Difference between revisions of "Mesmer Equipment"

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== Armor Sets ==
 
== Armor Sets ==
 
==== Spiking Set ====
 
==== Spiking Set ====
Your standard spiking armor should contain all Radiant Insignas, +50hp rune, a +1+3 Domination headpiece, a +3 Fast Cast rune, and two Attunement Runes. Mesmers often need to use different attributes while keeping the Domination headpiece ([[TK]] in DoA, [[Spiker (UW)|Spiker]] in UW) so you want to have two additional pieces of armor, correspondent to the two pieces that have the Attunement Runes. For example, your headpiece is Domination, your chestpiece contains the +50hp rune, your Gloves contain +3 fast cast, then craft an additional leg piece and boots. Put an +3 Illusion Magic in one, and +3 Inspiration on the other. As a result, you will be able to have any combination of the superior runes (only dom+fc, dom+fc+ill, dom+fc+insp, or all 4).
+
*5x Radiant Insignia
 +
*+1 Domination Magic headpiece
 +
*Rune of Superior Domination Magic
 +
*Rune of Superior Fast Casting
 +
*Rune of Superior Vigor
 +
*2x Rune of Attunement
  
 
[[File:normal armor.png]]
 
[[File:normal armor.png]]
 +
 +
Mesmers often need to use different attributes while keeping the Domination headpiece ([[TK]] in DoA, [[Spiker (UW)|Spiker]] in UW), so you want to have two additional pieces of armor, correspondent to the two pieces that have the Attunement Runes. For example, your headpiece is Domination, your chestpiece contains the +50hp rune, your Gloves contain +3 fast cast, then craft an additional leg piece and boots. Put an +3 Illusion Magic in one, and +3 Inspiration on the other. As a result, you will be able to have any combination of the superior runes (only dom+fc, dom+fc+ill, dom+fc+insp, or all 4).
  
 
==== High Health Set ====
 
==== High Health Set ====
Since the mesmer standard armor has almost no extra health and a lot of health penalty, you will gain great benefit from having a high hp set to swap to. Health set should be a full Set (including headpiece), Survivor insignas on all pieces, one Superior Vigor (50hp) and four Vitae runes.
+
Since the spiking armor set has almost no extra health and a lot of health penalty, you will gain great benefit from having a high HP set to swap to. Only use this when necessary to survive.
 +
*5x Survivor Insignia
 +
*Rune of Superior Vigor
 +
*4x Rune of Vitae
  
 
[[File:health.png]]
 
[[File:health.png]]
  
 
==== [[LT]] / Tanking Armor ====
 
==== [[LT]] / Tanking Armor ====
If you wish to use your mesmer for [[LT]] or any kind of tanking, you will need a blessed armor. Blessed insignas on all pieces, one superior Vigor, Superior Fast Casting and two Vitae Runes. [[LT]] requires '''three''' headpieces: +1+3 Inspiration for Lab, Escort and Vale pop, +1+3 Domination for the top group in Vale quest, +1+3 Illusion for UWG.  
+
 
 +
*5x Blessed Insignia
 +
*Rune of Superior Fast Casting
 +
*Rune of Superior Vigor
 +
*2x Rune of Vitae
 +
[[LT]] requires '''three''' headpieces: +1+3 Inspiration for Lab, Escort and Vale pop, +1+3 Domination for the top group in Vale quest, +1+3 Illusion for UWG.  
  
 
==== Dhuum Armor ====
 
==== Dhuum Armor ====
Lastly, if you want to take your mesmer in UW, either as LT or Spiker, you will need a Dhuum set. Brawler's insignas on all pieces, any Superior (-75hp) rune on all pieces.
+
Lastly, if you want to take your mesmer in UW, either as LT or Spiker, you should have a Dhuum set. Brawler's insignas on all pieces, any Superior (-75hp) rune on all pieces.
  
 
== Weapon Sets ==
 
== Weapon Sets ==
Mesmers use a lot of different weapons. Note that unless Zelaous is required, all martial weapons should be Crippling just in case you have YMLaD on your bar.
+
Mesmers use a lot of different weapons. Note that unless Zealous is required, all martial weapons should be Crippling, just in case you have YMLaD on your bar.
 
* Customized 40/40 Domination set for spiking in [[DoA]], Deep, Urgoz, FoW mesway.
 
* Customized 40/40 Domination set for spiking in [[DoA]], Deep, Urgoz, FoW mesway.
 
* (Crippling) Spear of Enchanting with "I have the Power!" and Domination Focus with "Master of my Domain" (+1/20%) for spiking in Underworld.
 
* (Crippling) Spear of Enchanting with "I have the Power!" and Domination Focus with "Master of my Domain" (+1/20%) for spiking in Underworld.
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* (Crippling) Longbow of Enchanting for pulling. Enchanting mod required for [[LT]].
 
* (Crippling) Longbow of Enchanting for pulling. Enchanting mod required for [[LT]].
 
* Staff of Enchanting for casting enchantments when low on energy. Especially useful for [[LT]].
 
* Staff of Enchanting for casting enchantments when low on energy. Especially useful for [[LT]].
* Zelaous Scythe of Enchanting for [[LT]] during Vale split.
+
* Zealous Scythe of Enchanting for [[LT]] during Vale split.
 
* Defensive Set: (Crippling) Spear of Enchanting or +30 hp depending on role, with an appropriate shield (below).
 
