Hombreway UW

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General Idea

The goal of UW Hombreway is same than terraway with a different mainteam, mean to split to complete multiple quests at the same time and complete the Underworld in the fastest time possible for a casual run. T1 does Wastes, T2 does Mountains and Pools, T3 and T4 work together to do Pits and Planes. Main team is composed of a tank VosLT, an Mo support, a spiker Vos and the Db, whose role is mostly utility and speed up Dhuum. The main team works together to Clear the Chamber, go Vale while doing Escort, do the first part of Wrathful Spirits and they split, Mo and LT go back to the Labyrinth to do UWG, while Vos and Db complete the Vale quest. Once everything is done, the team teleports to Waste and enter the Dhuum chamber, where everyone except for the Lt and Db dies to spamm Dhuum's Rest.

Please refer to each article for builds, equipment and walkthrough.

Video tutorial for mainteam : https://www.youtube.com/watch?v=wbQXQ4newi8&t=379s

Ranger/Assassin T1

Ranger/Assassin T2

Ranger/Assassin T3

Elementalist/Mesmer T4

Mesmer/Ranger Db or Necromancer/Ranger Db or Ritualist/Ranger Db or Dervish/Ranger Db

Dervish VoS

Overview

The role of spiker is to spike what Lt's ball in lab and chamber, help to ball escorts pull (but you do not spike it, just balls it), and spike vale with Db.

Before vale, you use Eremite on your veil of thorn, but during vale quest, you need veil of thorn to tank the ennemies, so you use Eremite on mirage. (IMPORTANT)


Build

Dervish Spiker
Vow of Strength Sand Shards Ebon Escape Veil of Thorns Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 10+1, Scythe: 8+1
Ogekwup2K/J03m5Fuj2VzVuI3F7F

Runes :

       +3 earth on a +1 earth head
       +1 mycticism or +3 mycticism (reaching 2 different energy reduction for your enchantements)
       +1 scythe mastery
       +50 life
       +10 life

Insigna :

       5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)

Dervish/Assassin VosLt

Overview

Ltvos is the harder role in mainteam, and have some ways to fails cause it need coordination with his Monk. At the start, Lt goes left of chamber, and pulls things into the corner as regular lt, with 1 Sb. A Spear is needed to not proc the aataxes blocking / damaging skills for the spike. At chamber, he pulls like a Lt would do, in 1 Sb timing. As vos, you need to always be carefull of your SB timming when you do a ball.

During escort, there is 2 ways to balls the pulls : -Duo pull the ball, lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when u use Fuse and SB to LT derv. Lt derv goes back into the ball, and spiker go back, you fuse him to make a ball. (Goal : not get hexed, stay away from the ball, thats why u wait people goes back to do it) -Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell.

After u finished to clear, you do the group the closer to the reaper during vale quest, after the 3 spawn are dead, you go for UWG.

During UWG, you need to have VOS casted BEFORE you jump in the necros, you would take too much damages from skeleton if you waste time to do it after jumping in.

After UWG, at dhuum, you block dhuum and spike it, spamming Honor for the team.

Build

Dervish/Assassin VoSLt
Vow of Strength Sand Shards Death's Charge Veil of Thorns Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 11+3, Scythe: 6+1
Ogekwup2K/J03m5Fuj2VzVuI3F7F

Runes :

       +3 earth on a +1 earth head
       +1 mycticism or +3 mycticism (reaching 2 different energy reduction for your enchantements)
       +1 scythe mastery
       +50 life
       +10 life

Insigna :

       5x Windwalker (5/5/5/5 armor under 1/2/3/4 enchants)

Monk Mo

Overview

Monk role, if 4 man mainteam, is to provide SBs to the LT derviche, and to keep people alive. Monk also have to balls the escort pulls with the skill Fuse, away from aggro. Mesmer from escort spawn have to want to spell Monk but be unable to do, there is 2 ways to do it : -Duo pull the ball, lt start in bottom stairs, spiker vos joins him, and LT runs back, thats when u use Fuse and SB to LT derv. Lt derv goes back into the ball, and spiker go back, you fuse him to make a ball. (Goal : not get hexed, stay away from the ball, thats why u wait people goes back to do it) -Maximum range fuse : you have the possibility to fuse while staying away from aggro, on the LT. It require some knowlege of where to stand, how to have the bigger range to spell.

After escort, you go back to lab and do duo UWG with derv, you just SB and Vigourous spirit for each spots.

At Dhuum, you just die and spamm rest of dhuum with terras.

Build

2 builds are possible, if you have a Db or not :

Monk SupportMo
Great Dwarf Weapon Healing Touch Infuse Health Seed of Life Vigorous Spirit Ebon Escape Blessed Aura Spell Breaker
Divine:12+1+3, Healing: 12
OwASA5GTri5EkE5g+D0lAERE

-Healing Touch is a great self healing to tank some dhuumy during UWG or to heal after fusing. -Seed is good to heal first spike spiker, top derv during vale, or spikes during escorts.

Monk DbMo
Quickening Zephyr Edge of Extinction Pain Inverter Infuse Health Healing Touch Vigorous Spirit Blessed Aura Spell Breaker
Divine:12+1+3, Healing: 8, Beast: 8, Wilderness: 7
OwIUA5GaR8RylbHQHkE+D5EAERE

Runes :

       +3 divine favor on a +1 divine favor head
       +1/+2/+3 healing prayer
       +50 life
       +10 life / +2 ene
       +10 life / +2 ene

Insigna :

       5x Energy or 5x (+10 armor while enchantend)