Difference between revisions of "DoA 3-3"

From Speedclear Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
==Overview==
 
==Overview==
 
<div style="float: right; clear:right">
 
<div style="float: right; clear:right">
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Dark Escape|Heart of Shadow|Death's Charge|Shadow of Haste|Shroud of Distress|Recall}}
+
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Dark Escape|Heart of Shadow|Death's Charge|Shroud of Distress|You Move Like a Dwarf|Recall}}
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Dark Escape|Heart of Shadow|Death's Charge|Shadow of Haste|Shroud of Distress|Recall}}
+
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Dark Escape|Heart of Shadow|Death's Charge|Shroud of Distress|Shadow of Haste|Recall}}
 
{{Scalable Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Cry of Pain|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction}}
 
{{Scalable Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Cry of Pain|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Mistrust|Wandering Eye|Finish Him|Pain Inverter|Recall}}
+
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Finish Him|Mistrust|Pain Inverter|Recall}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Mistrust|Spiritual Pain|Shatter Delusions|You Move Like a Dwarf|Empathy}}
+
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Shatter Delusions|Mistrust|You Move Like a Dwarf|Empathy}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|You Move Like a Dwarf|Backfire|Shatter Delusions}}
+
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Shatter Delusions|Mistrust|You Move Like a Dwarf|Backfire}}
 
{{Scalable Skillbar|Shield of Absorption|Seed of Life|Arcane Echo|Ebon Escape|Pain Inverter|Unyielding Aura|Blessed Aura|Life Bond}}
 
{{Scalable Skillbar|Shield of Absorption|Seed of Life|Arcane Echo|Ebon Escape|Pain Inverter|Unyielding Aura|Blessed Aura|Life Bond}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Protective Bond|Life Bond|Balthazar's Spirit}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Protective Bond|Life Bond|Balthazar's Spirit}}

Revision as of 22:27, 17 January 2019

Overview

I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shroud of Distress You Move Like a Dwarf Recall
I Am Unstoppable Shadow Form Dark Escape Heart of Shadow Death's Charge Shroud of Distress Shadow of Haste Recall
Air of Superiority Visions of Regret Unnatural Signet Cry of Pain Shatter Delusions Mistrust You Move Like a Dwarf Edge of Extinction
Arcane Echo Energy Surge Unnatural Signet Wandering Eye Finish Him Mistrust Pain Inverter Recall
Arcane Echo Energy Surge Unnatural Signet Spiritual Pain Shatter Delusions Mistrust You Move Like a Dwarf Empathy
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Shatter Delusions Mistrust You Move Like a Dwarf Backfire
Shield of Absorption Seed of Life Arcane Echo Ebon Escape Pain Inverter Unyielding Aura Blessed Aura Life Bond
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Protective Bond Life Bond Balthazar's Spirit

3-3 DoASC Tactics involve:

  • Simpler splits
  • More straightforward bars, with higher damage output
  • Killing 3 Tendrils at a time instead of 6

Builds

The team consists of 2 tanks, a Seeder, an Emo and 4 mesmer spikers: the VoR Caller, the TK, the BFB and the Empathy.

Pros

  • Safe tactics with very low risk of failure
  • Several roles are appropriate for absolute beginners
  • Extra spiking skills allow experienced spikers to carry
  • Similarities to 6-0 tactics make it easy for learners to transition

Cons

  • Slower than 6-0, making sub cons runs extremely unlikely with new players
  • Additional pressure on the more experienced roles, particularly the Trench Tank

Splits

City:

Compared to 6-0 tactics there are no split differences.

Veil:

The BFB skips Jadoth.

The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE

The BFB is to follow the main team inside the trenches.

After clover spike, the MT and Me/N split to the Necro Lord and kill him.

After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.

After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.

Empathy kills the front tendril on the side the TK is.

Gloom:

Compared to 6-0 there are no split differences.

Foundry:

Compared to 6-0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.