Difference between revisions of "DoA 3-3"

From Speedclear Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{needscontent}}
 
{{needscontent}}
 
{{TOC Right}}
 
{{TOC Right}}
=Overview=
+
{{beautifulmess}}
 +
{{TOC Right}}
 +
==Overview==
  
 
3:3 Tactics are Tactics in DoASC that involve:
 
3:3 Tactics are Tactics in DoASC that involve:
 
*Simpler Splits
 
*Simpler Splits
*More Straightforward bars
+
*More straightforward bars, with higher damage output
 
*Killing 3 Tendrils at a time instead of 6
 
*Killing 3 Tendrils at a time instead of 6
  
 
==Builds==
 
==Builds==
 
Typically the team consists of 2 tanks, the VoR and TK, then a Backfire Bitch (BFB), and Me/N.
 
Typically the team consists of 2 tanks, the VoR and TK, then a Backfire Bitch (BFB), and Me/N.
 +
 +
==Pros==
 +
*Safe tactics with very low risk of failure
 +
*Several roles are appropriate for absolute beginners
 +
*Extra spiking skills allow experienced spikers to carry
 +
*Similarities to 6-0 tactics make it easy for learners to transition
 +
 +
==Cons==
 +
*Slower than 6-0, making sub cons runs extremely unlikely with new players
 +
*Additional pressure on the more experienced roles, particularly the Trench Tank
  
 
==Splits==
 
==Splits==

Revision as of 11:52, 26 August 2016

This page is lacking in content - if you know some useful information, please add it!
The content of this page is good, but it could be displayed a bit more... elegantly. Please tidy it up so it's more pleasant to read!

Overview

3:3 Tactics are Tactics in DoASC that involve:

  • Simpler Splits
  • More straightforward bars, with higher damage output
  • Killing 3 Tendrils at a time instead of 6

Builds

Typically the team consists of 2 tanks, the VoR and TK, then a Backfire Bitch (BFB), and Me/N.

Pros

  • Safe tactics with very low risk of failure
  • Several roles are appropriate for absolute beginners
  • Extra spiking skills allow experienced spikers to carry
  • Similarities to 6-0 tactics make it easy for learners to transition

Cons

  • Slower than 6-0, making sub cons runs extremely unlikely with new players
  • Additional pressure on the more experienced roles, particularly the Trench Tank

Splits

City:

Compare to 6:0 there are no split differences.

Veil:

Compare to 6:0, the BFB skips Jadoth instead of the MLK.

The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE

The BFB is to follow the main team inside the trenches.

After clover spike, the MT and Me/N split to the Necro Lord and kill him.

After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.

After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.

Me/N kills the tendril on the side the TK is.

Gloom:

Compare to 6:0 there are no split differences.

Foundry:

Compare to 6:0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.