DoA 3-3

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Revision as of 21:51, 15 September 2019 by Ether (talk | contribs) (→‎Splits)
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Overview

I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shroud of Distress You Move Like a Dwarf Recall
I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shroud of Distress Shadow of Haste Recall
Air of Superiority Visions of Regret Unnatural Signet Cry of Pain Shatter Delusions Mistrust You Move Like a Dwarf Edge of Extinction
Arcane Echo Energy Surge Unnatural Signet Arcane Mimicry Pain Inverter Mistrust Finish Him Recall
Arcane Echo Energy Surge Unnatural Signet Spiritual Pain Shatter Delusions Mistrust You Move Like a Dwarf Empathy
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Shatter Delusions Mistrust You Move Like a Dwarf Backfire
Arcane Echo Seed of Life Shield of Absorption Ebon Escape Pain Inverter Unyielding Aura Blessed Aura Life Bond
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Protective Bond Life Bond Balthazar's Spirit

3-3 DoASC Tactics involve:

  • Simpler splits
  • More straightforward bars, with higher damage output
  • Killing 3 Tendrils at a time instead of 6

Builds

The team consists of 2 tanks, a Seeder, an Emo and 4 mesmer spikers: the VoR Caller, the TK, the BFB and the Empathy.

Pros

  • Safe tactics with very low risk of failure
  • Several roles are appropriate for absolute beginners
  • Extra spiking skills allow experienced spikers to carry
  • Similarities to 6-0 tactics make it easy for learners to transition

Cons

  • Slower than 6-0, making sub cons runs extremely unlikely with new players
  • Additional pressure on the more experienced roles, particularly the Trench Tank

Splits

City:

Compared to 6-0 tactics there are no split differences.

Veil:

The BFB skips Jadoth.

TK and BFB go to derv hill.

The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE

The BFB is to follow the main team inside the trenches.

After clover spike, the MT and Empathy split to the Necro Lord and kill him.

After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.

After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.

Empathy kills the front tendril on the side the TK is.

Gloom:

Generally in 3:3 since the mesmers are presumed to be not as experienced, things such as spiking the last 2 groups at cave/quick rift/deathbringer on spawn/darkness on spawn are not done.

Some teams can have the VoR still pop a tengu at cave just for extra back up.

Foundry:

Compared to 6-0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.

Empathy tanks Black Beast.

Teaching

3-3 is only really used for inexperienced teams, but half the team needs some experience:

  • TT needs to be competent at the whole role, including unusual splits like glitching trenches. He may also need to give some instructions at derv hill.
  • MT needs to be competent at the whole role. The only part that differs from normal tactics is the necro lord split, where he may need to give some instructions to the Empathy. If the emo and monk are both new, they will also require guidance at Rift.
  • VoR needs to be familiar with all splits and guide everyone on voicechat.
  • TK should have done the role at least once before, so they can simply ask questions about stuff they don't remember instead of needing guidance every step of the way. On derv hill the BFB will be following the TK.
  • Except on a veil start, BFB needs to be able to find the glitch spot.
  • Empathy does not require any experience at all.
  • UA does not require any experience at all.
  • Emo should be familiar with the build e.g. by playing it in UWSC. Experience playing emo in DoA is very helpful.

If any of this is missing (e.g. MT is learning or TK is new), you can compensate with other experienced players, but it will slow the run down and make it harder to teach.

Tips for before the run starts

  • Ping builds as soon as people start arriving, so they have time to tome any skills they're missing.
  • Make sure everyone has the correct equipment and pcons.
  • Have everyone ping the Lightbringer effect, in case they didn't get it from the Seeker of Whispers in Chantry of Secrets.
  • Give the beginners a quick run-down of how to use their skills.
  • If the BFB doesn't already know how to find the glitch spot, show them while waiting for other players to arrive.