Difference between revisions of "Pits"

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'''Bone Pits''', abbreviated as "'''pits'''", is the name of an area in [[UW]].
  
*OgVjIwJMzQaDfVbVGAyA3U8Q0l*
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==Imprisoned Spirits==
There are exactly 5 different bottom group spawns(4-1 Threshers + 3-1 Collectors) you can get and regardless of the spawn there will always be at least 3 foes you have to kill and the most enemies you can have in 1 spawn is 4. If the spawn only has threshers in it all you have to do is use your wastrels to get them down. When you have 1 Collector in the spawn you can just Wastrel him with the Threshers be careful not to get too close though, this will make the Collector go out of the ball and it's just going to be a big clusterfuck with all the bone horrors he can make from the threshers.  If you get lucky and get 3 Collectors you can just get the derp one next to a wall and bring the other 2 next to him and Wastrel them down. When you have killed the bottom group sidewalk to the top, agro the group next to the 2 Chained Soul spawn and go to the usual spot to kill all the Collectors. Try to not to move too slow because the Collectors might get past you or get you stuck. Please don't use your Sliver on the big ball of Collectors if you only have 4-5 Collectors or one of them breaks outside the ball you have the permission to use Sliver here. If you get unlucky and one of them breaks you might have enough agro to just cast Sliver and stand next to it and kill him when he's casting Animate Bone Horror. After the Collectors are dead you pull up the Threshers that spawn next to the 2 Chained souls and Sliver/Wastrel them down. After those are dead you have 2 options: pull the Terrorwebs on top of the big ball of Threshers you have or Sliver the Terrrorwebs while Wastreling the Threshers. Either way is ok, I find the 2nd one faster if you get lucky at Sliver recharge or if you're bad at pulling them. After the Reaper is popped be ready for the quest and EE down when the T3 breaks his SoH.
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When this quest is taken from the Pits Reaper, a group of 3 [[yellow dryder]]s will spawn in the "centre" area. After 5 seconds, either a [[skele]] or a [[white dryder]] will also spawn in that area. Another 5 seconds later, a skele or white dryder will spawn in the "back side" area. Every 5 seconds, a new foe will spawn, alternating between centre and back side, until 3 such foes have spawned at each point. Whether each spawn is a skele or a white dryder is completely random, with no connection to what the previous spawn was. 30 seconds after taking the quest (as the last skele or white spawns on back side), a second group of 3 yellow dryders will spawn in the centre, and a third will spawn after another minute, this time slightly closer to the bridge. All of these enemies will head towards the Reaper, but will stop to fight anyone they encounter.
  
Quest :
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Meanwhile, allied [[Tortured Spirit]]s will spawn in the area between centre and back side, starting with one the moment the quest is taken, and followed by one more every 10 seconds until there are 4. Once they've all spawned, they will gradually start walking slowly towards the Reaper, but will rush to attack anything they aggro. Once they leave aggro, they will walk slowly back to the path to the Reaper. If any of these Tortured Spirits dies, the party will be defeated, but once they reach the Reaper, they will become invulnerable and disappear from the party list. When all 4 reach the Reaper, the quest will complete, although the Tortured Spirits will stop moving and not complete the quest while nobody is in compass range.
  
If you get any skeles in the quest, I suggest you go to the safespot to make it easier, just make sure that you have the 2 Threshers from the hill agroed so you won't run out of energy. in the safespot pick your targets carefully and if only 1 Terrorweb is within Wastrel range of the skeles only target that one. When you get out of the safespot be aware of the bridge skele since he can and will kill you if you're not careful. For the last spawn there are again, 2 ways to kill it. I just see if they're all within Wastrel range, I don't even bother to use sliver but if they're not, I'm going to Sliver 1 down and Wastrel the 2 others. After the last spawn is dead EE down to the T3 who should already be waiting for you and make your way to Plains.
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== Area ==
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Pits is entered from the north-east of [[Planes]], with a long, narrow corridor leading a large area of winding cliffs. The path leads under a bridge and up a slope, around to cross the bridge, entering the "centre" area of Pits. To the north-east is the "back side" area, and to the north-west is a hill leading up to the Reaper monument.
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Most of the enemies here are '''Abominations''': groups of [[Dead Collector]]s and [[Dead Thresher]]s, as well as numerous immobile [[Chained Soul]]s and some skeles.

Latest revision as of 02:49, 23 December 2016

Bone Pits, abbreviated as "pits", is the name of an area in The Underworld.

Imprisoned Spirits

When this quest is taken from the Pits Reaper, a group of 3 yellow dryders will spawn in the "centre" area. After 5 seconds, either a skele or a white dryder will also spawn in that area. Another 5 seconds later, a skele or white dryder will spawn in the "back side" area. Every 5 seconds, a new foe will spawn, alternating between centre and back side, until 3 such foes have spawned at each point. Whether each spawn is a skele or a white dryder is completely random, with no connection to what the previous spawn was. 30 seconds after taking the quest (as the last skele or white spawns on back side), a second group of 3 yellow dryders will spawn in the centre, and a third will spawn after another minute, this time slightly closer to the bridge. All of these enemies will head towards the Reaper, but will stop to fight anyone they encounter.

Meanwhile, allied Tortured Spirits will spawn in the area between centre and back side, starting with one the moment the quest is taken, and followed by one more every 10 seconds until there are 4. Once they've all spawned, they will gradually start walking slowly towards the Reaper, but will rush to attack anything they aggro. Once they leave aggro, they will walk slowly back to the path to the Reaper. If any of these Tortured Spirits dies, the party will be defeated, but once they reach the Reaper, they will become invulnerable and disappear from the party list. When all 4 reach the Reaper, the quest will complete, although the Tortured Spirits will stop moving and not complete the quest while nobody is in compass range.

Area

Pits is entered from the north-east of Planes, with a long, narrow corridor leading a large area of winding cliffs. The path leads under a bridge and up a slope, around to cross the bridge, entering the "centre" area of Pits. To the north-east is the "back side" area, and to the north-west is a hill leading up to the Reaper monument.

Most of the enemies here are Abominations: groups of Dead Collectors and Dead Threshers, as well as numerous immobile Chained Souls and some skeles.