do in PUG runs:

midway:

  • Run through the first ball, enter the ramp leading to ToC and DC/EE towards one of the shadows above. Continue your way to quicky from here making sure not to get any ToC aggro as otherwise the ToC-VoS will hate you for the rest of your life.

hold/hold 1st ball:

  • Aggro the lower shadow group, the shadow elementalists, the 2 monk/beast patrols and the shadow group from above that are potentially blocking the path of Rastigan. Pull it to a safe zone either (if you are unsure) to the monk/beasts spot or (if you know what you are doing) to the high plateau location south of the path.

quicky/quick ball:

  • Kill the first skele group you encounter by either using a VoS or the shadow group nearby.

10 skeles:

  • Kill the 2 skele groups (Battle Field entrance) that would block the Griff's path later on. Do not aggro the skele patrol.

ToC:

  • 1st: Kill the first group of Rangers/Abyssal. (Fast ToC, Rastigan starts moving now) 2nd: Kill all remaining Rangers/Abyssals. Accept the Vailing Lord quest.

90s:

  • In forge, pull the next Abyssal/Beast group into the next Monk/Mesmer group and wait for a VoS to spike it. Proceed to the next group until the forge is clear. Default direction doing this is counter-clickwise.

360:

  • In forge, pull all Abyssal/Beast groups and either kill it on top or make a ball and let a VoS spike it.

top:

  • In forge, (solo) spike the left Monk/Mesmer group, pop the Shadow Beasts near the Rangers and kill it.

north/south:

  • Refers to the quest Defend the Temple of War. Kill all Shadow Beasts and Abyssals until the quest is done. North accepts Defend quest, south accepts ToS, Cave and Khobay after defend is done. Normally, you will not have a tank for defend.

forest:

  • Kill all Spirit Shepherds south-west of the path in forest. Kill the western 3 Rock Borer Worms and the forest wolf, if already spawned. If you do not have a VoS to clear the bridge, that is your job as well.

bf:

  • Are you a VoS? Go to the Battle Field.
  • Are you a Ranger? Go to the Burning Forest.

Builds and Tactics

Nobody but the ToC-VoS may aggro an enemy that belongs to the quest Tower of Courage (Rangers and Abyssals). The rest of the team runs midway

  • T1: hold, tos, bf
Ranger/Assassin
Shroud of Distress Shadow Form Dwarven Stability Dash Whirling Defense Dark Prison Heart of Shadow Death's Charge
OgcTc5+8Z6ASn5ucCS4gCCBC3BA
  • T3: Quicky, shepps (+ worms if VoS is late), forest wolf, griffs
Ranger/Assassin
Shroud of Distress Shadow Form I Am Unstoppable Dwarven Stability Whirling Defense Recall Heart of Shadow Death's Charge
OgcTc5+8Z6ASnhm8uU4ozBBC3BA
  • T4: quicky, take hunt, cave
Assassin/Elementalist
Shroud of Distress Shadow Form Dwarven Stability Dash Sliver Armor Ebon Battle Standard of Honor Heart of Shadow Death's Charge
OwZjkwf84QHQ6M3lTQ8Q5iIQ4OA
  • MT: quicky, 90s, south, tos quest, mage/lord (stone)
Assassin/Paragon
Shroud of Distress Shadow Form Dwarven Stability Ebon Battle Standard of Honor Technobabble Make Haste Heart of Shadow Death's Charge
Owlk0hf8YZm0BkOzdZuYb5NGCEuD
  • V1: open forge spike, 90s, top, south, top quests, khobay
Dervish/Warrior
Sand Shards Vow of Strength Staggering Force Eremite's Attack Mystic Regeneration I Am Unstoppable Whirlwind Attack Ebon Escape
OgGjkarM7SmXfbaXNXsX0k7g0lA
  • V2: forge left, top, north, toc (pop beasts, wolf)
Dervish/Assassin
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Mystic Regeneration Mirage Cloak Ebon Battle Standard of Honor
Ogek8Jp2Kzuk513m2FuTzF7F3VuI
  • V3: camp, (backway) full bridge, take griffs
Dervish/Assassin
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Mystic Regeneration Mirage Cloak Ebon Battle Standard of Honor
Ogek8Jp2Kzuk513m2FuTzF7F3VuI
  • V4: toc, forge, menz, text/wolf
Dervish/Assassin
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Mystic Regeneration Mirage Cloak Ebon Battle Standard of Honor
Ogek8Jp2Kzuk513m2FuTzF7F3VuI