4-man hombre UW

From Speedclear Wiki
Revision as of 16:57, 20 December 2023 by Eric Catman (talk | contribs)
Jump to navigation Jump to search

Ranger/Assassin T3

Mesmer/Elementalist T4

Normal duos with split after 4h

In a smooth run you can do finish uwg around 10 & waste 14 

Dervish/Assassin VosLt

Overview

At the start, you do the usual lt ball with T2 (duo pull). You just need sb. Clean up nightmares after.

At chamber, he pulls like a Me/A-Lt would do, in 1 Sb timing. If you are on position prepare spike & wait for fuse. Spike when dryders are balled, or if they don’t move.

Escort: First: grab bladed & get on usual spike spot, ping you are rdy. After q take precast honor+vos+regen. Wait fuseball&sb -> spike. Second: you can wait for new sb before doing second ball. Precast regen&do second ball. Try to recast regen on bridge or when sb is running out. Get on spike position & cast vos when you got sb (if it gets rupt, wait for next). Wait for fuseball, but if they don’t ball start hitting.

Vale: After spike pop cupcake& do grasppull, you need to catch all skellie while popping all graps. Ball skellie at the house, precast enchs, dc in honor->spike. Pop reaper. You dc up the hill & do top group. Dc down, you might have to bowpull them or ask Mo for help. reapergroup-> doublegroup.

UWG: Wait at basement keeper for Mo to take q. Precast stuff & kill. You don’t need sb, but if you are new to it, it is nice. Middle keeper: wait for Vengeful to start running so they won`t break. Run in with sb & kill keeper. If you are high hp go for starting area keeper. Precast your stuff & dc down to a skellie & kill keeper with Vengeful aggro. Run back to your Mo, get heal & new sb. Bowpull corridor Keeper, dc in & kill. Kill both corridor skellies. Same with the top keeper, run in after sb->bowpull->dc. Last keeper the same. Get sb run there (get aggro from the stuff that runs around there to safe mo ass), don’t get stuck, dc to the skellie near brigde -> spike keeper. Run into waste. Get your Mo up if he dies on the way to waste.

Waste: Your job is to kill all important smites; the middle skellie; spike balled cold; kill dryder. You accept the q & kill skellies together with reaper. Let him cast to heal himself. After you spike balled dyders. Prepare to die for sitting dhuum. -> double vamp.

Build

Dervish/Assassin VoSLt
Vow of Strength Sand Shards Death's Charge Staggering Force Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 11+3, Scythe: 6+1
Ogek8Jp4Kzqk513G7F3Fuj2VzVuI

Runes :

       +3 earth on a +1 earth head
       +1 mycticism or +3 mycticism (reaching 2 different energy reduction for your enchantements)
       +1 scythe mastery
       +50 life
       +10 life

Insigna :

       5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)

Pcons: Use the normal ones, lunars if you are rich or unsafe.

Monk Mo

Overview

Monk role, is to provide SBs (with sacred aura ON for longer one) to the LT derv, keep him alive & EOE. Aura+Sb on lt instant. The first EOE is in the middle of the right stairs at start to be in range of the first ball. Clear up nightmares & hammer down the skellie. If you don’t have anniversary hammer, your derv need to help you. Sb for second ball. The second EOE is in the corridor in the middle of the corridor in the left (to be in agro of first escort ball and in range of 2nd ball.) Fuse lt, when he is on position, gdw& re sb him. Help clean up with hammer.

Escort: When Lt pings rdy take escort & run super-fast to him. Fuse him like an Emo, give sb&gdw & shield. After spike kill skellie & give new sb for second escort pull. Fuse like emo when he is in position, sb, shield gdw. Watchout your energy. Have enough for new sb if it is needed.

Vale: Kill the nightmare if it pops. eoe in safespot of the middle-house. Run after spike with lt to dryders, give him sb&gdw. After q take give your lt watchfull&gdw while he does top, heal in case. You do the bugged group with ebon. If Pits done, pop a good stone. Keep up gdw on your lt when he comes back down. & start grouping double-group, when he is close to kill reaper-group. Keep you to alive. Vale done. Let your stone do the rest of bugged.

Uwg: Give your lt sb for basement & run to take q. New sb(&gdw) for middle one, when Vengeful start moving. Keep watchful up in case of unlucky hits. After lt killed the keeper run to him & be ready to give him a new sb&heal for corridor. Wait in safe spots& run to him when he wanna go on. Be ready to give him a new sb&heal for top keeper. While he is doing top, you ball the two corridor skellie. After lt killed them you heal him & give new sb. Wait for him to pull aggro & run waste.

Waste: Your job is to ball all colds& do q. ball all important colds, let them get spiked, help derv spiking with gdw & give sb to derv for reaper pop. Get rdy to do q. You can perma sb with lunars, so you just tank all dryders & let skellies pass. After last spawn, you ball them & let them get spiked help derv spiking.

Dhuum Hammer & perma ebon. Let somebody else pop a triple stone.

Build

Monk DbMo
Ebon Battle Standard of Honor Shield of Absorption Infuse Health Watchful Spirit Ebon Escape Great Dwarf Weapon Blessed Aura Spell Breaker
Divine:12+1+3, Beast: 7, Wilderness: 8, Prot: 8
OwIU8QIbPMSAERE3V/DkE5iriQHA

Runes :

       +3 divine favor on a +1 divine favor head
       +50 life
       +10 life / +2 ene
       +10 life / +2 ene

Insigna :

       5x Energy or 5x (+10 armor while enchantend)

Pcons : Use normal ones + lunars.