Difference between revisions of "Off-damage"

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Some examples of this are:
 
Some examples of this are:
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Veil at 360:  
 
Veil at 360:  
 +
 
VoRs job is to start spiking the main ball so when the spike chain is finished everything is already under 90 and can die to EoE.
 
VoRs job is to start spiking the main ball so when the spike chain is finished everything is already under 90 and can die to EoE.
 +
 
MLKs job is to wastrels the straggling mobs in the back with wastrels.
 
MLKs job is to wastrels the straggling mobs in the back with wastrels.
 +
 
IAUs job is to focus on things from left hill that might run around with using YMLAD + unnat, and to help the TK incase the fiends werent entirely hit. To go a step further you echo on wave 3 since you have golems on left hill and they are most likely the ones to run around the wall. To go ANOTHER step further, using echo on wave 3 also helps since you can then Esurge the off damage that runs around, and be able to hit the fiends that the TK mightve missed with your second esurge.
 
IAUs job is to focus on things from left hill that might run around with using YMLAD + unnat, and to help the TK incase the fiends werent entirely hit. To go a step further you echo on wave 3 since you have golems on left hill and they are most likely the ones to run around the wall. To go ANOTHER step further, using echo on wave 3 also helps since you can then Esurge the off damage that runs around, and be able to hit the fiends that the TK mightve missed with your second esurge.
 +
 
TKs job is to always try to hit fiends as they are all within 1 esurge range of eachother. Echoing wave 4 helps incase you happen to mess this up and not hit all fiends at once.
 
TKs job is to always try to hit fiends as they are all within 1 esurge range of eachother. Echoing wave 4 helps incase you happen to mess this up and not hit all fiends at once.
  
 
This setup for coordination at 360 works with all variations of tk bars, (SPain,shatter,mimic)
 
This setup for coordination at 360 works with all variations of tk bars, (SPain,shatter,mimic)

Revision as of 04:57, 23 July 2019

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Also sometimes referred to as “split”.

Damage that is outside the main ball. It is the TK’s responsibility to prioritize hitting the off dmg below 90%, but it is also the rest of the mesmers jobs to help incase its multiple sets of off dmg. Usually the standard is the TK as primary damage and IAU as secondary off damage. In cases where there are more than 3 sets of off damage, you can coordinate beforehand whether its (tk hits this) (iau focus this) (mlk split after main ball etc).

Off damage is inherently a team effort to make sure everything gets hit and dies at the same time. Placing the off damage job on 1 person is bad because there can be multiple scenarios where a TK cannot handle all the off damage.

Some examples of this are:

Veil at 360:

VoRs job is to start spiking the main ball so when the spike chain is finished everything is already under 90 and can die to EoE.

MLKs job is to wastrels the straggling mobs in the back with wastrels.

IAUs job is to focus on things from left hill that might run around with using YMLAD + unnat, and to help the TK incase the fiends werent entirely hit. To go a step further you echo on wave 3 since you have golems on left hill and they are most likely the ones to run around the wall. To go ANOTHER step further, using echo on wave 3 also helps since you can then Esurge the off damage that runs around, and be able to hit the fiends that the TK mightve missed with your second esurge.

TKs job is to always try to hit fiends as they are all within 1 esurge range of eachother. Echoing wave 4 helps incase you happen to mess this up and not hit all fiends at once.

This setup for coordination at 360 works with all variations of tk bars, (SPain,shatter,mimic)