Difference between revisions of "Ranges"

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* '''238''' Nearby
 
* '''238''' Nearby
 
* '''322''' Area
 
* '''322''' Area
* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain.
+
* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
 
* '''1010''' Earshot and Aggro range
 
* '''1010''' Earshot and Aggro range
 
* '''1010''' Spear range with level elevation
 
* '''1010''' Spear range with level elevation

Revision as of 22:53, 23 December 2016

Guild Wars ranges are measure in in-game units. 1 in-game units corresponds to a real-world inch (source).

Here is a list of important distances:

  • 144 Melee auto-attack
  • 166 Adjacent
  • 238 Nearby
  • 322 Area
  • 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
  • 1010 Earshot and Aggro range
  • 1010 Spear range with level elevation
  • 1248 Casting range
  • 1248 Wanding range (unaffected by elevation)
  • 1493 Longbow/flatbow range with level elevation
  • 2500 Passive spirit effect radius
  • 5000 Radar, Recall
  • 5200 Bonds