Difference between revisions of "Pits"

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T4 :
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'''Bone Pits''', abbreviated as "'''pits'''", is the name of an area in [[UW]].
  
*OgVjIwJMzQaDfVbVGAyA3U8Q0l*
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==Imprisoned Spirits==
There are exactly 5 different bottom group spawns(4-1 Threshers + 3-1 Collectors) you can get and regardless of the spawn there will always be at least 3 foes you have to kill and the most enemies you can have in 1 spawn is 4. If the spawn only has threshers in it all you have to do is use your wastrels to get them down. When you have 1 Collector in the spawn you can just Wastrel him with the Threshers be careful not to get too close though, this will make the Collector go out of the ball and it's just going to be a big clusterfuck with all the bone horrors he can make from the threshers.  If you get lucky and get 3 Collectors you can just get the derp one next to a wall and bring the other 2 next to him and Wastrel them down. When you have killed the bottom group sidewalk to the top, agro the group next to the 2 Chained Soul spawn and go to the usual spot to kill all the Collectors. Try to not to move too slow because the Collectors might get past you or get you stuck. Please don't use your Sliver on the big ball of Collectors if you only have 4-5 Collectors or one of them breaks outside the ball you have the permission to use Sliver here. If you get unlucky and one of them breaks you might have enough agro to just cast Sliver and stand next to it and kill him when he's casting Animate Bone Horror. After the Collectors are dead you pull up the Threshers that spawn next to the 2 Chained souls and Sliver/Wastrel them down. After those are dead you have 2 options: pull the Terrorwebs on top of the big ball of Threshers you have or Sliver the Terrrorwebs while Wastreling the Threshers. Either way is ok, I find the 2nd one faster if you get lucky at Sliver recharge or if you're bad at pulling them. After the Reaper is popped be ready for the quest and EE down when the T3 breaks his SoH.
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When this quest is taken from the Pits Reaper, a group of 3 [[yellow dryder]]s will spawn in the "centre" area. After 5 seconds, either a [[skele]] or a [[white dryder]] will also spawn in that area. Another 5 seconds later, a skele or white dryder will spawn in the "back side" area. Every 5 seconds, a new foe will spawn, alternating between centre and back side, until 3 such foes have spawned at each point. Whether each spawn is a skele or a white dryder is completely random, with no connection to what the previous spawn was. 30 seconds after taking the quest (as the last skele or white spawns on back side), a second group of 3 yellow dryders will spawn in the centre, and a third will spawn after another minute, this time slightly closer to the bridge. All of these enemies will head towards the Reaper, but will stop to fight anyone they encounter.
  
Quest :
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Meanwhile, allied [[Tortured Spirit]]s will spawn in the area between centre and back side, starting with one the moment the quest is taken, and followed by one more every 10 seconds until there are 4. Once they've all spawned, they will gradually start walking slowly towards the Reaper, but will rush to attack anything they aggro. Once they leave aggro, they will walk slowly back to the path to the Reaper. If any of these Tortured Spirits dies, the party will be defeated, but once they reach the Reaper, they will become invulnerable and disappear from the party list. When all 4 reach the Reaper, the quest will complete, although the Tortured Spirits will stop moving and not complete the quest while nobody is in compass range.
  
If you get any skeles in the quest, I suggest you go to the safespot to make it easier, just make sure that you have the 2 Threshers from the hill agroed so you won't run out of energy. in the safespot pick your targets carefully and if only 1 Terrorweb is within Wastrel range of the skeles only target that one. When you get out of the safespot be aware of the bridge skele since he can and will kill you if you're not careful. For the last spawn there are again, 2 ways to kill it. I just see if they're all within Wastrel range, I don't even bother to use sliver but if they're not, I'm going to Sliver 1 down and Wastrel the 2 others. After the last spawn is dead EE down to the T3 who should already be waiting for you and make your way to Plains.
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== Area ==
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Pits is entered from the north-east of [[Planes]], with a long, narrow corridor leading a large area of winding cliffs. The path leads under a bridge and up a slope, around to cross the bridge, entering the "centre" area of Pits. To the north-east is the "back side" area, and to the north-west is a hill leading up to the Reaper monument.
  
T3 :
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Most of the enemies here are '''Abominations''': groups of [[Dead Collector]]s and [[Dead Thresher]]s, as well as numerous immobile [[Chained Soul]]s and some skeles.
a) BAR :
 
 
 
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Usually you'll need a full HP armor with blessed insignia.
 
+1 +3 Expertise headpiece.
 
