Difference between revisions of "BogSC Ranger-Way"

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(revised bars, runs faster and more consistently)
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=== Level 1 ===
 
=== Level 1 ===
  
* Tank jumps to 1st group without aggro from the team and calls Grasping Earth for a spike.
+
* Tank jumps to 1st group without aggro from the team and calls Caltrops for a spike.
  
 
* Tank then runs to level 2.
 
* Tank then runs to level 2.
Line 19: Line 19:
 
* Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
 
* Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
  
* Spike the Key-Boss when the Tank calls Grasping Earth.
+
* Spike the Key-Boss when the Tank calls Caltrops.
  
* Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Grasping Earth for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
+
* Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
  
 
== Video Guide ==
 
== Video Guide ==
Line 30: Line 30:
 
===Tank===
 
===Tank===
  
{{FullSkillbar|{{A}}/{{E}} A/E|Shadow Form|Shroud of Distress|Armor of Earth|I Am Unstoppable|Death's Charge|Unseen Fury|Grasping Earth|Feel No Pain|Shadow: 12+1+3, Earth Magic: 12, Crit: 3|OwZjkwf84Q6MHQlC0k4ORQtC4kA}}
+
{{FullSkillbar|{{A}}/{{W}} A/W|Shadow Form|Shroud of Distress|I Am Unstoppable|Dwarven Stability|Dash|Death's Charge|Unseen Fury|Caltrops|Shadow: 12+1+3, Tac: 9, Dag: 8, Crit: 5|OwFkUld4HPWkOzBEN5d5EEuTEU2D}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* At Khabuus don't call for a spike with Grasping Earth too early, make sure all spirits are up.
+
* At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
* Cover your Shadow Form with Unseen Fury when tanking. (Armor of Earth is only needed for Khabuus' mob)
+
* Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)
  
===Spirit Paragon===
+
===EoE Paragon===
{{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor|Favorable Winds|Command: 12+1+3, Leadership: 10+3, Wild: 6 Marks: 6|OQKkgZZmJjqEyBNJdJP2OG9WuI2B}}
+
{{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor|Edge of Extinction|Command: 9+1+3, Leadership: 9+3, Best: 12, Wild: 3|OQKkYxYjZimEyBNJdJP2OG9WuI0B}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Place Ebon Ward on the rangers when spiking, Favorable Winds is for Khabuus only.
+
* Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.
  
 
===TaO===
 
===TaO===
{{FullSkillbar|{{R}}/{{Mo}} R/Mo|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Together as One|Purge Signet|Edge of Extinction|Predatory Season|Winnowing|Expertise: 12+1+3, Beast: 12+1, Wilderness: 3|OgMTY5LjHC5gmkucs+kA6w645AA}}
+
{{FullSkillbar|{{R}}/{{Mo}} R/Mo|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Together as One|Purge Signet|Favorable Winds|Winnowing|Life Bond|Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2|OgMU84LjlsQIH0k0lj1nEYHPHxDA}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Perma TaO on the rangers when spiking.
+
* Perma TaO on the Team when running + spiking.
* Use Purge Signet to remove Crippling Anguish from team members.
+
* Use Purge Signet to remove Crippling Anguish.
* Spirits are needed for Khabuus only, make sure EoE is in range.
+
* Spirits are needed for Khabuus only.
 +
* Make sure you give the Tank Life Bond for Khabuus spike.
  
 
===Muddy SoS===
 
===Muddy SoS===
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* Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
 
* Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
 
* Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
 
* Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
* Kill Muddy Terrain with Rupture Soul once spike is complete.
+
* Kill Muddy Terrain with Rupture Soul to remove the slow effect once team has finished.
  
 
===Barrage (x4)===
 
===Barrage (x4)===

Revision as of 23:19, 16 March 2021

A fun not-so-convoluted way to SC Bogroot Growths with an experienced team in 6-7 minutes.

Basic Guide

Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.

Use a BU for level 1 and a Conset for level 2.

Level 1

  • Tank jumps to 1st group without aggro from the team and calls Caltrops for a spike.
  • Tank then runs to level 2.

Level 2

  • Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
  • Spike the Key-Boss when the Tank calls Caltrops.
  • Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)

Video Guide

Builds

Tank

Assassin/Warrior A/W
Shadow Form Shroud of Distress I Am Unstoppable Dwarven Stability Dash Death's Charge Unseen Fury Caltrops
Shadow: 12+1+3, Tac: 9, Dag: 8, Crit: 5
OwFkUld4HPWkOzBEN5d5EEuTEU2D


Tips:

  • At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
  • Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)

EoE Paragon

Paragon/Ranger P/R
Serpent's Quickness I Am Unstoppable Ebon Escape Incoming Fall Back Can't Touch This Ebon Battle Standard of Honor Edge of Extinction
Command: 9+1+3, Leadership: 9+3, Best: 12, Wild: 3
OQKkYxYjZimEyBNJdJP2OG9WuI0B


Tips:

  • Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.

TaO

Ranger/Monk R/Mo
Serpent's Quickness I Am Unstoppable Ebon Escape Together as One Purge Signet Favorable Winds Winnowing Life Bond
Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2
OgMU84LjlsQIH0k0lj1nEYHPHxDA


Tips:

  • Perma TaO on the Team when running + spiking.
  • Use Purge Signet to remove Crippling Anguish.
  • Spirits are needed for Khabuus only.
  • Make sure you give the Tank Life Bond for Khabuus spike.

Muddy SoS

Ritualist/Ranger Rt/R
Serpent's Quickness I Am Unstoppable Ebon Escape Splinter Weapon Great Dwarf Weapon Spirit Channeling Muddy Terrain Rupture Soul
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
OAKjgNiMJTIH0k0lYMriPTdHVOA


Tips:

  • Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
  • Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
  • Kill Muddy Terrain with Rupture Soul to remove the slow effect once team has finished.

Barrage (x4)

Ranger/Any R/X
Serpent's Quickness I Am Unstoppable Ebon Escape Barrage Penetrating Attack Sundering Attack Needling Shot I Am the Strongest
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
OgATcZ8kZC5gmkucxwx4UqVamEA


Tips:

  • Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.


Aria Moonshot (talk)