Difference between revisions of "Margonite Anur Rund"

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'''Margonite Anur Rund''', usually known as just '''Rund''', is an enemy in the [[Foundry]] and [[City]] sections of DoA.
 
'''Margonite Anur Rund''', usually known as just '''Rund''', is an enemy in the [[Foundry]] and [[City]] sections of DoA.
 
== Build ==
 
== Build ==
 
{{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}}
 
{{FullSkillbar|{{P}}|Enraged|Go for the Eyes|Anthem of Flame|Anthem of Guidance|Merciless Spear|Natural Temper|Wild Throw|Optional||}}
  
== Abilities ==
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=== Abilities ===
 
stance removal (Wild Throw)
 
stance removal (Wild Throw)
  
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Attack Damage Type: Piercing
 
Attack Damage Type: Piercing
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Movement Speed: 133%
  
 
==Behavior==
 
==Behavior==
 
Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly.
 
Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly.
  
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==Counters==
 
Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time.
 
Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time.
  
breaks with a speed boost and stuff
 
 
{{DoA enemies nav}}
 
{{DoA enemies nav}}

Latest revision as of 20:30, 11 June 2022

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Margonite Anur Rund, usually known as just Rund, is an enemy in the Foundry and City sections of DoA.

Build

Paragon
Enraged Go for the Eyes Anthem of Flame Anthem of Guidance Merciless Spear Natural Temper Wild Throw Optional

Abilities

stance removal (Wild Throw)

Hard Mode Stats

Health: 1380

Armor: 104

Level: 30

Range: Spear

Drop: Margonite Gemstone

Attack Damage Type: Piercing

Movement Speed: 133%

Behavior

Runds try to maintain their anthems, even out of combat, so they will periodically stop following a tank to cast, making them ball more slowly.

Counters

Because Wild Throw costs 7 adrenaline, and runds have 4 other, cheaper adrenal skills, there is only a low risk of stances getting stripped, unless you tank the rund for a long time.