 
 
Longbow
 
Vampiric daggers q5 or q6 (+15% wE, vampiric, 20% enchant)
 
Vampiric scythe (10% HTC vampiric 20% enchant)
 
Caster staff (+5 energy, +5 energy wE, 20% enchant)
 
Caster weapon + shield (+5 energy, 20% enchant // +45HP wE, -2 wE)
 
 
 
Pcons: Candy corn, Candy apple, Cupcake, Golden egg, Ghastly stones( for backside) Powerstone (incase rupted at semi glitch)
 
(optional): War supplies (really suggest these for new people on this area)
 
Slice of pumpkin pie (max attack speed very usefull on 4h and killing collector at pits)
 
Lunars (In case you're afraid of 4h )
 
Rainbows (when going for speed and u happen to get crippled on mnts)
 
 
 
c) The complete run :
 
 
 
I will not write that many things on the beginning of the run, all you need is to HoS at spots to make the run faster :
 
 
 
 
 
 
 
Pits:
 
 
 
Now the pumpkin pie slice is very usefull, it allows u to kill collector alot faster which then makes ur skele glitching alot easier.when starting to glitch skeles its good to have fresh sf before u agro them but sometimes u can't avoid it running out while just agroed them. best way to cast sf is to start running forward just 1-2 seconds before sf ends--> skeles break agro and when u cast sf they get back to ur agro again and then just keep glitching like normally. or if ur already close to spot where u hos down Dont start casting sf since with 4 skeles ur dead in seconds. I think the best spot to use soh is here
 
 
 
Since it allows you to Whirling out from below bridge in many different spots, but always try to run below the bridge again because sometimes when u use ww to cancel soh u just hit the wall below bridge and get stuck there with 3-4 skeles. and when glitching all 4 skeles you need to pull the patrol one below the bridge or it will now glitch. then just run back to center wait for T4 to almost be done with popping, leave soh at center (near the « wall » for the T4) and go take quest.
 
 
 
If u happen to have top agro just kill it or if going for time, let t4 pull top agro away from their spot and he will kill them.
 
 
 
Quest:
 
 
 
Usually the T4 will wait you to break SoH, in that way he will just EE on you so you'll start the quest a bit faster.
 
Run to backside and if you see a skele just pop a Gstone, equip your daggers, put honor and kill everything from the quest.
 
 
 
Just in case you're weak, there is the 2 safe spots :
 
 
 
 
 
 
 
When you're done with backside, usually you'll got a fresh whirling, just put SoH near center, run sideway to the top and break it. Then kill the first soul. (If you had to put a second whirling don't do the SoH pull) Then come help your T4 at center (give him honor) then go to plains (HoS off skeles) or just DC down then HoS at this spot:
 
 
 
 
 
 
 
Plains:
 
 
 
Just put SoH at pitside and run through dryders and rider to pop mindblades then break SoH.
 
After that, help the T4 to kill the skele then go in the spot for the semi glitch.
 
 
 
HOW TO SEMI GLITCH :
 
The spot is exactly here :
 
 
 
 
 
There is a video from kaspar on how to do it :
 
 
 
 
 
 
 
 
 
For 4h, there is many differents pull but imo this one is the best :
 
 
 
 
 
 
 
 
 
d) Tips :
 
Here is many videos on how to T3 by Kaspar :
 
 
 
Here how to do pits prep :
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Special credits to Pallo for the original T3 tutorial and Kaspar for the videos.[/spoiler]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Here how to do pits prep :
 

Latest revision as of 02:49, 23 December 2016

Bone Pits, abbreviated as "pits", is the name of an area in The Underworld.

Imprisoned Spirits

When this quest is taken from the Pits Reaper, a group of 3 yellow dryders will spawn in the "centre" area. After 5 seconds, either a skele or a white dryder will also spawn in that area. Another 5 seconds later, a skele or white dryder will spawn in the "back side" area. Every 5 seconds, a new foe will spawn, alternating between centre and back side, until 3 such foes have spawned at each point. Whether each spawn is a skele or a white dryder is completely random, with no connection to what the previous spawn was. 30 seconds after taking the quest (as the last skele or white spawns on back side), a second group of 3 yellow dryders will spawn in the centre, and a third will spawn after another minute, this time slightly closer to the bridge. All of these enemies will head towards the Reaper, but will stop to fight anyone they encounter.

Meanwhile, allied Tortured Spirits will spawn in the area between centre and back side, starting with one the moment the quest is taken, and followed by one more every 10 seconds until there are 4. Once they've all spawned, they will gradually start walking slowly towards the Reaper, but will rush to attack anything they aggro. Once they leave aggro, they will walk slowly back to the path to the Reaper. If any of these Tortured Spirits dies, the party will be defeated, but once they reach the Reaper, they will become invulnerable and disappear from the party list. When all 4 reach the Reaper, the quest will complete, although the Tortured Spirits will stop moving and not complete the quest while nobody is in compass range.

Area

Pits is entered from the north-east of Planes, with a long, narrow corridor leading a large area of winding cliffs. The path leads under a bridge and up a slope, around to cross the bridge, entering the "centre" area of Pits. To the north-east is the "back side" area, and to the north-west is a hill leading up to the Reaper monument.

Most of the enemies here are Abominations: groups of Dead Collectors and Dead Threshers, as well as numerous immobile Chained Souls and some skeles.