Urgoz Skipway is typically run in Normal Mode to farm the end chest for Gaki's in about 6 to 8 minutes. Hard mode is possible with the same builds but it is less forgiving of mistakes making wipes much more likely, requires good seed uptime in the drinker room, and the dasher needs a slashing armor + shield.
Shadow: 12+1+3, Tactics: 9, Dagger: 9, Crit: 3
- Optional: drop Shroud of Distress for Armor of Earth or Stoneflesh Aura. Relies more on the Monks to keep you alive, but provides more team healing because of no block. Typically used in Hard Mode.
Domination: 12+1+3, FC: 12+3, Shadow: 3
Domination: 12+1+3, FC: 12+3, Command: 3
- The 3 points in Command is useful if the Mesmer brings a low-req Command shield. This can be changed to Tactics instead.
- Optional: drop ESurge for Visions of Regret for a more reliable hex in the blooddrinker room. VoR's effectiveness depends on how good the spawns are and how often the mesmers use Mistrust.
Domination: 12+1+3, FC: 12+3, Tactics: 3
- The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead.
Domination: 12+1+3, FC: 11+3, Protection: 6
Divine Favor: 12+1+3, Domination: 12
Command: 12+1+3, Leadership: 12+3, Spear: 3
Run through everything, kill serpents with Norn shouts, wield a martial weapon around wolves, spike down the 4 drinker groups, echo cstorm Urgoz
Just before stepping on the bridge leading into room 7 (-4 energy degen), one of the Recall mesmers should Recall the other one, and the other should Recall the dasher. The first waits outside the room (not stepping on the bridge) while the other goes in with the team to kill the Serpent - once the Serpent is dead, stop and wait. As soon as someone has left the room (half way across the bridge leading out), the first mesmer can run in and end Recall. Then both mesmers run together until Recall is recharged, the first one casts Recall again, and then they can both Recall out to the dasher. This tactic allows the team to continue running without stopping, neither popping the enemies in the room or leaving someone behind. If someone died earlier in the run, this Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose.