Difference between revisions of "List of historical DoA tactics"

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{{historicalTactics}}
 
This is a list of DoA tactics sorted by period. All of those were part of the DoASC meta at some point.
 
This is a list of DoA tactics sorted by period. All of those were part of the DoASC meta at some point.
  
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== "Old School" == <!-- if you have a better name feel free to change this -->
 
== "Old School" == <!-- if you have a better name feel free to change this -->
Those tactics mostly describe the midline (spikers). They all relied on one or two tanks to ball or pull the enemies and a 2-man backline to keep everyone alive.
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Those tactics mostly describe the midline (spikers). They all relied on one or two tanks to ball or pull the enemies and a 2-man backline to keep everyone alive. You can see the general team setup here: http://gwpvx.gamepedia.com/Archive:Team_-_DoA_Caster_Spike
 
* [[Cryway]] used multiple spikers with echoed Cry of Pain. Cry of Pain used to deal all its damage upfront, and was nerfed to the current form in June 2009.
 
* [[Cryway]] used multiple spikers with echoed Cry of Pain. Cry of Pain used to deal all its damage upfront, and was nerfed to the current form in June 2009.
 
* [[FoCway]] used multiple necros with Feast of Corruption.
 
* [[FoCway]] used multiple necros with Feast of Corruption.
 
* [[RoJway]] used multiple monks with Ray of Judgment. RoJ was bugged and didn't cause scatter, but was eventually fixed.  
 
* [[RoJway]] used multiple monks with Ray of Judgment. RoJ was bugged and didn't cause scatter, but was eventually fixed.  
 
* [[Shitterflames]] used mostly Searing Flames elementalists.
 
* [[Shitterflames]] used mostly Searing Flames elementalists.
* [[Rainbowway]] used a combination of different Elementalist nuker builds from different attributes (Fire for damage, Water for snare, Earth for knockdowns).
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* [[Rainbowway]] used a combination of different nuker builds (Unsteady Ground ele, RoJ monk, FoC necro, VoR mesmer, and others).
  
 
== Trenchways ==
 
== Trenchways ==
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* [[LOD大 tactics]]
 
* [[LOD大 tactics]]
  
== Post-necrotic nerf (current meta) ==
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== Post-necrotic nerf ==
Current tactics are historically the most similar to each other in terms of splits and builds, all sharing the introduction of a new spiker role, the [[MLK]].  
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Post-necrotic are historically the most similar to each other in terms of splits and builds, all sharing the introduction of a new spiker role, the [[MLK]].  
* [[FBGM Tactics]]
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* Most of the post-necrotic tactics are "6-0 tactics", meaning they kill all tendrils at the same time.
* [[Golt Tactics]]
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:* [[Golt Tactics]] are the safest 6-0 tactics, with Echo on monk and extra spiking power.
* [[French Tactics]]
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:* [[French Tactics]] used EoE on monk and allowed for more build variation in the spikers.
* [[fam Tactics]]
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:* [[fam Tactics]] were [[Guild:fam|[fam]]]'s tentative in bridging the gap between [[FBGM Tactics]] and [[French Tactics]]. Very similar to both, and not used any more.
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== Current tactics ==
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* [[FBGM Tactics]] are the most commonly ran 6-0 tactics today. Gauged more for speed than safety, they have EoE on monk and shadow-steps on everybody.
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* [[3-3 Tactics]] are safer and more robust tactics, typically used for teaching new players. They take the name by doing tendrils in two waves, thus not having an [[IaU]], but the specific builds and tactics can vary, depending on who runs them.

Latest revision as of 00:34, 6 June 2022

The page contains tactics that are no longer part of the meta, but are preserved here for historical interest.

This is a list of DoA tactics sorted by period. All of those were part of the DoASC meta at some point.

Non speed-clear

Those are tactics that mostly killed everything group by group, without tanks, proper balling, or avoiding of enemies. They are not considered real speed-clear, but were capable of much faster completion times than a balanced group.

  • Ursanway used Ursan Blessing spikers to mindlessly kill everything with a backline of two monks to keep everyone alive. Ursan was nerfed in August 2008.
  • Frostway used DwGs for damage, and the combination of Greater Conflagration, Winter and Mantra of Frost for both energy and damage reduction.
  • Glaiveway used DwGs for damage, and a mixed backline.

"Old School"

Those tactics mostly describe the midline (spikers). They all relied on one or two tanks to ball or pull the enemies and a 2-man backline to keep everyone alive. You can see the general team setup here: http://gwpvx.gamepedia.com/Archive:Team_-_DoA_Caster_Spike

  • Cryway used multiple spikers with echoed Cry of Pain. Cry of Pain used to deal all its damage upfront, and was nerfed to the current form in June 2009.
  • FoCway used multiple necros with Feast of Corruption.
  • RoJway used multiple monks with Ray of Judgment. RoJ was bugged and didn't cause scatter, but was eventually fixed.
  • Shitterflames used mostly Searing Flames elementalists.
  • Rainbowway used a combination of different nuker builds (Unsteady Ground ele, RoJ monk, FoC necro, VoR mesmer, and others).

Trenchways

Those tactics relied on Necrotic Traversal to pull one to four Stygian Lords to the wall, allowing the team to kill them without going into (some) trenches. By this point, the spikers were mostly Mesmers (one VoR, others mostly E-Surge, but also Keystone or Echo), and a single SS necro was sometimes used. The backline was composed of a Monk seeder and an Emo bonder, but the specific builds had some variants. Necrotic was nerfed to have shadow-step restrictions in February 2013.

Post-necrotic nerf

Post-necrotic are historically the most similar to each other in terms of splits and builds, all sharing the introduction of a new spiker role, the MLK.

  • Most of the post-necrotic tactics are "6-0 tactics", meaning they kill all tendrils at the same time.

Current tactics

  • FBGM Tactics are the most commonly ran 6-0 tactics today. Gauged more for speed than safety, they have EoE on monk and shadow-steps on everybody.
  • DoA 3-3 are safer and more robust tactics, typically used for teaching new players. They take the name by doing tendrils in two waves, thus not having an IaU, but the specific builds and tactics can vary, depending on who runs them.