From Speedclear Wiki
The basic concept of FBGM DoA tactics is to be fun and challenging for experienced players while being safe in a casual environment.
Tactics specific to FBGM Tactics
- TK Takes 1st Snake, Caller takes 2nd.
- Seeder gives the MT a HoS target trough the city wall so that Recall can be kept on the Emo.
- EoE is placed twice inside the city walls, in range of QZ.
- TT and MLK should pop and kill Gloom trench if possible, even if late for 6-0, in which case Seeder and Emo will kill the front tendril.
- At the start of Gloom everyone should jump up the hill, so that MT can pull the spirits towards the gate as a DC target for the TT.
- The teambuild is capable of a very fast run (21-23 without mistakes).
- Shadow step on everyone
- EoE on Seeder allows Caller to spike without delay.
|/ TT||/ MT||/ VoR||/ TK||/ IaU||/ MLK||/ UA||/ Emo|
|Equipment||Optional: Infiltrator's set for Gloom Cave||low HP armor for Jadoth||triple sup runes (illusion for Wandering Eye); bow for ele lord||bow for derv lord|
|entry||take quest||take quest||take quest||take quest|
|1st room||place EoE, PI a rage|
|2nd room||any mesmer can pop a ghastly||PI tortureweb dryders||bond MT with prot and life|
|3rd room||if you have a ghastly up try to kill it on the 2nd titan spawn||focus dream rider||EoE in range of where the titans will be balled; PI a dryder if it's out of the ball|
|4th room||tank/ball all waves||focus dream rider||use EoE in corner for 2nd wave|
|5th room||rush left, take quest||rush to aggro centre||take quest||rush right - do NOT take quest|
|Snakes||take Captain (3rd)||pull groups out of the way||take General (2nd)||take Silzesh (1st)||rush ahead, get EEd||ping for Captain||ping for snakes and seed||keep snakes alive|
|Black Beast||Pull Black Beast||EoE in range of Black Beast and Fury; seed||heal IaU|
|Outside||1st Ball||2nd Ball||VoR and Unnatural on manks||Unnatural and ESurge on manks||Backfire and Unnatural on sus||PI on each su|
|Inside||Left ball||Right ball||spike right side, and then left||let the MT recall you; place EoE in range of both balls; EE down to the emo; accept quest reward||stand at the bottom, in range of both tanks|
|Jadoth||use cupcake , run to 360, pull first wave to glitch spot for MLK||use low health set and ball Jadoth||skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's|
|360||pull middle and right hills. SoH middle on 2nd, SoH right on 3rd, SoH middle on 5th.||pull left hill||Wastrel's mobs before they come in||wall, SoA yourself, and only seed on hunger waves||stand back and infuse the monk to pull fiends in|
|Underlords||Recall MLK; pull Derv||Recall emo; pull Ranger; Recall Emo again; take quest||Go Ranger||Go Derv and bow it||Go Derv and stay back, use summon if needed||seed when MT takes damage; PI ranger lord||maintain MT's range|
|trenches||pop monk trench||turtle mesmer trench||go to glitch spot; kill monk trench||EoE on hill in range of turtle and clover, EE down to team||turtle (step out to wall)|
|Lords||pull monk lord out||pull and wall clover; pull necro lord||spike clover; ele lord patrol; kill necro lord||spike clover; skip ele lord patrol; solo ele lord||spike clover; ele lord patrol; kill necro lord||kill monk lord||heal tank at clover; wall ele lord patrol|
|Tendrils||get to gloom - pop trench if you have time, or go back way if monk lord was late to die||take quest, stand on TK for PI, and pull groups in||kill front left tendril||kill quest side tendrils with MT, and Recall out||kill lower back tendrils with a stone (Gaki preferred) and pull groups in||kill front right tendril if in time||if MLK is not there PI front right tendril, wand and kill; EoE||stand on monk if MLK can't kill his tendril|
|Cave||HoS up off a stone, do cave||DC on gloom patrol||spike gloom patrol||Goltway if trench is not popped||spike gloom patrol||check if MT has emo's LB before you seed|
|1st gloom group||HoS up; make sure everyone jumps up; SoH, pull spirits to NPCs||jump up and go with emo - first to arrive should trigger the group before jumping up||EE up and run to catch earths|
|Earths spawn||Tank 2nd earths if you can||place EoE in range of cave spike, then run to rift||Tank 1st earths group|
|Rift||take quest, Recall trick, quest run||do rift||Let TK Recall you, move towards start||Recall Caller, let TT recall you, recall out||pre-trigger Deathbringer||kill claw with PI, cap rift||cap rift|
|Deathbringer||DC into the group||EoE in range of darknesses|
|Darkness||pull darknesses to the wall||place another EoE for earths||wall for earths|