Difference between revisions of "Assassin Equipment"

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== Weapons ==
 
== Weapons ==
 
* Sword/Axe/Spear of Enchanting with "I Have the Power" as your main weapon. It must be a sword or axe for DoA tanking and [[MT (FoW)]] in T2way, and it must be a spear for [[T2 (FoW)]].
 
* Sword/Axe/Spear of Enchanting with "I Have the Power" as your main weapon. It must be a sword or axe for DoA tanking and [[MT (FoW)]] in T2way, and it must be a spear for [[T2 (FoW)]].
* Insightful Staff of Enchanting with "Have Faith" as your high energy set.
+
* Insightful Earth Magic Staff of Enchanting with "Have Faith" as your high energy set.
 
* Flatbow of Enchanting for pulling.
 
* Flatbow of Enchanting for pulling.
 
* Customized Vampiric Daggers of Enchanting with a +15% w/ench inscription for damage.
 
* Customized Vampiric Daggers of Enchanting with a +15% w/ench inscription for damage.

Revision as of 15:38, 15 September 2016

Assassins in speedclears always take the role of tank or terra using Shadow Form.

Armor

Standard Armor

Assassin standard armor uses 5x Blessed insignas, a shadow arts headpiece with superior shadow arts rune (+1+3), a superior vigor and 3x runes of vitae (30 hp) or attunement (6 energy). Health is better for general tanking, expecially in DoA, while energy is preferred on FoW terras.

You always want an extra "high hp" headpiece with a minor shadow arts rune (+1+1) for a 75 hp boost.

You may want to have an extra piece of armor (not headpiece) with a superior dagger mastery rune to swap to meet the req on your daggers on terra roles.

Armor vs Type

Assassins have access to the profession specific insignas which provide +10 armor vs physical and an additional +10 vs each physical damage (Piercing, Slashing, Blunt). It may be worth having an extra set of armor with one of those if you decide to focus in some specific role. Those armors will have the same runes as the standard one, and all Insignas replaced:

  • Infiltrator's (+10 vs physical, +10 vs piercing) for Gloom (DoA) as Trench Tank and Cave (FoW) as T2 (FoW) or T4 (FoW)
  • Saboteur's (+10 vs physical, +10 vs slashing) for tanking Wolves in Urgoz
  • Vanguard's (+10vs physical, +10 vs blunt) for tanking abyssals in FoW as MT

Weapons

  • Sword/Axe/Spear of Enchanting with "I Have the Power" as your main weapon. It must be a sword or axe for DoA tanking and Main Tank (FoW) in T2way, and it must be a spear for T2 (FoW).
  • Insightful Earth Magic Staff of Enchanting with "Have Faith" as your high energy set.
  • Flatbow of Enchanting for pulling.
  • Customized Vampiric Daggers of Enchanting with a +15% w/ench inscription for damage.
  • Zealous Daggers of Enchanting with "I have the Power" for energy.
  • Zealous Scythe of Enchanting with "I have the Power" for energy.
  • Zealous Spear of Enchanting with "I have the Power" for energy.

If you play T2 (FoW) you want to have a Silencing mod (+33% daze duration) on one of your martial weapons (Dagger, Bow or Spear) to cast Technobabble.

Shields

Along with your main weapon, you want a shield of devotion with one of the following inscriptions:

  • +10 vs Demons such as Aegis of Aaaaarrrrrrggghhh for DoA tanking
  • +10 vs Piercing for Cave in FoW
  • +10 vs Slashing for tanking Wolves in Urgoz, Shadows and Skeletons in FoW
  • +10 vs Blunt for tanking Abyssals in FoW.

Pcons

Assassins don't typically need many pcons to be effective, however every little bit helps. Cupcakes are mandatory in Terra roles, and you should always have Powerstones in your inventory in case you get interrupted.

Summoning Stones

  • Ghastly stones for damage
  • Legionaire stones for damage
  • Throwaway stones for breaking aggro

Titles

  • Norn is extremely important for IaU, which is really common on assassins
  • Deldrimor for Dwarven Stability on T4 (FoW)
  • Ebon Vanguard is extremely important for Honor, which is taken on terras and Main Tank (FoW)
  • Asuran rank 4 is required for T2 (FoW)