Difference between revisions of "7-man 6-0 DoA"

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m (Mistie moved page 7-man 6-0 DoA to 7-man 6-0 DoA)
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{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}}
 
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}}
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall}}
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{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}}
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* [[VoR]] takes General.
 
* [[VoR]] takes General.
 
* [[TK]] splits for 6-2 in 5th room.
 
* [[TK]] splits for 6-2 in 5th room.
* [[MLK]] pings for Snakes, but Emo takes the reward.
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* [[MLK]] pings for Snakes, but [[Emo]] takes the reward.
 
* [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike.
 
* [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike.
* If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward.
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* [[Emo]] takes the reward in city.
 
* On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
 
* On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
 
* MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
 
* MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.

Revision as of 15:35, 3 May 2019

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape Shadow of Haste Recall Shroud of Distress
Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape You Move Like a Dwarf Recall Shroud of Distress
Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust You Move Like a Dwarf Air of Superiority Edge of Extinction
Arcane Echo Energy Surge Unnatural Signet Arcane Mimicry Mistrust Pain Inverter Finish Him Recall
Arcane Echo Energy Surge Unnatural Signet You Move Like a Dwarf Mistrust Pain Inverter I Am Unstoppable Heart of Shadow
Arcane Echo Energy Surge Unnatural Signet Wastrel's Demise Mistrust Empathy Backfire Healing Seed
Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Balthazar's Spirit Life Bond Protective Bond

These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. 3-3 is preferred for inexperienced players.

Tactics specific to 7 Man 6-0 Tactics

  • IAU takes Silzesh and caps rift.
  • VoR takes General.
  • TK splits for 6-2 in 5th room.
  • MLK pings for Snakes, but Emo takes the reward.
  • Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
  • Emo takes the reward in city.
  • On 360, Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
  • MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.

Pros

  • The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
  • Only one individual build is changed compared to 8-man builds.

Cons

  • The builds require experienced players on almost every role.
  • No UA or Seed of Life means players are punished harder for mistakes.
  • The MT needs to be able to do Jadoth and Ranger without seed.
  • No Healing Seed at Clover Pull makes it risky.