MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Ritualist_Equipment",
        "continue": "gapcontinue||"
    },
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "2288": {
                "pageid": 2288,
                "ns": 0,
                "title": "Recall chain",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "'''Recall chain''' means casting Recall on someone and having a third player cast Recall on you, before cancelling your Recall. This allows the third player to jump a considerable distance, speeding them up and potentially avoiding danger.\n\nThe most common use for this tactic is after the DoA Gloom Cave spike, to pull the [[TT]] back towards the start of Gloom. The chain is:\n* [[IaU (spiker)|IAU]]/[[Empathy (spiker)|Empathy]] runs towards Gloom start\n* [[TK]] recalls IAU/Empathy and runs to the TT in the Cave\n* TT recalls TK\n* TK cancels Recall, teleporting to IAU/Empathy\n* TT cancels Recall and teleports to TK\n\nTK PoV:\n\n<youtube>hqtamEO9MRo</youtube>\n\nIAU (VoR in this old video) PoV:\n\n<youtube>aYu1t6sIP3c</youtube>\n\nOther common locations for Recall chains in DoA are the Gloom>Foundry transition (MT/TT/TK chain each other to Foundry) and Foundry>City transition (TK chains MT to City).\n\n== Recall trick ==\n{{needscontent}}\nIf you cast EE on someone with Recall, and they cancel their Recall '''during the cast time''' of your EE, you will jump much further."
                    }
                ]
            },
            "1945": {
                "pageid": 1945,
                "ns": 0,
                "title": "Right Wall Blocking",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{needscontent}}\n{{TOC Right}}\n== Background ==\nRight wall blocking is a basic technique used by tanks or terras to prevent enemies from scattering. \nThe result of a successful right wall block is that melee mobs who attempt to scatter to avoid damage will get stuck at the player's position, neither attacking nor running away.\n\n== Melee Scatter ==\nIn Hard Mode, if you have more than 3 damaged foes attacking you in melee, all but 3 of them will stop attacking and attempt to scatter. Once they regenerate their health, or the number of damaged melees attacking you drops below 3, they will resume attacking. If the enemies are standing still, they will only begin scattering when they go below ~66% health, and will return when they regen to ~90%. If the enemies are moving, however, they will scatter as soon as they go below 100%.\n\n== How to perform a right wall block ==\nWhen facing the enemies, the terrain used to perform the block should be on your right hand side. This means that you might have to first reposition yourself around the foes. Standing close to the wall, perform a sidestep outwards, leaving a bit of room between yourself and the wall. Note that the room should not be large enough that the enemies can pass through it. With the enemies up against the wall, and the player in this position, they are now locked in a right wall block. Note: The sidestep is not strictly needed in all situations. If you are unsure, do it.\n\n== Common usage ==\n* Right wall blocking is effective against melee scatter, allowing a terra or VoS to gradually kill large groups of melee.\n* The technique can be used to ball up groups that include [[Unglitching|passive (\"buggy\")]] casters.\n* While the right wall block doesn't prevent foes from chasing other party members, a tank in this position can also serve as a prime target for a pull-through, effectively blocking the enemies path to other targets. Large groups of foes, such as in [[Veil]] and [[Escort]], can be quickly balled by performing a pull-through on a tank in a wall block position. A left hand wall also works in this case."
                    }
                ]
            }
        }
    }
}