Ranges

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Revision as of 16:18, 19 June 2020 by Mistie (talk | contribs) (Undo revision 6155 by Mistie (talk))
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Guild Wars ranges are measured in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch (source).

Here is a list of important distances:

  • 144 Touch skills and melee auto-attack
  • 166 Adjacent
  • 240 Nearby for a handful of skills, including Aftershock, Dragon's Stomp, Earthquake, Flame Burst, Frozen Burst, Gust, Healing Ribbon, Incendiary Bonds, Liquid Flame, Phoenix, Rodgort's Invocation, Shatterstone, Stone Sheath, Winds of Disenchantment, and Whirlwind
  • 252 Nearby for most skills
  • 322 In the Area
  • 324 "Together as one!"
  • 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
  • 700 Chain aggro
  • 1000 Earshot (for some skills)
  • 1004 Spear/shortbow range with level elevation
  • 1012 Earshot (for some skills) and Aggro range
  • 1248 Casting/wanding range (unaffected by elevation)
  • 1273 Recurve/hornbow range with level elevation
  • 1498 Longbow/flatbow range with level elevation
  • 2500 Passive spirit effect radius
  • 5000 Radar, Recall
  • Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.