* Defensive Set: (Crippling) Spear of Enchanting or +30 hp depending on role, with an appropriate shield (below).
* Dhuum Set: Zelaous Spear of Warding with "Don't Think Twice" and the fire shield.
+
* Dhuum Set: Zealous Spear of Warding with "Don't Think Twice" and the fire shield.
  
 
== Shields ==
 
== Shields ==
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== Summoning Stones ==
 
== Summoning Stones ==
* Ghastly stones for damage
+
* [[Ghastly Summoning Stone|Ghastly stones]] for damage
 
* Throwaway stones for breaking aggro
 
* Throwaway stones for breaking aggro
* Gaki stones for [[IaU (Spiker)|IaU]] in DoA. Other stones also work, although less effectively, such as Turtle and Devourer.
+
* Gaki stones for [[IaU (Spiker)|IaU]] in DoA. Other stones also work, although less effectively, such as Jadeite (Siege Turtle) and Chitinous (Devourer).
  
 
== Titles ==
 
== Titles ==
 
* '''Norn''' is very important in for "You Move Like a Dwarf!" and "Finish Him!"
 
* '''Norn''' is very important in for "You Move Like a Dwarf!" and "Finish Him!"
 
* '''Asuran''' is very important for Pain Inverter
 
* '''Asuran''' is very important for Pain Inverter
 +
* '''Sunspear''' for Cry of Pain
 
* '''Ebon Vanguard''' is somewhat important for Ebon Escape
 
* '''Ebon Vanguard''' is somewhat important for Ebon Escape
 
* '''Deldrimor''' is typically not used
 
* '''Deldrimor''' is typically not used

Revision as of 20:37, 3 October 2016

Mesmers in speedclears typically take the role of a spiker using Domination Magic as their primary attribute, but there are some notable exceptions such as LT and T4 in Underworld.

Armor Sets

Spiking Set

  • 5x Radiant Insignia
  • +1 Domination Magic headpiece
  • Rune of Superior Domination Magic
  • Rune of Superior Fast Casting
  • Rune of Superior Vigor
  • 2x Rune of Attunement

Normal armor.png

Mesmers often need to use different attributes while keeping the Domination headpiece (TK in DoA, Spiker in UW), so you want to have two additional pieces of armor, correspondent to the two pieces that have the Attunement Runes. For example, your headpiece is Domination, your chestpiece contains the +50hp rune, your Gloves contain +3 fast cast, then craft an additional leg piece and boots. Put an +3 Illusion Magic in one, and +3 Inspiration on the other. As a result, you will be able to have any combination of the superior runes (only dom+fc, dom+fc+ill, dom+fc+insp, or all 4).

High Health Set

Since the spiking armor set has almost no extra health and a lot of health penalty, you will gain great benefit from having a high HP set to swap to. Only use this when necessary to survive.

  • 5x Survivor Insignia
  • Rune of Superior Vigor
  • 4x Rune of Vitae

Health.png

LT / Tanking Armor

  • 5x Blessed Insignia
  • Rune of Superior Fast Casting
  • Rune of Superior Vigor
  • 2x Rune of Vitae

LT requires three headpieces: +1+3 Inspiration for Lab, Escort and Vale pop, +1+3 Domination for the top group in Vale quest, +1+3 Illusion for UWG.

Dhuum Armor

Lastly, if you want to take your mesmer in UW, either as LT or Spiker, you should have a Dhuum set. Brawler's insignas on all pieces, any Superior (-75hp) rune on all pieces.

Weapon Sets

Mesmers use a lot of different weapons. Note that unless Zealous is required, all martial weapons should be Crippling, just in case you have YMLaD on your bar.

  • Customized 40/40 Domination set for spiking in Domain of Anguish, Deep, Urgoz, FoW mesway.
  • (Crippling) Spear of Enchanting with "I have the Power!" and Domination Focus with "Master of my Domain" (+1/20%) for spiking in Underworld.
  • High Energy set (+15/-1 on wand and focus) for when you are low on energy and need to spike.
  • (Crippling) Longbow of Enchanting for pulling. Enchanting mod required for LT.
  • Staff of Enchanting for casting enchantments when low on energy. Especially useful for LT.
  • Zealous Scythe of Enchanting for LT during Vale split.
  • Defensive Set: (Crippling) Spear of Enchanting or +30 hp depending on role, with an appropriate shield (below).
  • Dhuum Set: Zealous Spear of Warding with "Don't Think Twice" and the fire shield.

Shields

  • +10 vs demons (such as Aegis of Aaaaarrrrrrggghhh) for Domain of Anguish
  • Devotion with +10 vs slashing for LT
  • Devotion with +10 vs fire for Basement keeper Spiker (UW) and Dhuum
  • Devotion with +10 vs earth for T4 (UW)

Pcons

Mesmers should carry plenty of all Pcons. Only exceptions is alcohol, which is never used, and Powerstones, which should rarely be used by a Mesmer.

Summoning Stones

  • Ghastly stones for damage
  • Throwaway stones for breaking aggro
  • Gaki stones for IaU in DoA. Other stones also work, although less effectively, such as Jadeite (Siege Turtle) and Chitinous (Devourer).

Titles

  • Norn is very important in for "You Move Like a Dwarf!" and "Finish Him!"
  • Asuran is very important for Pain Inverter
  • Sunspear for Cry of Pain
  • Ebon Vanguard is somewhat important for Ebon Escape
  • Deldrimor is typically not used