DoA 3-3

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Overview

1 I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shadow of Haste Shroud of Distress
1 I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shadow of Haste Shroud of Distress
1 Air of Superiority Visions of Regret Unnatural Signet Cry of Pain Shatter Delusions Mistrust You Move Like a Dwarf
1 Arcane Echo Energy Surge Unnatural Signet Mistrust Wandering Eye Finish Him Pain Inverter
1 Arcane Echo Energy Surge Unnatural Signet Mistrust Wandering Eye Necrosis You Move Like a Dwarf
1 Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Mistrust You Move Like a Dwarf Backfire
1 Shield of Absorption Seed of Life Edge of Extinction Ebon Escape Pain Inverter Unyielding Aura Blessed Aura
1 Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Protective Bond Life Bond

3:3 Tactics are Tactics in DoASC that involve:

  • Simpler Splits
  • More straightforward bars, with higher damage output
  • Killing 3 Tendrils at a time instead of 6

Builds

Typically the team consists of 2 tanks, the VoR and TK, then a Backfire Bitch (BFB), and Me/N.

Pros

  • Safe tactics with very low risk of failure
  • Several roles are appropriate for absolute beginners
  • Extra spiking skills allow experienced spikers to carry
  • Similarities to 6-0 tactics make it easy for learners to transition

Cons

  • Slower than 6-0, making sub cons runs extremely unlikely with new players
  • Additional pressure on the more experienced roles, particularly the Trench Tank

Splits

City:

Compare to 6:0 there are no split differences.

Veil:

Compare to 6:0, the BFB skips Jadoth instead of the MLK.

The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE

The BFB is to follow the main team inside the trenches.

After clover spike, the MT and Me/N split to the Necro Lord and kill him.

After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.

After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.

Me/N kills the tendril on the side the TK is.

Gloom:

Compare to 6:0 there are no split differences.

Foundry:

Compare to 6:0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.